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Latest Comments by ExpandingMan
Little Rocket Lab is probably the cutest production-line automation sim ever
17 Dec 2024 at 2:39 pm UTC Likes: 1

Looks cool, but the important question is, can I get a kitty???

Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
20 Nov 2024 at 2:45 pm UTC Likes: 1

I thought the steam controller was great. It seemed to me that the main problem with it was that people would compare it to a mouse. It's not as good as having a mouse, period. But it still gives you orders of magnitude better mouse-like functionality than a traditional controller.

I was fine with a single thumbstick. I feel like a second would get in my way.

Hybrid gaming controller MoveMaster has a new website, shipping to the UK now available and 10% off
15 Nov 2024 at 8:12 pm UTC

It's taking me a lot of effort to resist buying this right now. Would be nice if they open-sourced their configuroator.

Does look worryingly short on buttons though.

Factorio 2.0 and Factorio: Space Age DLC are out now
21 Oct 2024 at 2:03 pm UTC Likes: 3

I'm still completely obsessed with satisfactory, and then this comes out. Looks like the rest of my life is going to be spent playing factory games.

Dwarf Fortress to get Lua support for modding, plus there's now babies and children
26 Sep 2024 at 1:52 pm UTC Likes: 2

I have a lot of experience with lua for nvim and I gotta say, I have grown to kind of hate it. For one thing it totally lacks a reasonable set of stdlibs that are absolutely mandatory for a scripting language. You could argue that those are possible to add, but if you are using it as part of some other application that may or may not be easy. There are also a few utterly daft design decisions, such as every symbol being already defined as `nil` and the local need for local local in front local of local every local goddamn local symbol (because yes, everything defaults to global, how could anybody have possibly ever thought this was a good idea?). There's also a lack of convenient syntax for things that you have to do *all the time* such as anonymous functions, which always must be written as an entire block. (Fennel fixes a lot of this, but again may not be trivial to add.)

Anyway, still cool to have powerful scripting tools for modding games, despite all of this, so good news I guess.

STAR WARS Jedi: Survivor gets Denuvo DRM removed, plus performance improvements
12 Sep 2024 at 4:10 pm UTC Likes: 2

This is a nice surprise. I loved this game just like it's predecessor (a rare return to peak Star Wars) but, despite a fairly competent release, EA was mostly MIA when it came to the kind of usual post launch patches and tuning that pretty much all games should get.

No Man's Sky adds fishing, a fishing skiff, a new expedition, deep-sea diving and loads more
4 Sep 2024 at 5:05 pm UTC Likes: 2

In a world where superluminal interstellar travel is routine, the humble fishing rod remains the most efficient way to catch fish.

Risk of Rain creators Hopoo Games join Valve
3 Sep 2024 at 8:29 pm UTC Likes: 1

This brings to my mind nothing more than the absurd malevolence of the entire concept of "intellectual property", or at least its atrocious implementation within real world legal systems. Surely if there is any legitimacy to the concept at all, the intellectual property privileges of a creative work should, at minimum, serve to indicate that the same people are involved, so you have, perhaps, some reasonable expectation of continuity and quality. In practice nothing remotely like that happens, now you have the RoR "intellectual property" under the stewardship of a completely different set of people, with the actual originators presumably forbidden from working on it. Meanwhile nobody who is not paying careful attention knows that a completely different set of people is now behind the project (and who to blame for an unbelievably buggy release of a game which hardly ever before had bugs).

Stellaris Cosmic Storms expansion will launch September 10
15 Aug 2024 at 4:32 pm UTC

Stellaris is probably my favorite game of all time, and by and large the ongoing work paradox has done on it has been great, but I really, really wish they would concentrate more on improving quality of life and paying their tech debt rather than keep doing all this content. Still, the AI breaks *all the time*, for the entire history of this game the AI has been FUBAR every other update. The UI also has not aged well and needs a lot of work, not having a keybinding menu is ridiculous.

Because I love the game so much, I am not really bothered by their business model of constantly asking for more money for the substantial work they are doing, but man does it lead to some terrible incentives.

Alabaster Dawn is the next game from the developers of CrossCode
9 Aug 2024 at 2:36 pm UTC Likes: 4

Occasionally I see someone with 100 hours in a game thumbs-down it and I think "What?"

Therefore Crosscode stands out to me as a game in which I have invested 60 hours that I would thumbs-down on steam. How did this happen? At the start of the game it was fantastic, I loved everything about it. As I progressed, more and more things started to bother me and I liked it less and less. Combat became grinding and tedious, eventually totally dominated by damage-sponge enemies that took forever to kill, *so many* tedious puzzles and annoying fetch quests, so much filler dialogue that I couldn't be bothered to read anymore. The rate at which I came to dislike it was *just* slow enough, and I had *just* enough fond memories of the early game that I felt compelled to finish it. By the time I beat it, I saw it was at 60 hours and I thought to myself "that was awful". It's the only game I've ever had that experience with, and it has perhaps made me more willing to abandon games if I feel I'm no longer enjoying them.