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Latest Comments by sub
The Steam Link Android app is now out, works quite well so far
19 May 2018 at 7:16 am UTC

I guess the latency strongly depends on the hardware configuration and encoding capabilities that are available and used.

For my Haswell notebook the lag is noticeable under Windows 10 and quite horrible on Linux.

This isn't a big issue for strategy games but FPS, racing games and platformers don't work well for me.

What's your experience?

The Steam Link Android app is now out, works quite well so far
17 May 2018 at 9:05 pm UTC

How does encoding the picture with very low latency work?
Does it require some hardware encoding support to work well?

Edit: Never mind it's listed in the Steam configuration.
Didn't use streaming so far.

For whatever reason the Android app cannot find my Linux Steam client...

Valve are paying hackers for finding security flaws, plus a website refresh teased top secret games
14 May 2018 at 7:09 pm UTC

Quoting: Doc Angelo
Quoting: WorMzyI hope the updated user interface uses qt5, and not gtk3. That is, assuming they use a different toolkit to gtk2.
They use VGUI [External Link].
Are you sure?

That rather looks like the in-game UI framework delivered with the Source SDK and nothing like the Steam client.

Valve are paying hackers for finding security flaws, plus a website refresh teased top secret games
14 May 2018 at 8:58 am UTC Likes: 7

Quoting: EikeI've got no idea what you expect from a 64 bit Steam client. It's not like it would make anything faster or better. "Proper"? "Modern"? So what? There's still many games running on 32 bits, you'll need a 32 bit layer for a long time to go.
This is why selling stuff with buzzwords works so great, I guess. :)

32-bit processes can spawn 64-bit processes, or in other words - the 32-bit Steam client can launch 64-bit titles - so there is no limitation in that.

Not having native Wayland support is not something I consider an issue.
There are still lots of users on X and those applications run great via XWayland.

If the client feels sluggish or whatever than it's just because it has some design issues.
And certainly *not* because it's 32-bit or native X application.

Valve are paying hackers for finding security flaws, plus a website refresh teased top secret games
13 May 2018 at 9:30 pm UTC Likes: 6

Quoting: GuestI really hope they will finally release a 64 bit Steam client including Wayland support.
What do we gain from that?

Vulkan layer for Direct3D 11 & Wine 'DXVK' updated with fixes for Dark Souls 3, Overwatch & more
13 May 2018 at 8:11 pm UTC Likes: 1

Is there a similar project for Direct3D 12 --> Vulkan?

A new Steam Client Beta adds Bluetooth Low Energy (BLE) support to the Steam Controller
13 May 2018 at 9:12 am UTC Likes: 1

Quoting: malahHuge ... I always forgot this useless dongle when I travel ...
Yep.

For me it would've helped quite a bit if they had included a slot for the dongle at the controller,
where you can put it when unplugged.

'90s internet simulator 'Hypnospace Outlaw' will see you hunt down wrongdoers
29 Apr 2018 at 6:37 pm UTC

Quoting: wvstolzing
Quoting: Destroyer28.8k or 33.6k modem more likely, 56k wasn't released until 1998. Even then I didn't have one until after 2000.
I'm getting this game even though it looks more modern than what we actually had.
I thought 56k came earlier; but the dates are all jumbled up in my mind. I know I went from 14.4k, to 33.6, to 56; though I can't remember at which point we got dial-up internet; before that it was mostly for BBSs, and faxing.
I thought it was earlier as well (my guess 1996).
Wikipedia says it was Feb 1997.