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Category: Wine

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DXVK 0.95 is out with various D3D10 stability fixes, CPU overhead reduction and more game fixes

By Liam Dawe,
DXVK, the excellent project that Valve has been funding has a fresh brew out to continue the exciting progress made.

Time to uncork and unwind as the sixth release candidate for Wine 4.0 is out

By Liam Dawe,
As expected, another bug-fix release is out as progress towards the final release of Wine 4.0 approaches.

No need for a grape depression, Wine 4.0 has a fifth release candidate available

By Liam Dawe,
Like a proper fine Wine the actual Wine software matures greatly with age and the fifth release candidate for Wine 4.0 is now officially available.

Wine not! The Wine 4.0 RC4 release bottle has been opened and is ready to serve

By Liam Dawe,
Wine 4.0 RC4 continues the polishing effort to make sure it has a nice full flavour ready for the final 4.0 release due next month.

Whine no more, the bottle for Wine 4.0 RC3 has been popped open

By Liam Dawe,
Get ready to fill your bucket, as the third release candidate for Wine 4.0 is officially uncorked and ready to breathe.

DXVK 0.94 is out with fixes and performance tweaks

By Liam Dawe,
The Valve-funded DXVK project, which kicks over D3D11 and D3D10 to Vulkan for use with Wine has another fresh brew available.

Just when you think you can stop drinking, Wine 4.0 has another release candidate available

By Liam Dawe,
Just before the weekend hits you in the face like a bad hangover when you realise it's Monday already, there's another bottle of Wine ready for you.

Grab a glass, the first release candidate for Wine 4.0 is now available

By Liam Dawe,
For those who like to guzzle a glass of the good stuff, Wine 4.0 just got the first release candidate.

Grab another glass, Wine 3.21 is now out with the usual assorted improvements and fixes

By Liam Dawe,
If it wasn't enough that a new version of DXVK has been released, Wine itself also recently released the latest development build.

DXVK 0.93 is out, helping out Dark Souls III, Overwatch and a new config option for shader compiling

By Liam Dawe,
Take a little Wine, sprinkle over some Vulkan and you get DXVK. Part of what makes Steam Play do its magic, it has another fresh release out today.

Valve has expanded the Steam Play whitelist to include DARK SOULS III and plenty more

By Liam Dawe,
There I am, in bed about to fall asleep when my phone lights up as I forgot to put it on silent. Thankfully so, as it turns out Valve just expanded the Steam Play whitelist and that's always a bit exciting.

DXVK 0.92 is out with fixes for LA Noire, Shadow of the Tomb Raider and more

By Liam Dawe,
DXVK, the excellent Vulkan-based D3D11 and D3D10 implementation used together with Wine that forms part of Valve's Steam Play has a fresh brew ready.

Wine 3.20 released with new features and bug fixes

By Liam Dawe,
It's never too early for a little Wine, so grab a glass and come see what's new and improved with the latest development release.

DXVK 0.91 is out to reduce CPU overhead slightly and improve some games

By Liam Dawe,
DXVK continues to progress helping Linux fans play some of their favourite Windows only games with the 0.91 release now available.

Nightdive are having issues with the Wine-bundled Linux build of System Shock 2

By Liam Dawe,
Nightdive have responded to reports of users being unable to play their Wine-bundled Linux build of System Shock 2.

Valve have pushed out another Steam Play update with the 3.16-4 beta including corefonts support

By Liam Dawe,
Another exciting set of changes for Valve's new Steam Play system. This time the Proton beta 3.16-4 includes some really good stuff.

Wine 3.19 is out with improved 32bit .NET on 64bit and plenty of fixes

By Liam Dawe,
Grab a glass and get ready to pour another as the Wine 3.19 development release has been officially released.

Hot on the heels of the latest release of the Vulkan API, DXVK 0.90 is now out with Stream Output support

By Liam Dawe,
DXVK, the awesome Vulkan-based D3D11 and D3D10 implementation that's used in Wine and Steam Play's Proton has just put out version 0.90 after the latest release of the Vulkan API.

Wine 3.18 is out with subpixel font rendering and a healthy dose of bugs squashed

By Liam Dawe,
The next Wine development release is now available, so grab that corkscrew and your favourite glass.

DXVK 0.81 is out with better performance for 32bit builds, minor CPU overhead reduction and more

By Liam Dawe,
Continuing the exciting Wine-related news tonight, DXVK for Vulkan-based D3D11 and D3D10 implementation that's used with Wine has a 0.81 version now available.
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