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I asked developers about Linux release during their crowdfunding. They said it's a possibility but can't say for sure.
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The OpenGL renderer at least seemed to work good, Everspace performs quite well natively on low end hardware.
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Haven't got around trying it with Proton as I am away from my main gaming PC. Anyone had luck with that?
But I also hope it will be successful enough that they will consider adding VR. Seems like such a natural fit for it.
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Last edited by Shmerl on 21 October 2020 at 5:08 am UTC
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https://www.youtube.com/watch?v=SdJMQEXq470
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Yaakuro has a Patreon for fixing up UE4 on Linux if anyone wants to help him out.
https://www.patreon.com/ue4linux
Last edited by PublicNuisance on 22 October 2020 at 5:35 am UTC
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Videos worked out of the box and performance is equally great, however for some reason the game is leaking memory like crazy. I increased the swap size to see how far it would go, ended up filling all of it and crashed eventually. Maybe it's my Wine build, haven't looked far into it though.
I will try with again later with an older Wine build and add the Microsoft mfplat dlls.
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EDIT:
Clean prefix with Wine Staging 5.8, game is much more stable (no memory leak) but requires Microsoft mfplat workarounds for fmv's to work.
Last edited by Avehicle7887 on 22 October 2020 at 10:33 am UTC
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Re-tested the game with the newest Wine Staging 5.20 release. The videos play out of the box and there's no memory leak as opposed to my previous 5.19 Staging test. One key difference I noticed is that the intro fmv doesn't get stuck like in 5.19 so maybe the memory leak had something to do with mfplat (maybe?).
Anyhow, the game ran fine for over an hour (esync enabled too), only overrides used are nvapi64 (set to disabled) and the usual dxgi + d3d11 to enable dxvk.
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Wait, esync is back in wine-staging? They dropped the patches a while ago, due to on-going refactoring.
UPDATE:
I checked, staging indeed re-enabled esync patches in 5.20.
Last edited by Shmerl on 25 October 2020 at 7:05 am UTC