Latest Comments by Tak
The curious tale of vanishing Linux & SteamOS ports, a status on a few of them
18 Jul 2016 at 6:25 am UTC Likes: 2
18 Jul 2016 at 6:25 am UTC Likes: 2
Quoting: LinasI am still upset about The Incredible Adventures of Van Helsing. It was already in beta when suddenly it just... stopped.I suspect on that one, they released the beta thinking everything was more or less done, and they'd just have to make a few minor fixes. Then when the feedback was that everything was completely broken, my guess is that they decided not to invest in fixing it.
Game store itch is also having a summer sale
28 Jun 2016 at 11:18 am UTC
28 Jun 2016 at 11:18 am UTC
I love that itch.io left in the reverse sale [External Link] feature from April 1.
Example: https://itch.io/s/4338/sophies-games-double-price [External Link]
(♥ Rose & Time, fwiw)
Example: https://itch.io/s/4338/sophies-games-double-price [External Link]
(♥ Rose & Time, fwiw)
PAC-MAN 256, a surprise Steam release with day-1 Linux support
22 Jun 2016 at 5:43 pm UTC
22 Jun 2016 at 5:43 pm UTC
One of the developers, 3 Sprockets [External Link], was an early Linux adopter for their Cubemen [External Link] series, as well as working hard to support their Linux userbase for their user-generated-content-oriented mini-ARPG Fight the Dragon [External Link], so, while happy, I'm not too surprised to see PM256 getting day-1 support.
NECROPOLIS, the third person action game from Harebrained Schemes may come to Linux
21 Jun 2016 at 9:19 pm UTC
21 Jun 2016 at 9:19 pm UTC
Quoting: ZeloxI have a dream!You may also be interested in Pharaonic [External Link].
I really hope this title comes to Linux.
The art style is perfect and we get a "darksouls" game.
NECROPOLIS, the third person action game from Harebrained Schemes may come to Linux
20 Jun 2016 at 9:04 pm UTC Likes: 2
20 Jun 2016 at 9:04 pm UTC Likes: 2
This is the same studio that brought us all three of their Shadowrun games already. I'm not sure why Necropolis would be substantially different.
Like getting scared? Some Horror games you have to check out on Linux & SteamOS
6 Jun 2016 at 8:26 pm UTC Likes: 1
6 Jun 2016 at 8:26 pm UTC Likes: 1
SOMA, Amnesia:TDD, and, old but good, Penumbra. Metro has some nice horror elements as well.
Hearts of Iron IV released with day-1 Linux & SteamOS support thanks to Paradox
6 Jun 2016 at 5:01 pm UTC Likes: 1
6 Jun 2016 at 5:01 pm UTC Likes: 1
I hadn't been following HoI4, so I was fairly annoyed by this trailer, until I saw that it was actually intended to be a hypernationalist American caricature, and that there were also Russian [External Link] and British [External Link] variants.
What have you been playing on Linux recently and what do you think about it?
6 Jun 2016 at 7:20 am UTC Likes: 2
6 Jun 2016 at 7:20 am UTC Likes: 2
Pharaonic: punishing, but rewarding
Really hoping for Hard Reset: Redux
Really hoping for Hard Reset: Redux
Unity3D working on SDL, Wayland and Mir support
12 May 2016 at 8:26 pm UTC
12 May 2016 at 8:26 pm UTC
If they want to be so 1337 and pro-F/LOSS they can use SDL on Windows tooIt's not out of the question, actually - if we can still achieve everything we want and remove a bunch of duplicated/reïmplemented code on multiple platforms, everybody wins.
Unity3D working on SDL, Wayland and Mir support
11 May 2016 at 6:44 pm UTC Likes: 1
11 May 2016 at 6:44 pm UTC Likes: 1
The main impetuses behind this project are:
* Getting ahead of the curve for Wayland/Mir/NextBigThing
* Potentially sharing a little more code between Linux and other "Linuxlike" platforms
* Getting ahead of the curve for Wayland/Mir/NextBigThing
* Potentially sharing a little more code between Linux and other "Linuxlike" platforms
SDL support should make things like multiple monitor handling much better. That is something I am especially keen for, as multiple monitor handling in a lot of Unity games is often really poor. SDL could also help them improve things like gamepad/controller support too.I wouldn't expect SDL to magically improve this. Engine support for multimonitor systems is already there, and the same engine API will be exposed to game developers regardless of what's powering it on the back end. Similarly, SDL2-style gamepad mapping has been supported since Unity 5.0 - how developers handle it is a different issue.
Wondering about performance though which already seems to be still lacking a bit behind Unity's DX implementation. Would have expected it to be even lower then when "directly" talking to the windowing system (though I actually thought it would more or less talk directly to some OpenGL stuff?) instead of having SDL as an additional layer in between?In this case, SDL would only be used for window setup and input - rendering would still use OpenGL directly.
- Discord is about to require age verification for everyone
- KDE Linux gets performance improvements, new default apps and goes all-in on Flatpak
- New Proton Experimental update adds controller support to more launchers on Linux / SteamOS
- Prefixer is a modern alternative to Protontricks that's faster and simpler
- GE-Proton 10-30 released with fixes for Arknights Endfield and the EA app
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck