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Latest Comments by fearnflavio
NVIDIA Vulkan Beta Driver 470.62.05 rolls out for Linux
8 Oct 2021 at 9:03 am UTC Likes: 1

Have someone tested it to check if it fixes the Gsync/Freesync issue that the stable driver has?

Reminder: Update your PC info for the next round of statistics updates
27 Sep 2021 at 1:05 pm UTC

Quoting: ShmerlI guess it improved then? I remember vkd3d-proton developers saying it's not going to happen soon.

I get around 80 fps with max settings and 2560 x 1440 with RX 6800 XT so that works well without upscaling.
Yes. It did, in some games the performance with VKD3d is better than with DXVK for me, for instance with Mortal Shell. With DXVK I need to put the shadows on low otherwise in some places I get less than 30 fps, some weird bug. With VKD3D I get 75fps all the time on all areas with just a few slowdowns, playing at 3440x1440 with everything on ultra.

Cyberpunk with DLSS on Performance and everything on ultra I get around 50 to 60 fps at this resolution.
Without DLSS something around 30fps.

Reminder: Update your PC info for the next round of statistics updates
27 Sep 2021 at 7:59 am UTC Likes: 1

Quoting: ShmerlPlus from what I was reading about Linux gaming specifically, in some workloads Nvidia is just worse due to some of their driver deficiencies, like with vkd3d-proton especially. So I don't regret getting 6800 XT since at least currently I'm playing Cyberpunk 2077.
This was quite true some time ago but right now, especially with Ampere, the performance is really close to windows. I'm playing cyberpunk again, started last year with a 2060, and the performance was basically 70% when compared to windows. Now I've moved to a 3060ti and tested again and when compared to windows I'm losing around 5 to 10% only. And we also have DLSS working with Cyberpunk, I'm not really sure how Lutris team did it, but DLSS is working perfectly on this game. :)

Heroic Games Launcher for the Epic Store on Linux gets some essential fixes
7 Sep 2021 at 7:10 pm UTC

Thanks for posting, Liam. It's not a big release but this issue with the login is critical since the older versions won't work anymore.

NVIDIA release a new Vulkan Beta Driver with 470.56.05
8 Aug 2021 at 9:22 am UTC

Quoting: Guest
Quoting: fearnflavio
Quoting: Comandante ÑoñardoThe last "stable" NVIDIA 470.57.02 has memory leaks
I noticed some issues with a few games where my ram starts being eaten until my whole system crashes. I thought it was only me. I'll. Try a different version to see if this happens.
Same for me. I got it to work again by disabling async reprojection by setting enableLinuxVulkanAsync to false in ~/.steam/steam/config/steamvr.vrsettings (close SteamVR first).
This fixes the memory leak problem?
I don't have this file, how can I add this setting? it's a JSON format or just add
enableLinuxVulkanAsync=false
?

NVIDIA release a new Vulkan Beta Driver with 470.56.05
6 Aug 2021 at 6:04 pm UTC

Quoting: Comandante ÑoñardoThe last "stable" NVIDIA 470.57.02 has memory leaks
I noticed some issues with a few games where my ram starts being eaten until my whole system crashes. I thought it was only me. I'll. Try a different version to see if this happens.

NVIDIA 470.57.02 released as the next stable Linux driver (updated)
19 Jul 2021 at 4:36 pm UTC

That's great!
I just expect this also fixes the overclock feature. Even using coolbits=12 on my settings, on the Beta driver, I wasn't being able to overclock my card.

Proton Experimental adds VKD3D-Proton 2.4 and some more fixes
12 Jul 2021 at 3:55 pm UTC Likes: 1

Quoting: TimGreat. Also mentioned in changelog: support for Nvidia DLSS. Would be interesting to hear some feedback or to see test/benchmarks.
I'm playing Doom Eternal right now and the DLSS is making some difference to me.
On my RTX2060 at the Nightmare Preset and 3440x1440@75Hz, without DLSS I get around ~60fps, with DLSS on Quality, something around 70FPS and I can get 75FPS with the Balanced Preset.
I still haven't tested without Vsync but for me, the experience is nice so far.
I tried Raytracing as well. It's working good but my card wasn't made for that at least not at this resolution.
Even with the preset on Medium and DLSS on Performance, I can get 35FPS max with RT enabled. But at least the effect is working really well.

Heroic Games Launcher 1.8.0 'Arlong' is out now and goes multi-platform
4 Jul 2021 at 11:07 pm UTC Likes: 1

Quoting: tpaueven if it is not possible to replace all the different launchers, it would still be nice if the ones that can be unified will be unified.
Every little bit helps.

You have a shop, an updater, an installer, social functions as baseline, maybe some statistics and achievements. That should cover 99% of these apps.

We will see how far this project gets.
Maybe some people will donate time and money to improve shop support. There is a donation page.

I think if we end up with two applications, steam and heroic, it would be already quite an achievement.
Yes. We have some people working on a alternative to the origin client right now, we will integrate it with Heroic if it works, but could work on other apps as well. But we have no ideia if it will work and when will be ready.
For now, I'm going to get back to the GOG implementation and also implement a way of adding any game there as well, manually putting the exe and information.

Heroic Games Launcher 1.8.0 'Arlong' is out now and goes multi-platform
4 Jul 2021 at 11:00 pm UTC

Quoting: t3gI don't have Wine installed, but I have Steam with the latest Proton and Proton-GE, for which Heroic finds. Am I supposed to also have Wine installed or can I just use Proton directly?
You can use proton without having wine installed since proton brings its own wine binary. 👍