Latest Comments by Thetargos
Shadow of the Tomb Raider Definitive Edition arrives on Linux on November 5th
16 Oct 2019 at 2:07 am UTC Likes: 1
16 Oct 2019 at 2:07 am UTC Likes: 1
Let us not forget Stadia and the behemoth behind it, which being Linux based (I know it is not the same given there are many aspects of it we ignore) is an incentive for native ports rather than translation layers, which would only add bloat and unnecessary overhead. While not an instant translation to Linux desktop games, lets hope some do make it to it. See the case of Stardock which ported (and did not release) Ashes of the Singularity due to Stadia (did not release for various reasons from what they said in the Steam thread).
Proton has done LOTS for games that are likely to never see a native port. Stadia may bring more awareness and broader use of Vulkan, now at least I hope Valve will lobby devs into bringing those games developed with this in mind to Linux desktop, yes wishful thinking. At the very least, moving away from the lock-in of DirectX means better support, even if through translation.
I celebrate Feral for still making the effort to bring native ports, though I reckon, monetary incentives for them may come from Mac/iOS rather than Linux.
Proton has done LOTS for games that are likely to never see a native port. Stadia may bring more awareness and broader use of Vulkan, now at least I hope Valve will lobby devs into bringing those games developed with this in mind to Linux desktop, yes wishful thinking. At the very least, moving away from the lock-in of DirectX means better support, even if through translation.
I celebrate Feral for still making the effort to bring native ports, though I reckon, monetary incentives for them may come from Mac/iOS rather than Linux.
Shadow of the Tomb Raider Definitive Edition arrives on Linux on November 5th
15 Oct 2019 at 6:11 pm UTC
15 Oct 2019 at 6:11 pm UTC
Insta-buy, a few days after my birthday!
Blender 2.80 is out, a major advancement for this FOSS 3D creation suite
3 Aug 2019 at 12:29 am UTC
3 Aug 2019 at 12:29 am UTC
In part that was my point. In.order for it to be forked, it should remain GPL or with a compatible license. At any rate, there has been little to no incentive to backup the project in the same way Blender has been by so many corporate entities (as they also offer products that will ultimately consume/use assets/media made in it), there is a lesser need for GIMP in that regard, as there are several free of charge alternatives to Photoshop and I think there is even a basic Photoshop version you can get for "free" (usually bundled in other products).
Blender 2.80 is out, a major advancement for this FOSS 3D creation suite
2 Aug 2019 at 12:00 am UTC
2 Aug 2019 at 12:00 am UTC
Quoting: Purple Library GuyWhy would the GPL impede forking something?Not the fork as such, in the sense it has to be forked in the same terms as the GPL, but I am not an expert in software licenses, so I guess a fork could theoretically be dual licensed with the GPL and another (compatible?) License.
Blender 2.80 is out, a major advancement for this FOSS 3D creation suite
1 Aug 2019 at 2:29 am UTC
1 Aug 2019 at 2:29 am UTC
Quoting: alvarlagerlofYeah gimp really needs to change. It may have quite a few features that are good and so, but the UX is absolutely horrible. What blender just did is amazing, something similar is needed for gimp, preferably buy someone who doesn't know the software too much so that it gets completely rethinked.Main issue I see (maybe the elephant in room for the GNU Image Manipulation Program) is implied in its full name. I do not see many corporations backing it or allowed to do so simply because the project is part of GNU, i.e FSF, and hence potentially deep political (and philosophical?) implications. I know I hate duplicated efforts, but then again there is nothing impeding (other than the GPL, that is) to fork it. But would it be worth it? IIRC there have already been projects based on it in the past.
I hate Adobe but their software is actually quite easy to use. I think if GIMP did a big enough change they might get support from bigger players like Blender did from Ubisoft and Epic. Then, they can finally start to take on Adobe.
Tower Defense game "Defend The Keep" is out with same-day Linux support
17 Jul 2019 at 12:25 am UTC Likes: 1
17 Jul 2019 at 12:25 am UTC Likes: 1
Purchased, looks fun and interesting.
