Latest Comments by sonic2kk
ProtonUp-Qt v2.9.1 released for easy compatibility tool installs on Linux / Steam Deck
10 Jan 2024 at 6:54 pm UTC Likes: 1
The previous dxvk_async is incompatible with DXVK v2.1 and above, so I believe the patches were removed from GE-Proton since they cannot be used by default (unless you manually download DXVK). And this newer dxvk_async which is compatible with DXVK v2.1 and above, technically called dxvk_gplasync, is not included in GE-Proton as far as I know, as per the dxvk_gplasync maintainers note on the ProtonUp-Qt GitHub issue I linked [External Link] (as of October 10th 2023):
> Getting this patch to GE-proton is possibility, but i am in GE discord server and people don't seem to care about this.
I skimmed the changelog for GE-Proton releases since then, and I didn't see mention of re-adding DXVK Async. It may be included, but last I heard, dxvk_gplasync is not in GE-Proton.
And just to reiterate, all of these projects are technically separate from Proton. DXVK is a standalone project that is often used with Wine builds and thus also Proton, but can be used natively (DXVK Native, used by Valve in place of ToGL for Portal and Portal 2 with the '-gamepadui' launch option). If you want to use dxvk_gplasync with a given Wine build that doesn't include it you can install it manually into the prefix *or* into the default_pfx for Proton builds. Lutris and Heroic also allow you to manually select DXVK (and vkd3d-proton) versions.
And also, in case you're looking and see older builds, it's called GE-Proton now.
10 Jan 2024 at 6:54 pm UTC Likes: 1
Quoting: FesiugAh.. I see. What I seem to remember, then, is dxvk_async being removed from Proton-GE? Is that still the case?I believe so, but this has nothing to do with GE-Proton. This downloads the DXVK DLLs and native shared library files, like the kind you would download directly from the DXVK repository. This is not Proton.
The previous dxvk_async is incompatible with DXVK v2.1 and above, so I believe the patches were removed from GE-Proton since they cannot be used by default (unless you manually download DXVK). And this newer dxvk_async which is compatible with DXVK v2.1 and above, technically called dxvk_gplasync, is not included in GE-Proton as far as I know, as per the dxvk_gplasync maintainers note on the ProtonUp-Qt GitHub issue I linked [External Link] (as of October 10th 2023):
> Getting this patch to GE-proton is possibility, but i am in GE discord server and people don't seem to care about this.
I skimmed the changelog for GE-Proton releases since then, and I didn't see mention of re-adding DXVK Async. It may be included, but last I heard, dxvk_gplasync is not in GE-Proton.
And just to reiterate, all of these projects are technically separate from Proton. DXVK is a standalone project that is often used with Wine builds and thus also Proton, but can be used natively (DXVK Native, used by Valve in place of ToGL for Portal and Portal 2 with the '-gamepadui' launch option). If you want to use dxvk_gplasync with a given Wine build that doesn't include it you can install it manually into the prefix *or* into the default_pfx for Proton builds. Lutris and Heroic also allow you to manually select DXVK (and vkd3d-proton) versions.
And also, in case you're looking and see older builds, it's called GE-Proton now.
ProtonUp-Qt v2.9.1 released for easy compatibility tool installs on Linux / Steam Deck
8 Jan 2024 at 8:27 pm UTC Likes: 1
As for the point, it seems minimal, just including dxvk_gplasync and LatencyFleX (Vulkan layer still needs manual installation afaik), both of which still need enabled with environment variables of course. Refer to the Northstar Proton GitHub Project Page [External Link] for more information.
Note: Northstar Proton was not added in this release, the URL was just updated as the repository was moved. The initial inclusion was requested in DavidoTek/ProtonUp-Qt#115 [External Link].
8 Jan 2024 at 8:27 pm UTC Likes: 1
Quoting: PyreticIs Northstar for Titanfall? What's the point of it?Northstar Proton is a fork of GE-Proton specifically and only for use TitanFall 2. ProtonUp-Qt doesn't maintain it or any Proton version, it just allows you to download them.
As for the point, it seems minimal, just including dxvk_gplasync and LatencyFleX (Vulkan layer still needs manual installation afaik), both of which still need enabled with environment variables of course. Refer to the Northstar Proton GitHub Project Page [External Link] for more information.
Note: Northstar Proton was not added in this release, the URL was just updated as the repository was moved. The initial inclusion was requested in DavidoTek/ProtonUp-Qt#115 [External Link].
ProtonUp-Qt v2.9.1 released for easy compatibility tool installs on Linux / Steam Deck
8 Jan 2024 at 6:15 pm UTC Likes: 3
There is a separate dxvk_async fork maintained by someone else that is compatible with newer DXVK versions. ProtonUp-Qt previously used the older version, which is no longer maintained and was superceded by a new dxvk_async fork.
This is specific to DXVK and is not included with Proton, however ProtonUp-Qt allows you to install this DXVK version for use with Lutris and Heroic, which allow you to manually select DXVK version overrides (Lutris temporarily overwrites the D3D DLLs in the Proton version files to accomplish this iirc, since it cannot modify the prefix as it will get overwritten by the DLLs included in Proton).
This isn't included in any Proton version, this is specifically to allow you to download an up-to-date dxvk_async project for use with Lutris and Heroic.
See DavidoTek/ProtonUp-Qt#243 [External Link] for background.
8 Jan 2024 at 6:15 pm UTC Likes: 3
Quoting: Fesiugdxvk_async? when was that readded? was it? what's up?Nothing was re-added, nothing was removed to begin with. ProtonUp-Qt always allowed you to download dxvk_async for Lutris, however it now uses the updated fork that is compatible with DXVK 2.1 and above. When DXVK 2.1 introduced Graphics Pipeline (or "GPL") it broke compatibility with the old dxvk_async.
