Latest Comments by Thetargos
The Linux port of Shadow of Mordor from Feral Interactive has gained a Vulkan Beta, a massive difference
17 Oct 2019 at 7:39 pm UTC Likes: 4
17 Oct 2019 at 7:39 pm UTC Likes: 4
Liam, this brings renewed faith and trust in NATIVE ports. Not that this will render DXVK useless, FAR from it! Aim for native as much as we can, use DXVK/Proton for those titles that will never be released as native ports (quite a few!).
Feral is shutting many mouths (mine included, as I truly feared Proton would indefintively stall native ports development) with facts. We now need more native games, inspired by what can be achieved when applying all lessons learned in the past 5 or so years.
Kudos Feral, thanks Khronos and all those involved in the development of Vulkan!
Edit:
Given the recent confirmation from Stardock that they would bin their port of Ashes of the Singularity, I really feared Feral would stop developing native ports. I am glad they shut my mouth with the announcement of SotTR (which makes sense, since the previous games were also released with all the DLCs, at least RotTR was, and SotTR will as well) and now this update. I'm thrilled!
Feral is shutting many mouths (mine included, as I truly feared Proton would indefintively stall native ports development) with facts. We now need more native games, inspired by what can be achieved when applying all lessons learned in the past 5 or so years.
Kudos Feral, thanks Khronos and all those involved in the development of Vulkan!
Edit:
Given the recent confirmation from Stardock that they would bin their port of Ashes of the Singularity, I really feared Feral would stop developing native ports. I am glad they shut my mouth with the announcement of SotTR (which makes sense, since the previous games were also released with all the DLCs, at least RotTR was, and SotTR will as well) and now this update. I'm thrilled!
The Linux port of Shadow of Mordor from Feral Interactive has gained a Vulkan Beta, a massive difference
17 Oct 2019 at 5:36 pm UTC
17 Oct 2019 at 5:36 pm UTC
Oof!! That performance delta is AMAZING! A very welcome update indeed! This goes off to show just how big of an overhead the OpenGL implementation had on this particular game (makes you wonder how bad it is as well for extreme cases like DE:MD). I reckon that placing the blame soleley on OGL is a bit unfair, as it is not all that is at play with a port such as this, but does show just how big of an overhead it CAN have. True, there are examples where for certain tasks OGL is just as fast as VK, provided the driver is well optimized.
Tha k you Feral for this update, even though Beta, hopefully more games in your catalog can benefit from the expertise you have built using better porting tools and VK. Already eager to see what will come next beyond SotTR and LIS2. Kudos to Feral for the continued support of this "old" title (still a GREAT game!)
Tha k you Feral for this update, even though Beta, hopefully more games in your catalog can benefit from the expertise you have built using better porting tools and VK. Already eager to see what will come next beyond SotTR and LIS2. Kudos to Feral for the continued support of this "old" title (still a GREAT game!)
Shadow of the Tomb Raider Definitive Edition arrives on Linux on November 5th
16 Oct 2019 at 2:07 am UTC Likes: 1
16 Oct 2019 at 2:07 am UTC Likes: 1
Let us not forget Stadia and the behemoth behind it, which being Linux based (I know it is not the same given there are many aspects of it we ignore) is an incentive for native ports rather than translation layers, which would only add bloat and unnecessary overhead. While not an instant translation to Linux desktop games, lets hope some do make it to it. See the case of Stardock which ported (and did not release) Ashes of the Singularity due to Stadia (did not release for various reasons from what they said in the Steam thread).
Proton has done LOTS for games that are likely to never see a native port. Stadia may bring more awareness and broader use of Vulkan, now at least I hope Valve will lobby devs into bringing those games developed with this in mind to Linux desktop, yes wishful thinking. At the very least, moving away from the lock-in of DirectX means better support, even if through translation.
I celebrate Feral for still making the effort to bring native ports, though I reckon, monetary incentives for them may come from Mac/iOS rather than Linux.
Proton has done LOTS for games that are likely to never see a native port. Stadia may bring more awareness and broader use of Vulkan, now at least I hope Valve will lobby devs into bringing those games developed with this in mind to Linux desktop, yes wishful thinking. At the very least, moving away from the lock-in of DirectX means better support, even if through translation.
