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Latest Comments by Nezchan
GOG now has 'West of Loathing' on their store, including a Linux version
19 Nov 2017 at 4:23 pm UTC

Quoting: ShmerlAnd I found the soundtrack by Ryan Ike on Bandcamp [External Link].

Music from the trailer: The Wild White Yonder [External Link].
I'm listening to the soundtrack right now, and I gotta say I'm impressed. At $5 USD it's a steal for this kind of quality.

Among the Sleep - Enhanced Edition, a free update to a great horror game
19 Nov 2017 at 4:03 pm UTC Likes: 1

Huh, some friends and I were discussing this game just a couple of days ago. Didn't know there was an enhanced version on the way, might be worth taking another look.

There's some great environmental storytelling in this game that I don't often see, it's well worth a playthrough.

GOG now has 'West of Loathing' on their store, including a Linux version
18 Nov 2017 at 12:32 am UTC

Quoting: ShmerlLooks like it's worth buying :)
I watched a friend play it on her stream, and it really is worth it. The little touches are amazing too, like dynamic lighting, and the fact that when you change how you walk, the sound effects change to match. And of course the writing is so sharp it's considered an offensive weapon in seven counties.

The Devs went the extra mile and then some with this one.

GOG now has 'West of Loathing' on their store, including a Linux version
17 Nov 2017 at 2:29 pm UTC Likes: 1

Quoting: razing32
Quoting: KelsSo GOL says WOL is on GOG.

Cool.
Say that three times fast :D
That that that!

The developer of Siralim and Siralim 2 has blogged about supporting multiple platforms
17 Nov 2017 at 2:27 pm UTC Likes: 3

Quoting: rkfgLinux users also tend to run this OS on higher-end systems, so optimization is typically not as big of an issue as it is with Mac devices.
Uhhh, please don't make this an excuse for badly performing ports, pretty please!
*looks at my Athlon(tm) II X2 250*

Sounds legit.

Classic Roguelike 'ADOM' is getting a revamp named Ultimate ADOM
16 Nov 2017 at 3:35 pm UTC

Quoting: TheSHEEEPDoing great, entering the fourth dungeon already, ready to explore? An enemy spawns that is just vastly overpowered for the region you spawn in. It just one-shots you.
I had that problem in ToME too. The worst it got was when they dropped a level 20 troll into the intro dungeon, designed for level 1-3 or so. Even if I got away from it, I was prevented from progressing further and would have been unprepared for the next dungeon anyway. But lesser versions of that happened with distressing regularity.

All Walls Must Fall - A Tech-Noir Tactics Game is pretty amazing, currently on sale
9 Nov 2017 at 4:04 pm UTC Likes: 1

As the video says, it's also available on Itch.io [External Link], and it's on sale there as well for 50% off. Although for some reason the store page on my client doesn't say that.

Mantis Burn Racing needs more support if it is to come to Linux
9 Nov 2017 at 3:58 pm UTC

Quoting: tuubi
Quoting: KelsWhy not have statistics for how many people have a game on their wishlist, per-platform. That at least gives likely a stronger picture of demand than how many people add their name to a Steam discussion that's already 10 pages but somehow still not enough.
That would mean I'd have to put games on my wishlist I don't actually wish for unless they get ported...
I already do that, and I've had others tell me they also put stuff on their wishlist that they "wish" would be available, or are waiting to come out of EA, as a way to keep an eye on them. So it's not unheard of behaviour.

Mantis Burn Racing needs more support if it is to come to Linux
9 Nov 2017 at 3:41 pm UTC

Quoting: ArdjeIt would be nice if there was a kind of escrow service on steam.
Something like kickstarter:
You can buy the game, the money stays at steam, until there is enough incentive for the developer to act on it. The developer then builds and delivers, and the money is now delivered to the developer.
Or better:
You have money in your steam wallet, with which you can pledge with a 2 or 3 fold over commit.
If the developer decides there is enough pledged, the pledges turn into a commit.
Which means the money in your wallet is reserved and not spendable.
If the developer after that time have a working version, they can pass on the money.
I hate all these fake promises.
But then again, that system will probably going to be abused somehow.
Can't see a lot of users getting on board with that, honestly.

But how's this idea? Steam's gotta have some way to know what platform your client is on. Why not have statistics for how many people have a game on their wishlist, per-platform. That at least gives likely a stronger picture of demand than how many people add their name to a Steam discussion that's already 10 pages but somehow still not enough.