There is a separate dxvk_async fork maintained by someone else that is compatible with newer DXVK versions. ProtonUp-Qt previously used the older version, which is no longer maintained and was superceded by a new dxvk_async fork.
This is specific to DXVK and is not included with Proton, however ProtonUp-Qt allows you to install this DXVK version for use with Lutris and Heroic, which allow you to manually select DXVK version overrides (Lutris temporarily overwrites the D3D DLLs in the Proton version files to accomplish this iirc, since it cannot modify the prefix as it will get overwritten by the DLLs included in Proton).
This isn't included in any Proton version, this is specifically to allow you to download an up-to-date dxvk_async project for use with Lutris and Heroic.
See DavidoTek/ProtonUp-Qt#243 [External Link] for background.
World of Goo 2 announced for release in 2024
9 Dec 2023 at 1:54 am UTC Likes: 2
9 Dec 2023 at 1:54 am UTC Likes: 2
Quoting: no_information_hereStrangely, I seem to have over 220 hours in it. How did that happen?We stared into the fire for hours and days. But that can't last forever!
World of Goo 2 announced for release in 2024
8 Dec 2023 at 8:35 pm UTC Likes: 6
One Steam review put it quite well: "A philosophical commentary on modern day consumerism? Or a cute little burning game?... you decide :)"
I am biased though, I have bought Little Inferno on Steam, GOG, iOS, Android, the Mac App Store, and Switch, and gifted it innumerable times. Plus, my profile pic is the game's logo :grin:
8 Dec 2023 at 8:35 pm UTC Likes: 6
Quoting: Eikeespecially remembering the fireplace game for this...It may be worth revisiting, Little Inferno was in part a warning for what the game industry could become, and has never been more relevant.
One Steam review put it quite well: "A philosophical commentary on modern day consumerism? Or a cute little burning game?... you decide :)"
I am biased though, I have bought Little Inferno on Steam, GOG, iOS, Android, the Mac App Store, and Switch, and gifted it innumerable times. Plus, my profile pic is the game's logo :grin:
World of Goo 2 announced for release in 2024
8 Dec 2023 at 6:02 pm UTC Likes: 2
8 Dec 2023 at 6:02 pm UTC Likes: 2
I couldn't be more excited. Every single one of Tomorrow Corporation's games are a joy to play. If you haven't played World of Goo yet, it goes insanely cheap on Steam sales and is worth picking up. Outside of Linux is a "remaster" on Android (and perhaps iOS), but I recommend sticking to the original.
All of Tomorrow Corporation's games are available on Steam, GOG, and on their website via Humble Bundle DRM free (link [External Link]), all with native Linux support on what I believe is a custom engine based on SDL2 from watching some developer videos on YouTube.
Tomorrow Corporation are the best :wub:
All of Tomorrow Corporation's games are available on Steam, GOG, and on their website via Humble Bundle DRM free (link [External Link]), all with native Linux support on what I believe is a custom engine based on SDL2 from watching some developer videos on YouTube.
Tomorrow Corporation are the best :wub:
W4 Games raises $15M to help push Godot Engine
7 Dec 2023 at 11:56 pm UTC Likes: 4
7 Dec 2023 at 11:56 pm UTC Likes: 4
Quoting: Mountain ManWhat game currently use Godot?The two biggest ones that I am aware of are Brotato [External Link] and Cassette Beasts [External Link].
Feral GameMode v1.8 out now with CPU core pinning and parking
7 Dec 2023 at 5:58 pm UTC
EDIT: Although they're both maintained by separate authors, and the article here specifically notes Feral GameMode. I'm not sure it would be as easy to mix up that Gamescope is maintained by Feral Interactive...
7 Dec 2023 at 5:58 pm UTC
Quoting: Purple Library GuyReally easy to get mixed up, they're both "Game + (syllable with an 'o', ending in 'e')".In name only maybe, but not from a functional perspective. If one hasn't heard of one or both of the tools then I could see you're point.
EDIT: Although they're both maintained by separate authors, and the article here specifically notes Feral GameMode. I'm not sure it would be as easy to mix up that Gamescope is maintained by Feral Interactive...
Feral GameMode v1.8 out now with CPU core pinning and parking
7 Dec 2023 at 5:31 pm UTC Likes: 3
This was taken on my Steam Deck OLED, but it's also installed on my Steam Deck LCD.
I had also remembered reading leading up to the Steam Deck's launch that Feral GameMode was going to be used for some of the power management.
It seems I was wrong either way, but they're not easy tools to get mixed up.
7 Dec 2023 at 5:31 pm UTC Likes: 3
Quoting: BlistoFeral gamemode is not active when running games from Steam Deck game modeI assumed it was, since it comes installed on SteamOS: https://i.postimg.cc/L6Bs4cRy/Screenshot-20231207-172622.png [External Link]
This was taken on my Steam Deck OLED, but it's also installed on my Steam Deck LCD.
I had also remembered reading leading up to the Steam Deck's launch that Feral GameMode was going to be used for some of the power management.
Quoting: Liam DaweYou're probably thinking of Gamescope.No, GameScope is a compositor, they're very different tools for very different purposes. :smile:
It seems I was wrong either way, but they're not easy tools to get mixed up.
Feral GameMode v1.8 out now with CPU core pinning and parking
6 Dec 2023 at 9:50 pm UTC Likes: 7
6 Dec 2023 at 9:50 pm UTC Likes: 7
Should be noted that this not only comes pre-installed on SteamOS but that it powers a lot of the Steam Deck's Game Mode performance behind-the-scenes!
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