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Latest Comments by Mohandevir
DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead
23 Apr 2018 at 4:33 pm UTC

Quoting: cRaZy-bisCuiT
Quoting: Pompesdesky
Quoting: cRaZy-bisCuiTThere is a Lutris script, for example for Battlefield 4.

On the other hand I don't get why people claim it's hard to install DXVK. It's actually, as mentioned before, pretty easy. Create a Wine Prefix and either install DXVK via script in that or just copy over the two DLLs. Nothing hard about that.
You just can't say that's easy. For any average Windows user for whom everything has always been just a double click away this can be a show stopper. Even for me that's not easy, I consider myself an advanced user as I used to handle Windows very well and have managed to game on Linux for more than 2 years now.

But when you say "create a Wine Prefix" I know that will require me to search the Web to find out how to do it, it'll most likely take me half an hour or more to understand and do that. Then I'll have to install DXVK via script, which again is not easier than a double click, and then again copy 2 DLLs and put them in a probably hidden folder.

Maybe you're in there for so long that you don't see why people claim some things are hard to do in Linux ^_^
Oh lord, please don't get me wrong, this message is not exactly targeted at you or someone specific, but as mentioned before it's easy. It will take you less than a minute. And if you consider yourself an advanced windows user, you should have knowledge about the cmd / power shell, thus not being afraid of the terminal. Even if you google for "How to create a wine prefix." the first result will already tell you. This will take you 5 minutes of googling on how to create one and maybe 5 more on how to make use of it.

Assuming you use a debian based distro (Debian, Ubuntu, some more...) open a terminal (CRTL + T) you could do it like this:

How to deploy a wine prefix & install DXVK

1. Create Wine-Prefix (64bit / x64 in this case)
WINEPREFIX="$HOME/.dxvk" wine wineboot

Note: The prefix is named "dxvk" like this. You could name it however you so desire.

2. Download dxvk-Release (0.42 in this case)
wget https://github.com/doitsujin/dxvk/releases/download/v0.42/dxvk-0.42.tar.gz

3. Extract the archive and change into the x64 directory
tar -xvf  dxvk-0.42.tar.gz && cd dxvk-0.42/x64/

4. Install dxvk in your desired Wineprefix
WINEPREFIX="$HOME/.dxvk" ./setup_dxvk.sh

At this point you are already done. Now you can execute e.g. .exe-files in this prefix:
WINEPREFIX="$HOME/.dxvk" wine BLAHBLAH.exe

If you don't want to type the prefix in all the time, just do:
export WINEPREFIX="$HOME/.dxvk"

...and as long as the terminal is open you will always refer to this prefix.

How to deploy a wine prefix & install DXVK in one command
WINEPREFIX="$HOME/.dxvk" wine wineboot && wget https://github.com/doitsujin/dxvk/releases/download/v0.42/dxvk-0.42.tar.gz && tar -xvf  dxvk-0.42.tar.gz && cd dxvk-0.42/x64/ && WINEPREFIX="$HOME/.dxvk" ./setup_dxvk.sh

...which will only take a few seconds.
Thanks!

Going to try that too. I was probably following the wrong tutorial or misunderstood something. It was about building Wine to run DXVK. Got problems with missing dependencies that couldn't get installed and I was running out of time so I gave up trying. That's why I asked for a PoL script.

Imo, PoL is a clean way of managing your wine games (when you have more than one) in a single interface. Lutris seems good too, It's just that I never tried.

Anyway, before getting a PoL script, DXVK will need to be integrated into wine, I guess...

Does the Steam version of Witcher 3 will work with DXVK, if the Steam overlay is disabled? Do I need to do something else? I don't have the GOG version.

Thanks again!

DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead
14 Apr 2018 at 4:15 pm UTC

Could it be possible to get all this in a playonlinux script? It's probably a tremendous amount of work, though.

Still great to know that such an awesome tool exists. I hope the AAA game studios and porters will know of it's existence and benefit from it. Maybe we could get more ports this way.

Valve confirms their continued support for Linux gaming
5 Apr 2018 at 12:48 pm UTC

"We also have other Linux initiatives in the pipe that we're not quite ready to talk about yet"

More on that at E3 2018?
*Fingers crossed* :)

Edit: E3 instead of GDC...

Valve confirms their continued support for Linux gaming
4 Apr 2018 at 5:52 pm UTC Likes: 1

Quoting: stretch611
Quoting: MohandevirPersonnaly, what I would like to see is Valve producing their games on Linux first, and then porting them to other platforms. I'm pretty sure that we would see a slew of fans installing SteamOS/Linux just for the sake of being the firsts to play the game, be it for a "beta" or not.
This will never happen. Valve is after all a company looking for profit. Linux is their strategy if Microsoft ever goes nuclear with the UWP/proprietary store options.

