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- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Canonical call for testing their Steam gaming Snap for Arm Linux
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- European Commission gathering feedback on the importance of open source
- > See more over 30 days here
- Venting about open source security.
- LoudTechie - Weekend Players' Club 2026-01-16
- CatKiller - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - Will you buy the new Steam Machine?
- mr-victory - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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I asked developers about Linux release during their crowdfunding. They said it's a possibility but can't say for sure.
The OpenGL renderer at least seemed to work good, Everspace performs quite well natively on low end hardware.
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Haven't got around trying it with Proton as I am away from my main gaming PC. Anyone had luck with that?
But I also hope it will be successful enough that they will consider adding VR. Seems like such a natural fit for it.
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Last edited by Shmerl on 21 Oct 2020 at 5:08 am UTC
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https://www.youtube.com/watch?v=SdJMQEXq470
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https://www.patreon.com/ue4linux
Last edited by PublicNuisance on 22 Oct 2020 at 5:35 am UTC
Videos worked out of the box and performance is equally great, however for some reason the game is leaking memory like crazy. I increased the swap size to see how far it would go, ended up filling all of it and crashed eventually. Maybe it's my Wine build, haven't looked far into it though.
I will try with again later with an older Wine build and add the Microsoft mfplat dlls.
EDIT:
Clean prefix with Wine Staging 5.8, game is much more stable (no memory leak) but requires Microsoft mfplat workarounds for fmv's to work.
Last edited by Avehicle7887 on 22 Oct 2020 at 10:33 am UTC
Re-tested the game with the newest Wine Staging 5.20 release. The videos play out of the box and there's no memory leak as opposed to my previous 5.19 Staging test. One key difference I noticed is that the intro fmv doesn't get stuck like in 5.19 so maybe the memory leak had something to do with mfplat (maybe?).
Anyhow, the game ran fine for over an hour (esync enabled too), only overrides used are nvapi64 (set to disabled) and the usual dxgi + d3d11 to enable dxvk.
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UPDATE:
I checked, staging indeed re-enabled esync patches in 5.20.
Last edited by Shmerl on 25 Oct 2020 at 7:05 am UTC
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Just bought the game, I'll try with vkd3d-proton.
Last edited by Shmerl on 25 Oct 2020 at 2:10 am UTC
As for Aquanox I recorded some gameplay yesterday: https://www.youtube.com/watch?v=mMptKYsaxp4
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Last edited by Shmerl on 26 Oct 2020 at 1:06 am UTC
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rwxrwxrwxWeird.
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UPDATE:
I figured, you need to run
wine ANX.exe -dx12It picks vkd3d but crashes on startup. I'll file a bug.
Last edited by Shmerl on 26 Oct 2020 at 3:25 am UTC
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UPDATE:
OK, I figure out how to change the language, it's in the settings.
Last edited by Shmerl on 26 Oct 2020 at 4:06 am UTC
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I don't know if it helps, have you tried to limit the game to a limited set of cores? I read somewhere that the mfplat patches don't play nice with high thread count.