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- Linux and open source getting age checking exemptions could be problematic
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Anticheat check - which competitive games actually work on Linux?
How to give Valve feedback when Proton games have issues on Linux / SteamOS
Last edited by Shmerl on 27 Jul 2023 at 10:01 pm UTC
Looks like it's a known bug. We'll need an update to fix it.
Last edited by Shmerl on 22 Sep 2023 at 9:54 pm UTC
I have a GOG copy that I'm running through Steam, which yielded me much better results than Lutris + Wine + GOG Galaxy, but as I can't update the game through Steam anyway, I may be willing to tinker with Wine for CP77 once again.
Last edited by Shmerl on 24 Sep 2023 at 12:31 am UTC
Binary patching:
echo '2C45C6: EB' | xxd -r - Cyberpunk2077.exeSource: https://steamcommunity.com/app/1091500/discussions/7/3878218563598783920/?ctp=9#c3878218563605539303
I can confirm it works perfectly.
Ray Reconstruction seems to work also but framerates are horrible due to path tracing requirement and the reconstruction makes it look like AI art lol.
[https://imgur.com/a/7VGWr9F](https://imgur.com/a/7VGWr9F)
I don't even bother with ray tracing in the game. It works now with radv, but performance hit is so massive - it's totally not worth any visual improvements it provides which to be honest are not even very noticeable in general.
Last edited by Shmerl on 24 Sep 2023 at 4:06 am UTC
No idea if the gamepad icons are fixed or the DLC just didn't override the executable with the previous modification still intact.
* Delete / rename or disable bin/x64/GameServicesGOG.dll
* Make a copy of r6/publishing/x64/GOG directory as r6/publishing/x64/null
That should be enough to prevent the crash and to play the expansion. [Source](https://www.gog.com/forum/cyberpunk_2077/a_fix_for_the_crashing/post1).
Last edited by Shmerl on 3 Oct 2023 at 2:57 am UTC
Game works perfectly also with zero issues or crashes. City is more lived in now since 2.0 also. Police patrols and all kinds of new stuff.
One weird thing is that when Holo call comes up with the face portrait, fps drops from my 90 FPS (capped) to 70 during the call. At least that was the case with 2.0. Havent checked if its fixed on 2.01
Other than that. Solid and smooth experience
I was setting the game up and getting it running again on my new distro install, and I found that I had the FPS drop with Proton 8+. I fell back to GE-Proton7-53 (I had it installed ages ago) and the Holocall FPS dip was gone.
(FWIW: Kernel 6.5.6, KDE 5.27.8, Mesa 23.1.8)
Last edited by BlackBloodRum on 7 Oct 2023 at 12:42 am UTC
(RTX 3080, 535.43.11 drivers)
I wonder if its actual proton regression or vkd3d-proton
edit: Ok issue discovered. Regression from dxvk's dxgi
this commit:
https://github.com/doitsujin/dxvk/commit/83a294285e90c65554bc851c4d4a126aa15916a4
Last edited by Xpander on 7 Oct 2023 at 12:19 pm UTC
Also looks like holo-call fps drops got workaround in DXVK:
https://github.com/doitsujin/dxvk/commit/552d2f0a6d5c5710124ce921d5f9e132082c584a
Last edited by Xpander on 16 Oct 2023 at 5:35 am UTC