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Latest Comments by tuubi
The Vulkan API spec has been updated again, now at its 34th revision since release
19 Nov 2016 at 7:27 pm UTC Likes: 1

Quoting: Kimyrielle"Anti Linux"? I know that (like most larger publishers) they don't care about Linux and said so, but I have never hear them openly hating on it?
This is the Internet where everything is black and white. Indifference isn't love so obviously it's a sign of hatred. As a wise man once said: "If you're not with us, you're against us."

X-Plane 11 system requirements revealed, needs plenty of RAM
17 Nov 2016 at 12:12 pm UTC

Quoting: SeegrasBut maybe it's time to upgrade, in contrast to probably most of you, I only have i5-3570K at 3.4GHz.
For what it's worth, latest Steam Hardware survey stats do not support that. The majority of Linux users seem to have slower processors than yours.

Aspyr Media shut down their GameAgent store, focusing more on developing and publishing directly
16 Nov 2016 at 10:30 am UTC

Quoting: ElectricPrismAm I to understand that they're providing the same service just simplified & under their own name now?
No, seems like they're closing the store and won't directly sell their ports anymore.

Gunmetal Arcadia Zero, a slick retro action platformer is now out for Linux on Steam
16 Nov 2016 at 9:45 am UTC

I guess I'll have to give it a go some day, despite my dislike of the whole NES experience. At least some of the distortion shaders can be disabled. As a platformer this should be pretty good.

Puzzle adventure Candle has been released on GOG and Steam
16 Nov 2016 at 9:20 am UTC Likes: 1

The game just oozes personality. I love it. Thanks for the review, Flesk.

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
14 Nov 2016 at 12:58 pm UTC

Quoting: meggermanThe word 'developer' has it's definition stretched WAY too far way too often.
That's a bit like saying the word "academic" is stretched too far too often. It's a general term that applies to a wide range of specialists. I'm a developer, but that just means I develop software. Nothing more.

You might want to keep an eye on 'Silence', the new point & click adventure from Daedalic Entertainment
14 Nov 2016 at 12:43 pm UTC

Quoting: Eike
Quoting: anewsonIf we compared solutions to point and click game problems they would likely be identical (by design).
I'm not sure if I understand: Do you mean the solution is always pointing and clicking?
Couldn't have said it better. I tried to, but the best I managed was an incredulous "Uhhh... srsly?"

Maybe anewson's experience of "point-and-click" adventures is limited to those simplistic flash-based clickfests?

You might want to keep an eye on 'Silence', the new point & click adventure from Daedalic Entertainment
13 Nov 2016 at 8:30 am UTC

I sure will keep my eye on this one.

Quoting: LinasHowever the mechanics of solving arbitrary puzzles, and not having direct control over the character and being limited to certain predefined actions really puts me off. :(
That argument stands only if you compare them to RPG's or something. Most game genres limit you even more and require much less of an imagination.

Make sure you play 'Gone Home' this weekend, as it's free for a short time
13 Nov 2016 at 8:13 am UTC Likes: 2

Quoting: AnxiousInfusion
Quoting: liamdawe
Quoting: EikeCan I get a ignore function, please? Or a dislike button for comments that are mostly OT and toxic?
Will be looking into that soon, it's on my radar.
Ooh cool! Can we have it show who ignores a content by name kind of how "likes" work?
I hope you're joking. That would serve no purpose. I don't see the use of knowing who likes posts either, but for ignores that's positively counterproductive. Wouldn't you ignore all post by a user, not specific posts in the first place? There are users that often post stuff I'd rather not read at all, but that doesn't mean I would want to insult them by broadcasting this to the community. (I don't think I'd actually ignore anyone, but I don't mind if others do.)

Make sure you play 'Gone Home' this weekend, as it's free for a short time
12 Nov 2016 at 9:17 pm UTC Likes: 1

I don't think all the bashing for not being a "real game" is really justified. It's pretty much what it says on the tin. Sure, the teenage drama isn't everyone's cup of tea, and that and some fairly linear exploration is pretty much all there is to the game, but I don't get why this would be such a polarising title. Interactive stories have been a niche/genre of gaming for decades now. Walking sims or whatever, basically only technical details and methods of interaction have changed.

As for the story, people seem to either love it or positively hate it, while I found it just on the positive side of "meh". My wife seemed to like it slightly more. Worth a couple of euros certainly for the experience. The story was no worse than your average tv-movie, and for me the exploration made it all worthwhile.

I have to agree with JJNova on the (lack of a) twist though. Maybe if you ignore all the scattered hints and just power through the game or something. Not that every story needs a twist.