Latest Comments by Nezchan
It took about 15 years but epic roguelike Caves of Qud is nearly done
16 Apr 2024 at 12:48 pm UTC
16 Apr 2024 at 12:48 pm UTC
I never thought I would live to see the day....
I seriously need to play this game again.
I seriously need to play this game again.
Slay the Spire 2 announced by Mega Crit for 2025
11 Apr 2024 at 10:12 pm UTC Likes: 2
11 Apr 2024 at 10:12 pm UTC Likes: 2
I've never been very good at Slay the Spire (literally dozens of losses for each win, never beat the heart and stopped trying, etc.), but I kinda love the game anyway. It's tremendous fun how you can make these broken builds without hardly trying, and you can reasonably seat of your pants it without needing to really understand synergies or keep track of what every relic does. Which interacts well with my inattentive nature.
As to only showing a couple of the first game's characters, I think I recall that the Defect and Watcher were added relatively late in development. So Ironclad and Silent are basically the iconic characters, being there longest and second most. Makes sense to match those with at least one new character. Now whether we get the other two at all, or if we get another new one instead, that's up in the air. Only so much time in a reveal trailer, and their absense may not mean anything at all.
I'm good if they freshen it up though.
As to only showing a couple of the first game's characters, I think I recall that the Defect and Watcher were added relatively late in development. So Ironclad and Silent are basically the iconic characters, being there longest and second most. Makes sense to match those with at least one new character. Now whether we get the other two at all, or if we get another new one instead, that's up in the air. Only so much time in a reveal trailer, and their absense may not mean anything at all.
I'm good if they freshen it up though.
Vampire Survivors: Operation Guns is a Contra collab DLC releasing May 9th
11 Apr 2024 at 1:13 pm UTC Likes: 1
11 Apr 2024 at 1:13 pm UTC Likes: 1
Quoting: PenglingAh, Konami, I love you but you sure are weird - why was this not a Castlevania collab?! :tongue:Castlevania's busy over at V Rising's house. They're having a sleepover.
Still, uh, does that mean we're one step closer to Bomberman Survivors now? :grin:
Slay the Spire 2 announced by Mega Crit for 2025
10 Apr 2024 at 10:54 pm UTC
It's great that StS2 isn't going down that road.
10 Apr 2024 at 10:54 pm UTC
Quoting: Purple Library GuyWell anyway, a "Slay the Spire" sequel is one of the few sequel games I'm rather looking forward to.The trailer for Wizard of Legend II is a huge turn-off. And I'm not really a fan of changing the art style either.
It's great that StS2 isn't going down that road.
Slay the Spire 2 announced by Mega Crit for 2025
10 Apr 2024 at 8:36 pm UTC
10 Apr 2024 at 8:36 pm UTC
Quoting: GetBeanedPrince of Persia is an odd fit though. Not sure how "indie" a Ubisoft game can get.Quoting: pbSo the whole hyped Triple-I Initiative was all about [External Link] announcing a few sequels and DLCs, am I missing something? Zero excitement for me, but then again, I don't watch or care for Triple-A announcements/events, so I guess I'm just not the target audience.What did you think it was going to be? They advertised it pretty heavy as a quickfire showcase of upcoming games, indie games at that, not AAA.
Slay the Spire 2 announced by Mega Crit for 2025
10 Apr 2024 at 6:43 pm UTC
10 Apr 2024 at 6:43 pm UTC
I see the Ironclad and the Silent as usual, but I'm not sure about the skeleton. Not sure if the Defect and the Watcher are going to be back, or replaced with entirely new characters this time around.
No Man's Sky 4.6 'Orbital' adds starship customization and a space station overhaul
27 Mar 2024 at 7:51 pm UTC Likes: 5
27 Mar 2024 at 7:51 pm UTC Likes: 5
Just logged in to take a look at the new stations, and yeah, they're quite different from the old ones. It gives more of an "active" feeling, where the aliens look like they're moving around on various errands, rather than just standing around in a nondescript waiting area full of unused seating.
Same layout for each, but the colour schemes and assorted decorations change, which is still miles better than the original design.
It was really nice to see they put the trade terminal next to the teleporter. That'll save headaches for a lot of folks.
Same layout for each, but the colour schemes and assorted decorations change, which is still miles better than the original design.
It was really nice to see they put the trade terminal next to the teleporter. That'll save headaches for a lot of folks.
No Man's Sky 4.6 'Orbital' adds starship customization and a space station overhaul
27 Mar 2024 at 7:47 pm UTC Likes: 3
27 Mar 2024 at 7:47 pm UTC Likes: 3
Quoting: wvstolzingYeah OK, I'm reinstalling it after a *very* long time.There's some electrical stuff you can do, but it's pretty minimal. Building is kind of a cross between Subnautica and Valheim, if that makes sense. You have a system of modules (round room, square room, greenhouse module, etc.) and you also have a system of placing walls and floors and roof pieces and suchlike, with three different materials (wood, stone and metal). You have to kinda run your own wiring to power stuff in the latter version, whereas with the modules everything is hooked up to each other and you just have to supply power and batteries.
I had enjoyed it even in its barren initial launch state; & in the meantime I got a taste of Minecraft as well -- which I like a lot. Now that NMS is a lot more 'minecrafty', I'm curious how the base building aspect works. Though I suppose there's no analogue to 'redstone' in NMS now, is there?
No Man's Sky 4.6 'Orbital' adds starship customization and a space station overhaul
27 Mar 2024 at 3:54 pm UTC Likes: 1
27 Mar 2024 at 3:54 pm UTC Likes: 1
Holy crap, FINALLY!
I've been asking for more interesting stations for *years*. They've been consistently the most boring parts of the game, with an "airport waiting room" vibe, and yet you need to visit them in almost every system. The fact that they were identical regardless of the race (why do Vy'keen sit on the same size chairs as Gek, who are a third their height?) got to the point of immersion-breaking.
Improvement of the guilds is just as welcome, given they were functionally nothing more than a source of the occasional free credits and such until now. None of them did anything interesting or characteristic, they just took up a space on that side of the station.
All very welcome changes, as is ship customization. But the station designs are the biggest from my point of view.
I've been asking for more interesting stations for *years*. They've been consistently the most boring parts of the game, with an "airport waiting room" vibe, and yet you need to visit them in almost every system. The fact that they were identical regardless of the race (why do Vy'keen sit on the same size chairs as Gek, who are a third their height?) got to the point of immersion-breaking.
Improvement of the guilds is just as welcome, given they were functionally nothing more than a source of the occasional free credits and such until now. None of them did anything interesting or characteristic, they just took up a space on that side of the station.
All very welcome changes, as is ship customization. But the station designs are the biggest from my point of view.
Read Only Memories: NEURODIVER releases May 16th
19 Mar 2024 at 4:27 pm UTC
19 Mar 2024 at 4:27 pm UTC
I've been looking forward to this. Don't play a lot of point and click stuff, but I enjoyed Read Only Memories a lot.
Hopefully this lives up to or exceeds its predecessor.
Hopefully this lives up to or exceeds its predecessor.
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