Latest Comments by sub
CrossTalk is the latest Intel CPU security problem
9 Jun 2020 at 10:29 pm UTC Likes: 6
Getting close.
9 Jun 2020 at 10:29 pm UTC Likes: 6
Quoting: HoriIntel-based PCs really do slow down over time, don't they?It's converging towards a Z80 performance wise.
Getting close.
What are you clicking on this weekend? Come tell us
6 Jun 2020 at 2:13 pm UTC
6 Jun 2020 at 2:13 pm UTC
Command & Conquer Remastered
Great fun and really done well.
Brings back all the good memories.
With the upgrade graphics it looks like I remember it. :D
Yet, switching to the original graphics ...
Great fun and really done well.
Brings back all the good memories.
With the upgrade graphics it looks like I remember it. :D
Yet, switching to the original graphics ...
KeeperRL Alpha 30 adds Gnomes and enemies that steal your lair
5 Jun 2020 at 6:39 am UTC
5 Jun 2020 at 6:39 am UTC
Is this a Dungeon Keeper just in 2D? :D
If so, I need to check this out.
If so, I need to check this out.
Editorial - Linux Gaming's Ticking Clock
22 May 2020 at 1:21 pm UTC Likes: 1
Out of sync is an objective and simple thing to check.
Port quality can be alarmed on user feedback and checked by Valve.
Don't think it would be an extreme task for Valve but totally worth it.
In particular for Valve if they want to push the Linux platform.
It's an investment to their service and not a bribe.
One could think of it as an offer "We see this might be resource intensive for you to port and support your fantastic game on Linux and conquer new grounds. But if you do so, we'll do our share to compensate you for the effort."
On a side node. A lot of indies would automatically profit form the reduced cut, because many already provide a well-maintained native Linux builds.
Liam, if you got the connections to the Valve people, would it hurt to propose this?
22 May 2020 at 1:21 pm UTC Likes: 1
Quoting: Liam DaweTo avoid exactly that, the privilege of reduced cuts can be dropped if "port is in bad shape or not in sync or generally unmaintained (not sure about cross-platform multiplayer as well, though)".Quoting: Sojiro84It would probably become a nightmare of admin for Valve though, which is why they don't do it. Think of how many games would suddenly do a quick and poor job, just to get their name in the ring for a reduced cut. It would cause a lot more issues than it would solve I think. As much as I would like to see Valve do it.Quoting: Comandante ÑoñardoI suggest Valve that Windows only games must have the current 30% cut, but games with a Linux version should have only a 5% cut...I literally was thinking that this morning while reading this article. I mean, with such a low steam cut for the Linux version, I am sure many developers would make their game in such a way that it was extremely easy to port it.
Out of sync is an objective and simple thing to check.
Port quality can be alarmed on user feedback and checked by Valve.
Don't think it would be an extreme task for Valve but totally worth it.
In particular for Valve if they want to push the Linux platform.
It's an investment to their service and not a bribe.
One could think of it as an offer "We see this might be resource intensive for you to port and support your fantastic game on Linux and conquer new grounds. But if you do so, we'll do our share to compensate you for the effort."
On a side node. A lot of indies would automatically profit form the reduced cut, because many already provide a well-maintained native Linux builds.
Liam, if you got the connections to the Valve people, would it hurt to propose this?
Editorial - Linux Gaming's Ticking Clock
22 May 2020 at 9:15 am UTC Likes: 3
Let's say 25 % instead of 30 % for all platforms, hence, also Windows.
This would be a much higher incentive for devs to have a good Linux native shipped.
Always with the requirements I outlined above. (Sync with Windows, good port, maintained)
22 May 2020 at 9:15 am UTC Likes: 3
Quoting: ShmerlYes, Valve can offer better cut for games that offer Linux releases, until Linux sales share will reach certain percentage. A bit surprising they didn't do it yet.Well, as said in my other post I truly think a slightly overall reduced cut for all platforms of the game in question would be the much better approach.
Let's say 25 % instead of 30 % for all platforms, hence, also Windows.
This would be a much higher incentive for devs to have a good Linux native shipped.
