Latest Comments by Vortex_Acherontic
Valve make even more changes for Steam store pages
16 Sep 2024 at 11:29 am UTC Likes: 2
16 Sep 2024 at 11:29 am UTC Likes: 2
I really would like to see a more Steam Deck friendly store front. Maybe it is just me but browsing the Store on Deck feels a bit uncomfortable.
Linux kernel 6.11 is officially out now
16 Sep 2024 at 11:27 am UTC
16 Sep 2024 at 11:27 am UTC
I really hope my AMD iGPU stops randomly resetting and thus freezing my desktop with 6.11 x.x
AMD's Z2 Extreme chip due out sometime in 2025 for handheld PCs
6 Sep 2024 at 6:24 pm UTC Likes: 4
6 Sep 2024 at 6:24 pm UTC Likes: 4
If they make a Steam Deck 2 I am really keen to see how they will adapt the Steam Deck verified system. Because there are games not supported on Deck simply because they do not perform so well but might do so on a SD2.
Square Enix invests in Playtron for their Linux-based PlaytronOS - first Alpha out now
5 Sep 2024 at 9:31 am UTC Likes: 1
I do prefer native games myself as long has they hit a solid 60 fps. I don't care if the Windows version runs like 20% faster on the same system and hardware as long as the native version meets my minimum expectations.
I meant to say I can understand why Playtron may not want to support native games as of yet.
While I can throw beefy hardware on underperforming games on my desktop PC to mitigate the issue it is vital for a mobile platform to get the best performance on slower hardware while also maintain good battery lifetime.
Because this sometimes also is an issue with a few native games. While performing worse then the Windows version they also require more power and cause higher system loads.
Here are a few examples:
- https://youtu.be/SEjEx6wa7hU?feature=shared [External Link]
- https://youtu.be/_cytVeBQyW8?feature=shared [External Link]
Again they are not unplayable and do in fact run just fine. Also I am aware two examples are not enough to say all or most native games suffer from similar issues. But these kind of issues do exist.
Plus a few native games do sometimes require manual tweaks to get them running in the first place.
My point was: You can simply avoid these issues, if they occur, just by denying all native games and go with Proton instead.
Not that I support this decision but I can understand it.
5 Sep 2024 at 9:31 am UTC Likes: 1
Quoting: missingnoQuoting: Vortex_AcheronticMy personal observation is that around 90% of native Linux games can not compete with their Windows counter part and the user is probably best advised to run the Windows version.I don't doubt that you can name a handful of examples, but I don't know how you got from that handful to 90%.
My personal observation is that everything in my library works just fine.
Quoting: Purple Library GuyAnd just for the record, I play almost solely Linux native games. They're fine.I didn't meant to say they are unplayable just that they tend to have all sorts of random issues you do not run into if using Proton for example.
I do prefer native games myself as long has they hit a solid 60 fps. I don't care if the Windows version runs like 20% faster on the same system and hardware as long as the native version meets my minimum expectations.
I meant to say I can understand why Playtron may not want to support native games as of yet.
While I can throw beefy hardware on underperforming games on my desktop PC to mitigate the issue it is vital for a mobile platform to get the best performance on slower hardware while also maintain good battery lifetime.
Because this sometimes also is an issue with a few native games. While performing worse then the Windows version they also require more power and cause higher system loads.
Here are a few examples:
- https://youtu.be/SEjEx6wa7hU?feature=shared [External Link]
- https://youtu.be/_cytVeBQyW8?feature=shared [External Link]
Again they are not unplayable and do in fact run just fine. Also I am aware two examples are not enough to say all or most native games suffer from similar issues. But these kind of issues do exist.
Plus a few native games do sometimes require manual tweaks to get them running in the first place.
My point was: You can simply avoid these issues, if they occur, just by denying all native games and go with Proton instead.
Not that I support this decision but I can understand it.
Square Enix invests in Playtron for their Linux-based PlaytronOS - first Alpha out now
4 Sep 2024 at 7:10 am UTC Likes: 1
4 Sep 2024 at 7:10 am UTC Likes: 1
Quoting: Purple Library Guyone that already supports native Linux games.Did you read the post till the end? Because that is where the issue lies it doesn’t just because it is a Linux based OS.
