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Latest Comments by JustinWood
Dig up planets for skeletons and fight huge guardians in the latest No Man's Sky update
26 Mar 2025 at 10:32 pm UTC Likes: 1

the ability to pin celestial bodies to your starship’s navigational systems
Oh my God YES. I have such a hard time with establishing frames of reference as to where I'm located, and it has lead to too many situations where there's a particular planet I want to go to in a system, but instead end up looping around a planet trying to find the angle where I can see the planet I'm looking for. I'm really hoping this works like it sounds it works.

Whisker Squadron: Survivor does a barrel roll with Star Fox and survivor-likes smashed together - out now
10 Mar 2025 at 5:08 pm UTC

I was interested in it back when I first heard about it, but looking into the game's steam reviews and the development team's response to folks who raised concerns about risk/reward mechanics, the tilt function, and various other things have been... Less than impressive. I understand having your vision for things, but if the stats for your risk reward perk mechanic say that players are overwhelmingly not taking the risks, that isn't a sign that you should be forcing that risk, it's a sign that the risk is outweighing the reward. One example I saw quoted was "inverted controls for a minute, but at the end you get a full heal", which seems to me like "Oh so I'm going to be forced to take damage and if I manage to survive it, I'll have full health again." It doesn't feel like you're getting much out of it.

Worse still is the response I've seen to folks asking to have the tilt function added back in, with one developer saying they'll "think" about putting it back in, and another suggesting players roll back to an older, buggier build prior to release that has the tilt function still intact, which feels a lot like a cop out, and rather dismissive of legitimate player concerns. I'm hoping that as the rating plunges further the developers have a come to Jesus moment.

Steam / Steam Deck Beta update will no longer bug friends in-game when you reconnect
14 Feb 2025 at 12:31 am UTC

Appreciated, though it'd be nice if there was the same granularity that there is on the desktop client for what notifications the client pops up. I know some folks (Like Liam) don't put up with any notifications at all, but having to have my Deck set to hide me being offline entirely for the past year and a half or so just because I didn't want to have a constantly appearing notification bell that should be something we can fine tune was ridiculous. Assuming this actually fully resolves my problem, which I haven't had a moment to test for certain yet, unfortunately.

Please don't distract me I'm trying to dig a big hole over here
7 Feb 2025 at 9:24 pm UTC

Great holes secretly are digged where earth's pores ought to suffice, and things have learnt to walk that ought to crawl.

Run a game store and go through gaming history in GSC - Game Store Chronicle
3 Feb 2025 at 6:21 pm UTC Likes: 2

For what it's worth, TCG Shop Sim is actually kind of fantastic. You get the fun of card pack opening and flashy cards, the management aspect of running your store and designing it nicely, it's a nice enough mental math workout, and the dev has been super active in updating it and adding in neat collabs and such. It's not exactly a looker, but it runs nice which is more than some games can say these days.

Cubic Odyssey announced as a fusion of Minecraft and No Man's Sky
18 Jan 2025 at 4:51 pm UTC

While it does seems interesting, something about it just seems kinda off. I'll be more blunt than Liam and say the combat looks frankly godawful, some of those shots go ridiculously wide for a rifle style weapon. The transition between surface and space (and vice versa) is also very clearly edited, which from my experience with NMS, the hitch you get as the game rushes to load the necessary assets and proc-gen the area you'll be playing in is not pleasant. I mean, I think Hytale is interesting, but at this point is that game ever going to come out? Who knows.

THREAT VECTOR is an action sci-fi horror FPS coming from KillPixel Games
18 Jan 2025 at 4:29 pm UTC

Interesting, though probably not for me since honestly I get nervous playing FPS games in the first place, much less ones that are actually horror themed. As for the retro FPS scene needing some more variety, eh, I could go either way on that. Stuff from New Blood is pretty varied, and Selaco is a visual feast. That being said, I do get where you're coming from, it does feel like you either get scifi corridors and modern weapons, or dark, spooky, rural/past times areas and more conventional weapons.

Positively rated immersive-sim FPS Fortune's Run is on hold as the developer is going to prison
15 Jan 2025 at 9:33 pm UTC

While I'm shocked that this of all things happened, as it's certainly not pleasant news, it does indeed feel like this game is a bit cursed. First time I heard about the game they were having issues getting Steam to accept the early access build (Apparently due to the Valve team having issues finding a level in the game and also disagreeing with the inclusion of a explicit content warning when the content didn't meet Valve's standards for explicit content? Very strange.), then one of the devs needed surgery which had severe complications, and now this. Not a game I'm particularly interested in, but I still respect passion projects like this, so I hope things go smoothly for the duration of their sentence. Perhaps they'll be released somewhat early on good behavior.

Wireless HORIPAD for Steam gets a firmware fix for the Steam Deck OLED
8 Jan 2025 at 2:11 am UTC

Said it before, I'll say it again, if you want a quality controller, go with a Gulikit KK3 Pro. Good build quality, updates are as simple as downloading a zip file, extracting a file from it, and then dropping that file directly into the controller connected as a USB drive. On top of that, you get connectivity with Switch, bluetooth, wired, and dongle. Gyro support, and hall effect sticks + triggers so it'll last longer too.

I will add the disclaimer that I haven't used it with a Linux system directly, but I can't imagine why it wouldn't work.

Valve set Palworld back as Steam Deck Playable but with multiple listed problems
3 Jan 2025 at 8:17 pm UTC

I know there's so many games on Steam that implementing this would be infeasible, I'd honestly prefer if rather than these rather broad compatibility statements, they just had a little blurb that outlined any particular issues. Given that I've played stuff on Deck that feels like it should (or shouldn't) have the tag that it does though, I suppose that might just be asking for too much.

Also, entirely unrelated but for anyone trying to log in and realizing that social media login options have been removed: Just hit the forgot your password button and you can get set back up. If you're still logged in, you can request a password from your user profile in the upper right. Custom avatars are limited. I'm sure Liam will have a dedicated post about this but I figured I'd just share the info along in case it helps. :) Happy new year, all.