Edit:
It actually is very fun to play (challenging, even).
Reminds me a lot of the Dungeon Defenders art style, and it also uses Unreal Engine.
I figured it was best of me editing this post rather than posting again.
Edit:
It actually is very fun to play (challenging, even).
Reminds me a lot of the Dungeon Defenders art style, and it also uses Unreal Engine.
I figured it was best of me editing this post rather than posting again.
Double Fine Productions have delayed Psychonauts 2 until next year, all versions still planned
17 Jul 2019 at 12:15 am UTC
17 Jul 2019 at 12:15 am UTC
Quoting: jarhead_hMicrosoft buys studio and now game is delayed. The last time this happened Halo went from being a squad based open world shooter on Windows and Mac to being an XBOX exclusive on rails. And don't get me started on what they did to Oni.Yikes!, the memories. I do feel old to remember these. I was eapecially psyched about Oni. And Halo was a Glide game.
Another Steam Client Beta is out, adds the ability to force Steam Play
19 Jan 2019 at 12:47 am UTC Likes: 1
19 Jan 2019 at 12:47 am UTC Likes: 1
Yes, there many (not only one) bottlenecks before GaaS is a thing, however, at the rate things are moving, the next 5 years seem rather blurry. I hope things stay pretty similar and the games streaming bubble bursts, alas, I cannot say. Network speed is but one piece of the puzzle, input latency is more critical, plus framerate will be an issue. So my hope is that demanding PC gamers will demand local games rather than streaming. The whole adoption for our platform lies in a conundrum. At least tangibly I've seen people flee W10, sadly, to OSX for the most part and the less for Linux, but still there is a seemingly constant stream of new users, to our overall benefit.
Another Steam Client Beta is out, adds the ability to force Steam Play
18 Jan 2019 at 11:36 pm UTC Likes: 1
18 Jan 2019 at 11:36 pm UTC Likes: 1
Sadly, though, current trend is to make the client irrelevant. Sure, consumers are stubborn, but just look at how much "simple things" have changed over the last decade (60% of that time Steam has been available on our beloved platform, mind you), in terms of people preferences simply due to the "easier" and more 'convenient' offers from music streaming services, to a myriad of video streaming services with fully fledged multimillion dollar productions, to 'storage'... computing and soon gaming. The good thing, though, is that many prefer to have physical evidence, and hence some clinge to physical copies of movies, music, books and even their data, alas the great majority prefer the more convenient solutions on their flaming new thin clients.
I would LOVE for things not to be that way, but that's where the whole IT and entertainment industries are heading, gaming included, and while on the other side of the pipe Linux is the 800 pund Gorilla ruling over the server OSes, as the client is rendered meaningless, as is the host OS... I'm not sure what can we expect in the next 5 years.
I would LOVE for things not to be that way, but that's where the whole IT and entertainment industries are heading, gaming included, and while on the other side of the pipe Linux is the 800 pund Gorilla ruling over the server OSes, as the client is rendered meaningless, as is the host OS... I'm not sure what can we expect in the next 5 years.
Another Steam Client Beta is out, adds the ability to force Steam Play
18 Jan 2019 at 9:57 pm UTC
18 Jan 2019 at 9:57 pm UTC
Quoting: mylkaThat's the direction the industry is going anyway. See what are doing MS with the XBox and Google and nVidia, even.Quoting: Thetargosthats not an alternative. if you think streaming is the future, it makes everything else unimportant and it doesnt matter if we have native or proton or anythingQuoting: mylkawhat do you think? what would be the alternative?WaaS*, that's what... plus soon-ish gaming will move to the cloud, so you will only rent access, and own nothing... though that could be said is true already with digital distribution and always on-line DRM (not only digital distribution), albeit without a periodic fee. So your "client" device won't matter if it's a PC, Chromebook, phone, tablet, Switch, XBOX or PSX.
*Windows as a Service. Plus, as ironic as it sounds, there are already projects and efforts to implement past MS APIs on top of modern Windows (Wine for Windows, if you will) in order to run older software... so...
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