Latest Comments by Rustybolts
LightFish on Desura!
19 Apr 2012 at 3:27 pm UTC
19 Apr 2012 at 3:27 pm UTC
Well there are previous ones to the amiga
View video on youtube.com zolyx on the spectrum 1988
View video on youtube.com zolyx on the spectrum 1988
Ensign -1 Alpha Desura Release
12 Apr 2012 at 5:53 am UTC
12 Apr 2012 at 5:53 am UTC
Quoting: "MyGameCompany, post: 4025, member: 68"Congratulations on the alpha release! That's a big step forward!Thanks appreciated!
Gameoliths newest titles!
24 Mar 2012 at 10:26 am UTC
24 Mar 2012 at 10:26 am UTC
Quoting: "Hamish, post: 3815, member: 6"As much as I like Desura, I wish Gameolith all the best. And it is nice to see Helena up somewhere new to. ;)Yes its available from Ubuntu Software Centre, Indievania, Indiecity, Our own website and now Gameolith also.
MeAndMyShadow puzzle platformer V0.3 Released
17 Mar 2012 at 4:16 pm UTC
17 Mar 2012 at 4:16 pm UTC
Very cool cheers for pointing this out!
Wasteland 2 Kickstarted
15 Mar 2012 at 7:30 pm UTC
15 Mar 2012 at 7:30 pm UTC
Quoting: "whizse, post: 3711, member: 126"Oh dear, I would have made a much better writeup if I knew it would be posted verbatim on the front page :oops:Its fine as it is bud cheers for the news!
Anyhow, the initial goal for $900 000 has already been reached. Just $600 000 to go for the Linux port.
An interview about "Ensign-1"
16 Mar 2012 at 10:40 pm UTC
16 Mar 2012 at 10:40 pm UTC
Quoting: "Catalanoic, post: 3723, member: 163"a awesome project, i wish this can achieve a lot of success!!!!Thank you!
An interview about "Ensign-1"
11 Mar 2012 at 5:51 pm UTC
No design notes are taken, but all my assets are there to refer to. I use existing textures sometimes between models, also I use parts of models to help make up the new models. As my skills improve i suspect there will be a gap of some sort but will prob go back to my older models and improve them, to bring them more in-line.
11 Mar 2012 at 5:51 pm UTC
Quoting: "Cheeseness, post: 3689, member: 122"Yep. I was asking how you go about maintaining that when you've got such a broad range of stuff to be working on. Do you keep design notes to refer back to later, or do you try to use existing assets you've created as visual guidelines (I've taken this ad-hoc approach with projects in the past, and for anything involving more than 20 - 30 assets, I find that there ends up being a style/quality gap between the stuff I did first and the stuff I did last)? Do you cannibalise elements from existing assets to help give consistency to new assets?
No design notes are taken, but all my assets are there to refer to. I use existing textures sometimes between models, also I use parts of models to help make up the new models. As my skills improve i suspect there will be a gap of some sort but will prob go back to my older models and improve them, to bring them more in-line.
An interview about "Ensign-1"
10 Mar 2012 at 6:47 pm UTC
alien satellite
alienfighters
they both have a similar visual style
10 Mar 2012 at 6:47 pm UTC
Quoting: "Cheeseness, post: 3679, member: 122"Interesting. Thanks for sharing.We have a consistent visual style take for instance the alien models
Do you put effort into maintaining a consistent visual aesthetic, or do you have a more organic approach to art direction?
@Brandon - will these things allow me to shoot telekinetic bullets from my fingers for real, or just make me feel excessively uncomfortable?
alien satellite
alienfighters
they both have a similar visual style
An interview about "Ensign-1"
8 Mar 2012 at 6:54 pm UTC
8 Mar 2012 at 6:54 pm UTC
Quoting: "Cheeseness, post: 3657, member: 122"Is there anywhere where you've talked about your approach for art direction for this project/how you work? If not, I'm sure there'd be people beyond myself who'd be interested in hearing.We don't produce concept art very often as it would be too time consuming , If it a larger model we will discuss it between ourselves what we would like to bring to the game, then ill probably use google images to gather some ideas that I would like to adapt probably link Brandon to them via Google talk. After a quick discussion on what ideas we like, then i will get right to work taking screenshots at various stages of development. Showing Brandon along the way if we decide its not going quite right we will either scrap the model altogether or adapt what we have until we are happy with it. If its a smaller less important model no discussion takes place we just get on with it.
Wing Commander Saga Release Date
5 Mar 2012 at 5:30 pm UTC
5 Mar 2012 at 5:30 pm UTC
Quoting: "Brandon Smith, post: 3628, member: 56"There is none, he's just using an oversized banner for his signature.....like a bossYou call that a banner! Let me put my glasses on....Oh there it is ;)
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