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Latest Comments by fenglengshun
Check your Steam Library against Steam Deck compatibility easily
15 Feb 2022 at 11:27 am UTC

I wish we have something like this with ProtonDB, as it can be annoying asking them to log-in to ProtonDB (I myself rarely log-in as I often distro hop and too lazy to log-in all the time).

Heck, I'd be very happy if the site also pulls from ProtonDB. It'd be an easy way for me to show to my friends that their Steam library is fine on Linux.

For now, mine is:

VERIFIED: 29 games (5.86%)
PLAYABLE: 18 games (3.64%)
UNSUPPORTED: 5 games (1.01%)
UNKNOWN: 443 games (89.49%)

Of the unsupported, they are: Bless Unleashed (EAC - Bronze), Hellblade: Sanua's Sacrifice VR (VR - Platinum), Insurgency (BattlEye; Native ver. seems to run w/ tweaks but also runs on Proton Exp. as well), Just Cause 2 (Needs Protontricks/ProtonGE - Silver) and Moero Chronicle (Video codec issues, no working tweaks so far - Silver).

I'm surprised that they're even evaluating the ecchi game as well. Steam likes to act like they don't have a big porn and risque library in their catalogue with fairly random enforcement.

Lutris 0.5.10 Beta 1 is out with Origin and Ubisoft Connect integration
15 Feb 2022 at 11:22 am UTC

Quoting: Cmdr_Iras
Quoting: fenglengshunOh, that's cool. I guess the Flatpak full integration didn't make it in 5.10 after all, but still looking forward to test it nonetheless.
Flatpak will certainly make installing Lutris on the Steam Deck much easier, no need to faff with switching to 'Dev' mode.
It's already available on Flathub Beta repo, and I have tried running it on Endless OS which is similarly an OS with immutable root filesystem.

Lutris itself runs fine, but it's the integration with the runners that's an issue. I tried running Yuzu, but it can't run because it uses an AppImage which doesn't function correctly with the Flatpak Lutris environment.

The PR was supposed to make Lutris integrate better with Flatpak versions of various runners and ideally even be able to install those Flatpak emulators, which is beneficial not only for Flatpak Lutris but also to have the runners of Lutris in general more up to date as I noticed they're often rather slow to update (last I checked, their Citra was still stuck on a version without Save State for example).

In all honesty, I'd be satisfied with just a way to have Lutris integrate with existing Flatpak installs of runners like they do with Steam Flatpak (which functions fine when I tested that with the Lutris Flatpak Beta).

Lutris 0.5.10 Beta 1 is out with Origin and Ubisoft Connect integration
12 Feb 2022 at 6:04 pm UTC

Oh, that's cool. I guess the Flatpak full integration didn't make it in 5.10 after all, but still looking forward to test it nonetheless.

Gonna wait until it shows up in Fedora's Bodhi testing or they release an .rpm, but will try as soon as I can.

Wine 7.2 spilled out with the beginnings of a WMA decoder
12 Feb 2022 at 4:35 am UTC Likes: 2

That's cool, isn't this what stopping Persona 4 from getting Playable on Steam Verified? I hope we'll never have to encounter codec issues anymore soon, because that's been a PAINFUL issue for me as someone who plays a lot of Japanese games old and new (I've needed at least three wineprefix just to account for those).

Pop!_OS Linux gets better game performance and desktop responsiveness
3 Feb 2022 at 6:40 pm UTC

That's cool, though I'm pretty sure there are similar existing tools already incorporated somewhere in Garuda's list of tweaks.

Is there a benefit if you're already using Ananicy-Cpp + linux-tkg-pds (or similar at least kernel with the zen patches) though?

Lutris game manager getting Ubisoft Connect integration
27 Jan 2022 at 1:29 am UTC Likes: 1

Quoting: GuestI'm betting Lutris are also getting prepared for Steam Deck.
They definitely are. I can't think why else they originally targeted full Flatpak-integration for 5.10, before taking it off the milestone as it got stalled.

As someone who have used Lutris on Endless OS (an immutable OS), I can say that Lutris' current system don't quite work on Flatpak (especially with regards to .AppImage emulators, and nevermind that those .AppImage is often outdated compared to the Flatpak releases).
Quoting: torkel104Ubisoft is a horrible company that abuses its workers and customers alike. Do not support them!
I just claim my free games from them. I don't care about actually paying there - Steam is the only place for me, now that HumbleBundle going in the shitter.

Lutris game manager adds support for Origin integration
24 Jan 2022 at 12:59 pm UTC Likes: 1

There's also a full Flatpak integration in-progress [External Link], which I'm super hyped about, though that one isn't done yet. I think it was targeted for 5.10 [External Link] as well, but it looks like they've moved it down.

Easy Anti-Cheat gets much simpler for Proton and Steam Deck
22 Jan 2022 at 6:15 pm UTC

If even just Apex gets it, then I'm going to be so very happy. That's literally the only game that I want to play as of late that has anti-cheat.

Plasma 5.24 Beta goes live with protection to stop Discover removing Plasma
17 Jan 2022 at 3:41 pm UTC Likes: 2

To be honest, at this point the things stopping me from using Wayland has little to do with the DE's implementation of Wayland itself as much as the apps.

TeamViewer still x11-only means a total no-go from me. But even outside of that, things like input-remapper (formerly key-mapper) which suddenly just breaks on Wayland for my keybind. Also drag-window by dragging from latte-dock panel incorrectly positioning cursor in the middle of the window instead of at the top (making drag to another screen, then maximize it be hassle because the mouse is further down than it's supposed to be).

Apps not working/supported, sudden breakage, and a bunch of papercuts. Was this what Linux was like +5 years ago?

KDE finally gets root operations in Dolphin, big 2022 plans for Wayland
5 Jan 2022 at 11:18 am UTC

Quoting: FredrikI wonder if that means hdr support is coming. And I also hope they will make wayland usable with nvidia cards too.
I'm pretty sure it's already useable with Nvidia, not long after Nvidia released GBM support? It could always be better, of course, but there's problem with Wayland and then there's problems with Nvidia.

Regardless, I'm looking forward, because IF they manage keep KWin's functions around, it'll be the closest we have to a proper replacement for many X11 tools that hasn't gotten its replacement yet, like wmctrl and xkill.

I've only tested it for a few minutes last time, but it got annoying switching between X11 and Wayland due to issues with monitor name and panel locations, so I'm looking forward to those multi-monitor focus. A bit disheartened to not see Baloo as the next thing to tackle though.