Square Enix invests in Playtron for their Linux-based PlaytronOS - first Alpha out now
3 Sep 2024 at 10:36 pm UTC Likes: 1
- Ark: Survival Evolved (reduce visuals, performance, risk of getting epilepsy due to flickering objects, as they still had the native version)
- Dreamfall: Chapters (reduce visuals, performance)
- Tomb Raider (2013) (Performance)
- Warhammer: 40K Dawn of War II (Reduced visuals, performance)
- Alien Isolation (Performance + Missing Features, Benchmark got removed)
- BioShock Infinite (Reduced visuals, performance)
- Deus Ex: Mankind Divided (Performance)
- Borderlands 2 / Pre-Sequel (Performance)
- Human: Fall Flat (Disabled cross play with Windows version, slight worse performance, missing content)
- Among the Sleep (Performance)
I could go on like this for hours. My personal observation is that around 90% of native Linux games can not compete with their Windows counter part and the user is probably best advised to run the Windows version. I mean there is a reason why Valve added the ability to force Proton and Windows on games back in 2019 shortly after they released Proton to the public.
See: https://github.com/ValveSoftware/steam-for-linux/issues/5638 [External Link]
3 Sep 2024 at 10:36 pm UTC Likes: 1
Quoting: missingno- 7 Days to Die (Performance unless you use experimental Vulkan)Quoting: Vortex_AcheronticPlus most native Linux games have a garbage performance or greatly reduced visuals to keep some level of performance.I don't know what you're talking about, this certainly doesn't sound like anything in my library.
- Ark: Survival Evolved (reduce visuals, performance, risk of getting epilepsy due to flickering objects, as they still had the native version)
- Dreamfall: Chapters (reduce visuals, performance)
- Tomb Raider (2013) (Performance)
- Warhammer: 40K Dawn of War II (Reduced visuals, performance)
- Alien Isolation (Performance + Missing Features, Benchmark got removed)
- BioShock Infinite (Reduced visuals, performance)
- Deus Ex: Mankind Divided (Performance)
- Borderlands 2 / Pre-Sequel (Performance)
- Human: Fall Flat (Disabled cross play with Windows version, slight worse performance, missing content)
- Among the Sleep (Performance)
I could go on like this for hours. My personal observation is that around 90% of native Linux games can not compete with their Windows counter part and the user is probably best advised to run the Windows version. I mean there is a reason why Valve added the ability to force Proton and Windows on games back in 2019 shortly after they released Proton to the public.
See: https://github.com/ValveSoftware/steam-for-linux/issues/5638 [External Link]
Square Enix invests in Playtron for their Linux-based PlaytronOS - first Alpha out now
3 Sep 2024 at 8:00 pm UTC Likes: 1
To reliable support native Linux games you need:
- support for SLD 1.2 and older (Yes there is a SDL 2 to 1.2 compat library I know)
- support for out-dated version of glibc
- support for customized SSL / TLS libraries (hi Debian)
- Given they have AMD GPUs and therefore open source drivers you need to get support for old OpenGL games which do sometimes use probationary GL Extensions not supported by open drivers (hi og. Unreal)
- compatibility for game shipping long-out-dated Ubuntu 12.04 or even older libraries incompatible with up-to-date distros as some ship these libraries for some reasons (hi Feral)
- support for Open Sound Server (hi Metro 2033 Redux you can fix this by forcing ALSA as an environment variable)
and so one. Given PlaytronOS is immutable and based of Fedora and immutables usually tend to keep their footprint rather low. This would blow up the OS image by a significant amount of space and introduce security risks due to old libraries and a bunch of maintenance burden.
Plus most native Linux games have a garbage performance or greatly reduced visuals to keep some level of performance. Owing the fact that a lot of game devs had and still have very limited knowledge on how to do proper games for Linux.
Given the fact most of them are proprietary too they are unfixable.
I mean see certain proprietary drivers for certain a certain GPU vendor which form time to time have all sorts of random issues. This is given the fact that it is still actively maintained by the devs for up-to-date versions of Linux. Now imagine running a years abandoned native Linux game with all the same limitations and a huge lack of knowledge by the ppl who once ported the game.
Therefore there are three solutions:
1) Invent a sort of Linux runtime like Steam does and keep track of every single obscure native Linux game and what they require to run and then force the specific runtime. Not a great out-of-the box experience and a huge maintenance burden or
2) Simply force Wine / Proton + DXVK / VKD3D given the fact that most if not all games have a Windows version and usually out-performs the native Linux version anyway.
3) Use a distro as the base which is known to probably work with all those sketchy native Linux games which ofc adds up a lot of constraints to the way the underlying OS is made.
I can totally understand why some will not build support for native Linux games in a Linux device which is meant to be shipped to non tech-savvy ppl. Actually I am surprised there are some games on Steam Deck which prefer the native Version over Proton.