I celebrate Feral for still making the effort to bring native ports, though I reckon, monetary incentives for them may come from Mac/iOS rather than Linux.
Shadow of the Tomb Raider Definitive Edition arrives on Linux on November 5th
15 Oct 2019 at 6:11 pm UTC
15 Oct 2019 at 6:11 pm UTC
Insta-buy, a few days after my birthday!
Blender 2.80 is out, a major advancement for this FOSS 3D creation suite
3 Aug 2019 at 12:29 am UTC
3 Aug 2019 at 12:29 am UTC
In part that was my point. In.order for it to be forked, it should remain GPL or with a compatible license. At any rate, there has been little to no incentive to backup the project in the same way Blender has been by so many corporate entities (as they also offer products that will ultimately consume/use assets/media made in it), there is a lesser need for GIMP in that regard, as there are several free of charge alternatives to Photoshop and I think there is even a basic Photoshop version you can get for "free" (usually bundled in other products).
Blender 2.80 is out, a major advancement for this FOSS 3D creation suite
2 Aug 2019 at 12:00 am UTC
2 Aug 2019 at 12:00 am UTC
Quoting: Purple Library GuyWhy would the GPL impede forking something?Not the fork as such, in the sense it has to be forked in the same terms as the GPL, but I am not an expert in software licenses, so I guess a fork could theoretically be dual licensed with the GPL and another (compatible?) License.
Blender 2.80 is out, a major advancement for this FOSS 3D creation suite
1 Aug 2019 at 2:29 am UTC
1 Aug 2019 at 2:29 am UTC
Quoting: alvarlagerlofYeah gimp really needs to change. It may have quite a few features that are good and so, but the UX is absolutely horrible. What blender just did is amazing, something similar is needed for gimp, preferably buy someone who doesn't know the software too much so that it gets completely rethinked.Main issue I see (maybe the elephant in room for the GNU Image Manipulation Program) is implied in its full name. I do not see many corporations backing it or allowed to do so simply because the project is part of GNU, i.e FSF, and hence potentially deep political (and philosophical?) implications. I know I hate duplicated efforts, but then again there is nothing impeding (other than the GPL, that is) to fork it. But would it be worth it? IIRC there have already been projects based on it in the past.
I hate Adobe but their software is actually quite easy to use. I think if GIMP did a big enough change they might get support from bigger players like Blender did from Ubisoft and Epic. Then, they can finally start to take on Adobe.
Tower Defense game "Defend The Keep" is out with same-day Linux support
17 Jul 2019 at 12:25 am UTC Likes: 1
17 Jul 2019 at 12:25 am UTC Likes: 1
Purchased, looks fun and interesting.
Edit:
It actually is very fun to play (challenging, even).
Reminds me a lot of the Dungeon Defenders art style, and it also uses Unreal Engine.
I figured it was best of me editing this post rather than posting again.
Edit:
It actually is very fun to play (challenging, even).
Reminds me a lot of the Dungeon Defenders art style, and it also uses Unreal Engine.
I figured it was best of me editing this post rather than posting again.
Double Fine Productions have delayed Psychonauts 2 until next year, all versions still planned
17 Jul 2019 at 12:15 am UTC
17 Jul 2019 at 12:15 am UTC
Quoting: jarhead_hMicrosoft buys studio and now game is delayed. The last time this happened Halo went from being a squad based open world shooter on Windows and Mac to being an XBOX exclusive on rails. And don't get me started on what they did to Oni.Yikes!, the memories. I do feel old to remember these. I was eapecially psyched about Oni. And Halo was a Glide game.
Another Steam Client Beta is out, adds the ability to force Steam Play
19 Jan 2019 at 12:47 am UTC Likes: 1
19 Jan 2019 at 12:47 am UTC Likes: 1
Yes, there many (not only one) bottlenecks before GaaS is a thing, however, at the rate things are moving, the next 5 years seem rather blurry. I hope things stay pretty similar and the games streaming bubble bursts, alas, I cannot say. Network speed is but one piece of the puzzle, input latency is more critical, plus framerate will be an issue. So my hope is that demanding PC gamers will demand local games rather than streaming. The whole adoption for our platform lies in a conundrum. At least tangibly I've seen people flee W10, sadly, to OSX for the most part and the less for Linux, but still there is a seemingly constant stream of new users, to our overall benefit.
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