Always with the requirements I outlined above. (Sync with Windows, good port, maintained)
Editorial - Linux Gaming's Ticking Clock
22 May 2020 at 8:57 am UTC Likes: 4
Let me quote myself from recently.
I'd really like to know if Valve even thought about that option to push native Linux releases.
22 May 2020 at 8:57 am UTC Likes: 4
Quoting: ShmerlSecond that.However, the story in terms of native development is more positive. In the open-source world, Godot has a significant fresh round of funding with its 2020 showreel showing a notable upward trend in quality and quantity, while Blender made a huge leap with 2.80 last year. For the big-name engines, both Unity and Unreal's support for native game development is improving at a solid pace.I think engines support, ease of use and cost of porting haven't been the blocker for quite a while already. Let's assume they are almost negligible even. Somehow that wasn't enough to boost the number of big native ports for the desktop. CDPR announced CP2077 for Stadia, but said nothing about releasing it for desktop Linux. Stadia development itself already lowers the bar for making native ports, but it is still not enough to budge the inertia.
Someone like Valve should put more weight behind pushing for native Linux ports, like Google did it with Stadia. Without it, the growth of the Linux gaming market will be much slower, especially as you said, MS and other lock-in proponents aren't sitting idly, they are always brewing some new junk that won't work in Wine without major effort to address it.
Let me quote myself from recently.
I'd really like to know if Valve even thought about that option to push native Linux releases.
Quoting: myselfIf there's someone with a good connection to Valve, please propose them the following:Thanks for that article, Marc.
If a developer is releasing on Steam and provides native builds for platforms (let's not take Mac into account for various reasons)
Windows + Linux
then the cut Steam takes for publishing is reduced by a certain amount.
Always with the right to take this privilege away, if a port is crap, not maintained
or out of sync with the (most likely) main target Windows.
Otherwise, you could just release a very crappy Linux build to get an overall
cheaper Steam cut. And that way of exploiting it should be avoided upfront on all accounts.
This would be worth a try, wouldn't it?
Also, it's an investment to the Steam platform and
not so much "burning" money for Valve with a reduced cut.
The point is, it would be a clear incentive to release a (well maintained)
Linux build if the total cut gets a slight reduction and affects the many
Windows sales as well.
EA to open source part of Tiberian Dawn, Red Alert
21 May 2020 at 8:25 am UTC Likes: 2
If it wasn't for this guy id software most likely hadn't released any Linux builds.
21 May 2020 at 8:25 am UTC Likes: 2
Quoting: ArtenSo, similar to Timothee Besset from id?Quoting: kusochiThat is not the EA I know! Has EA released any other of their old games under GPL?It still can be. Guy from EA who is behind C&C remaster project love C@C and is passionate about it. He bring Petroglyph games (former Westwood guys) into it. So i think, big part of this is really this one guy, not EA as a whole.
You can se his atitude from this video. [External Link]
If it wasn't for this guy id software most likely hadn't released any Linux builds.
Stadia Pro will soon drop down to one free month
20 May 2020 at 5:40 pm UTC
I'm not looking for a contract that runs, let's say,
12 months and they just offer me the first two for "free".
That's not what I would consider "free to try". :)
20 May 2020 at 5:40 pm UTC
Quoting: randylThat's my question. I have to check the terms of service.Quoting: subIs there a free to try option?Yes, it's free for 2 months right now. Soon it will drop back down to 1 month. The link is in the article.
I'm not looking for a contract that runs, let's say,
12 months and they just offer me the first two for "free".
That's not what I would consider "free to try". :)
Stadia Pro will soon drop down to one free month
20 May 2020 at 5:29 pm UTC
20 May 2020 at 5:29 pm UTC
Is there a free to try option?
AMD detail future plans for socket AM4 and Zen 3 compatibility, no Zen 3 for older chipsets
8 May 2020 at 8:56 am UTC Likes: 1
8 May 2020 at 8:56 am UTC Likes: 1
I bought a B450 not too long because every "expert" out there claimed AMD will definitely support it with at least Zen 3. :/
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