Don't get me wrong I am not on the fence where I yell "native support Linux is hopeless!" actually it is not "that hard" but it requires a significant amount of researched and the use of the right tools and tool chains. Which we all can agree most game devs never did.
3 Sep 2024 at 8:00 pm UTC Likes: 1
Quoting: missingnoI know not to get my hopes up that this could lead to native ports, but hold on, you're telling me this thing can't even run native titles anyway? Why the hell not?Actually it is not that simple to properly support native Linux games. I know this sounds ridiculous but hear me out.
To reliable support native Linux games you need:
- support for SLD 1.2 and older (Yes there is a SDL 2 to 1.2 compat library I know)
- support for out-dated version of glibc
- support for customized SSL / TLS libraries (hi Debian)
- Given they have AMD GPUs and therefore open source drivers you need to get support for old OpenGL games which do sometimes use probationary GL Extensions not supported by open drivers (hi og. Unreal)
- compatibility for game shipping long-out-dated Ubuntu 12.04 or even older libraries incompatible with up-to-date distros as some ship these libraries for some reasons (hi Feral)
- support for Open Sound Server (hi Metro 2033 Redux you can fix this by forcing ALSA as an environment variable)
and so one. Given PlaytronOS is immutable and based of Fedora and immutables usually tend to keep their footprint rather low. This would blow up the OS image by a significant amount of space and introduce security risks due to old libraries and a bunch of maintenance burden.
Plus most native Linux games have a garbage performance or greatly reduced visuals to keep some level of performance. Owing the fact that a lot of game devs had and still have very limited knowledge on how to do proper games for Linux.
Given the fact most of them are proprietary too they are unfixable.
I mean see certain proprietary drivers for certain a certain GPU vendor which form time to time have all sorts of random issues. This is given the fact that it is still actively maintained by the devs for up-to-date versions of Linux. Now imagine running a years abandoned native Linux game with all the same limitations and a huge lack of knowledge by the ppl who once ported the game.
Therefore there are three solutions:
1) Invent a sort of Linux runtime like Steam does and keep track of every single obscure native Linux game and what they require to run and then force the specific runtime. Not a great out-of-the box experience and a huge maintenance burden or
2) Simply force Wine / Proton + DXVK / VKD3D given the fact that most if not all games have a Windows version and usually out-performs the native Linux version anyway.
3) Use a distro as the base which is known to probably work with all those sketchy native Linux games which ofc adds up a lot of constraints to the way the underlying OS is made.
I can totally understand why some will not build support for native Linux games in a Linux device which is meant to be shipped to non tech-savvy ppl. Actually I am surprised there are some games on Steam Deck which prefer the native Version over Proton.
Don't get me wrong I am not on the fence where I yell "native support Linux is hopeless!" actually it is not "that hard" but it requires a significant amount of researched and the use of the right tools and tool chains. Which we all can agree most game devs never did.
Linux smashes another market share record for August 2024 on Statcounter
3 Sep 2024 at 3:22 pm UTC Likes: 1
But to keep the balance I run 12 Linux systems at home. :grin:
3 Sep 2024 at 3:22 pm UTC Likes: 1
Quoting: dziadulewiczWindows share is bloated also so that so many people are -forced- to use it.Yes. My work PC runs Windows and my work from home PC also needs to run windows because both are administrated by the company and the company dived all in on Microsoft 365 products ...
But to keep the balance I run 12 Linux systems at home. :grin:
Square Enix invests in Playtron for their Linux-based PlaytronOS - first Alpha out now
3 Sep 2024 at 3:18 pm UTC Likes: 1
3 Sep 2024 at 3:18 pm UTC Likes: 1
Quoting: jordicoma"Does Playtron run Linux games?I don't think there are any Linux exclusive games anyway. But I get the point though.
Currently, PlaytronOS only runs Windows games using Wine. Native Linux games will be supported in the future."
If it doesn't play linux games, I don't need it.
KDE Plasma 6.2 adding a pop-up for donations, plus they want to make a next-generation KDE OS
30 Aug 2024 at 12:56 pm UTC Likes: 1
In here you can disable notifications on a per application and even per service basis.
30 Aug 2024 at 12:56 pm UTC Likes: 1
Quoting: nwildnersomehow located on the System Settings area of KDE.Correct. Settings -> Notifications
In here you can disable notifications on a per application and even per service basis.
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- Ubisoft implementing cost-reduction restructuring, cancelling various games and closing studios
- Valve tweak accessibility categories and release new Steam update with controller improvements and new Beta UI
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