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Latest Comments by Tak
'Osiris: New Dawn', a graphically impressive multiplayer adventure and survival game coming to Linux
29 Sep 2016 at 11:36 am UTC Likes: 5

I don't get why "+1" is spam or unhelpful.
Developers usually say things like, "We'll look into supporting Linux if there's enough interest." Why should everyone write an essay just to indicate interest?

'SOMA' from Frictional Games sales figures released, Linux accounted for around 1.1% of sales
23 Sep 2016 at 9:26 pm UTC

Quoting: Eike
Quoting: manero666I still need to play the Penumbra series, then I will surely buy SOMA, which looks absolutely great!!
I first played Amnesia Dark Descent and Machine for Pigs. Afterwards, Penumbra unfortunately didn't cut in anymore.
I recently replayed Penumbra - it's certainly not graphically current, but definitely still an enjoyably chilling experience.

Heart&Slash is another new release that's sadly broken on Linux
30 Aug 2016 at 9:26 am UTC Likes: 1

It's not the pulseaudio thing - it's an opengl crash which existed for literally two weeks. :|
http://steamcommunity.com/app/326840/discussions/0/361798516948715375/#c359547436763937325 [External Link]

Experience the harsh cold in Near Death, now out on Linux
2 Aug 2016 at 8:05 pm UTC Likes: 2

Quoting: tuubiOtherwise you'd drop down to 30 as soon as it goes below 60.
Not how vsync works.

Day of Infamy FPS now available on Linux & SteamOS (updated)
29 Jul 2016 at 12:08 pm UTC Likes: 1

I think that calling for "common sense" when trying to predict Steam platform reporting might be giving too much credit.

Tyranny, the new RPG from Paradox and Obsidian is looking great in this new video
19 Jul 2016 at 12:41 pm UTC

Quoting: BeamboomBut why oh why do all RPGs have that same fantasy setting?
Shadowrun?

The curious tale of vanishing Linux & SteamOS ports, a status on a few of them
18 Jul 2016 at 2:48 pm UTC Likes: 2

Quoting: GuestThe other day I was trying to report a bug about Unity games preventing monitors to enter sleep mode but couldn’t find a way to do so.
Usually that kind of report should go through the game developers (for any engine), because:
* then they know you (and other people) are experiencing the bug
* they can potentially provide a workaround
* it's often a game bug and not an engine bug
* if it is an engine bug, they can gather data on which of their players are experiencing the bug and forward that to the engine team

Sometimes this doesn't work - maybe the game developers are unresponsive, or maybe there's an engine behavior that affects a lot of people across different games, but not a lot of people for any single game. In that case (for Unity), you can post in the community forum [External Link] or mail me directly.
Spoiler, click me
(My name is Levi, and my company uses the domain unity3d.com ;) )

The curious tale of vanishing Linux & SteamOS ports, a status on a few of them
18 Jul 2016 at 12:21 pm UTC Likes: 1

Quoting: manero666I don't know about you guys but I'm always extremely surprised (in a bad way) when I read about developers "not having a Linux Machine"
[...]
I mean if you are developer (so a bit of a computer geek) shouldn't Linux be some sort of a "Tweakers Paradise" to get your hands on at least once in your life?
Well, yes and no. Linux gives users a ton of freedom in terms of configuration, tweaking, streamlining; and developers a ton of freedom in terms of being able to read/modify/share source code for basically everything from bootloader to application level. (Context: I've been using Linux personally and doing professional software development (for Linux and other platforms) for coming up on 20 years.)

However, Microsoft has been very careful to create and maintain a very friendly and attractive environment for application and game developers, in terms of tools, diagnostics, etc. For example, there's no C++ IDE that's available for Linux that even comes close to competing with Visual Studio in terms of functionality and usability - the closest ones of which I'm aware are Jetbrains's CLion(which I'm currently using all day, every day)[non-FOSS] and maybe Eclipse CDT[FOSS], and they both have a long way to go. Official SDKs for all current consoles are Windows-only, as far as I know.

Graphical debugging tools, even for OpenGL, barely exist outside of Windows. (I've tried to use the ones from both Nvidia and AMD to debug real-life problems - in my experience, they were buggy and barely functional in the best conditions.) Maybe this will change with Vulkan, but signs aren't promising so far - although I have renewed hope for Renderdoc since Valve started contracting its author [External Link].

We have a lot of great low-level tools on Linux: valgrind, gprof, strace, gdb - but it's a hard sell to somebody who's used to having a lot of that functionality right there when s/he hits the play button.

(All of the above is just my opinion/experience, your mileage may vary, etc.)

The curious tale of vanishing Linux & SteamOS ports, a status on a few of them
18 Jul 2016 at 11:35 am UTC Likes: 1

Quoting: GuestRight now Unity's latest releases have been causing all sorts of grief to the Linux 64bit Shroud of the Avatar client
I keep reading that in their updates, but I still haven't managed to get any information nor bug reports...

but because they've been slow to address the issue on the Linux side of things the same issues have been appearing on Windows
wat - if they have the same issues on Windows and Linux, then they're not issues with Linux support...