With over 90% of steam users on Windows they will never annoy their users with a Linux only release, even if it was just a few days until a windows port. The best we can hope for is the linux version same day as windows. Honestly, Valve will probably strive for this because it is in their best interests. In order to prove that linux is a viable platform, a full featured and supported release cross platforms shows that linux compatibility is a realistic goal. (as the saying goes... eating their own dog food.)

Regardless on your beliefs of DRM, Valve has done a lot for linux gaming. IMO, significantly more than just the minimum to keep us alive as the anti Microsoft nuke option.
Just said I would like to see this happen not that it has to. Still, I wonder, from some developer comments, on many articles about crossplatform software development, if there isn't some technical benefits in doing so. But I have no proof of that. Anyway, it was nothing more than an idea to push Linux adoption.

As for DRM... I don't know why you are talking about that. I have no opinion on the subject and I highly respect Valves' work for the Linux ecosystem.

Valve confirms their continued support for Linux gaming
4 Apr 2018 at 4:26 pm UTC Likes: 3

Quoting: Brisse
Quoting: elbuglione"some trying to justify exclusives and lock-in as a valid methodology"
Sadly... is valid, because is working!
It has no place in FOSS-philosophy, even when there's a proprietary store front in middle. We have to be better than that. Only a greedy "triple AAA" video games executive could propose something like that. I sometimes see consumers of consoles applauding exclusives and it's turning me completely insane. Why would a consumer ever think it benefits them? I want gaming on Linux to be successful too, but copying the market strategy of popular consoles is the worst way to go. Instead, we need to make people aware of the benefits of FOSS and why they should be afraid of the big corporations shoving proprietary software down their throats, locking them in their ecosystem and turning the consumer into products. People who are aware starts looking for alternatives and those alternatives already exist but the awareness does not.
Personnaly, what I would like to see is Valve producing their games on Linux first, and then porting them to other platforms. I'm pretty sure that we would see a slew of fans installing SteamOS/Linux just for the sake of being the firsts to play the game, be it for a "beta" or not.

Valve confirms their continued support for Linux gaming
4 Apr 2018 at 2:15 pm UTC Likes: 2

Quoting: liamdawe
Quoting: NonjuffoI have to admit that it took me a while to understand why being called a "fan site" was bad. After all this is a site mostly for fans(?) of Linux gaming. Then the connotation came to me via a flashback from 1998: Comic Sans, frames with scrollbars on all sides, animated "under construction" GIFs and borderline psychedelic color schemes. Ah Internet, you were so pure and full of promise once.
It made me laugh more than anything, as in, what do you have to do to be taken seriously? I'm not sure how they intended it, hopefully not in the snobbery way.
Still, you got the news out before them... Not bad for a "fan site". Lol!

Valve confirms their continued support for Linux gaming
4 Apr 2018 at 12:27 pm UTC

Happy to hear that. Didn't ask for more. I'll keep using my SteamOS machine whenever it's possible.

Valve has removed the Steam Machine section from Steam
3 Apr 2018 at 12:53 pm UTC

Sad... I really hope that SteamOS will live on or at least that Valve will include the steamos-compositor & steamos-modeswitch-inhibitor into the linux client so that we may switch DE, like Kodi does, when installed. My PC is hooked to my TV and I really like the idea of booting directly into BPM for a "lean & mean" gaming distro.

BTW, to answer some questions in previous posts, it's already possible to build your own SteamOS on any ubuntu based system (probably other debian based distros, but I didn't test it):

https://launchpad.net/~mdeslaur/+archive/ubuntu/steamos [External Link]

Edit:

Just found that... Interresting read that goes with what others already reported:

https://www.digitaltrends.com/gaming/valve-has-several-games-in-development/ [External Link]

Valve has removed the Steam Machine section from Steam
30 Mar 2018 at 7:31 pm UTC

Don't know if someone mentionned it, but in the case of a new Steam Machine launch, the NUC Hades Canyon could be such an answer. In fact the i7-8809G portion could be used in a much cheaper version of the NUC Hades Canyon:

https://www.pcworld.com/article/3267074/computers/intel-hades-canyon-nuc-nuc8i7hvk-review.html [External Link]

From the benchmarks, the vega portion should give performances similar to a GTX 1060, but who knows what Valve has in mind? A game streaming service in the pipeline, maybe?

Total War Saga: Thrones of Britannia confirmed for Linux, from Feral Interactive
20 Feb 2018 at 1:04 pm UTC Likes: 1

Yes! Keep going Feral! Fill that radar signal! More Linux games = More Linux users (I hope). :)