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Latest Comments by elmapul
Debian Linux is planning a gaming-focused event online in November
5 Oct 2020 at 6:36 am UTC

Quoting: GamewizardGood to hear it's still happening as there is a packaging sprint planned to get more DSFG games packaged up. As there are a ton that some people have requested to be packaged that still are not and a few of them it would probably help them get more exposure as a project. It's not like Debian is unaware about gaming if they where well then Steam wouldn't be one of the most common packages on the non-free section on the repo to be installed by desktop users.

EDIT: Words are hard.
DSFG?

System76 are doing some serious magic with Pop!_OS and Auto Tiling
2 Oct 2020 at 10:54 am UTC Likes: 1

Quoting: FauconNoirI do not see any interest in that feature. It already exists in KDE and I found it not really useful. Alt+Tab + multiple desktops is already good enough.
its usefull when you dont have an proper IDE for your job.
for instance, for years we didnt had any good game engine for linux, so i tried alternative workflows like opening an text editor+the project directory to manage the assets+an tile map editor and so on to make an game on it.
nowadays i just use godot, its an much better workflow, but depending on your task, you may not have an proper IDE for it...

Unity Technologies announce 'Open Projects', building games in Unity that are open source
2 Oct 2020 at 12:15 am UTC Likes: 2

i'm not crazy as RMS, i'm willing to run some proprietary code for convenience or anything.
but if we accept anything, we may end up with an system more close than windows...

Unity Technologies announce 'Open Projects', building games in Unity that are open source
2 Oct 2020 at 12:06 am UTC Likes: 2

Quoting: RandomizedKirbyTree47If the game can only be built with a proprietary engine, is it really an open source game? I don't think so. Or have I misunderstood and the game they will be making won't depend on Unity?
yeah, that is the point.
that is like saying:
my game is open source, here is the source code:

"c:\program files\my copany name\game.exe"

if you run this line of code, you can run my game! see? its open source!

no, its not.

if you're calling an pre built library to calc physics for you and your game depend on physics to work (eg: angry birds or similiar), you dont have acess to the source code of this library, then your game is not trully open source.

i quoted the example of drivers in another reply and drivers, let me better formulate on then:
html5 is an open standard, wich means any company can work on implementing it.
it may be an open source implementation (eg firefox) or proprietary (internet explorer).

if you make an open source game in html, then it may be open on the game layer (html5), browser layer (firefox) and operating system layer (linux), or you can replace some of those layers for other that you prefer...

if you use some engine to make such game, then you add another layer to it that may be libre (godot) or not (unity).

i can understand why people would be tempted to use some proprietary engine, it may have some features only avaliable on it (eg: rendering optimizations, physics library, etc), what im saying is:
lets not fool ourselves, if your code can only run on unity game engine, on windows, or something like this, its still not 100% our code, it still locked to some proprietary layer.

if you're ok with this, then, go for it, just know what you're doing and dont ask me for help later on to try to kill an monster that you helped to feed, and now is trying to "kill" you somehow.

Unity Technologies announce 'Open Projects', building games in Unity that are open source
1 Oct 2020 at 11:52 pm UTC Likes: 5

Quoting: Liam Dawe
Quoting: elmapulreplace the word: unity technologies (company) with microsoft, and the unity game engine with directX and tell me: whats happens?
The same as most companies, including Valve.
there is a big difference here, valve is doing a lot of things that improve linux in general.
paying developers to improve the drivers makes linux better for all of us, not just steam.
i can buy an game in an drm-free service like gog or an opensource game from github, and play it using the drivers that valve helped making, or improvments to the kernel that they did, without touching steam if i want.
maybe proton is too tied to steam, but they're still improving wine in general.

Quoting: Liam Dawe" They're all out for financial gain in some way. We all know this. Open source isn't about being entirely free of cost remember."
i'm not saying that they shouldnt make money, you're the one implying that
being open source mean you cant monetize it, take godot for example, makes money despite the fact that its open source.
sure, they're not making as much money as unity, but it will grow over time, the question is, why should we help unity instead of somehting like godot? we're locking ourselves to an proprietary runtime to run our open source code, if you dont see the issue here, why do you use linux to begin with?

sure, godot is used to make proprietary games, and part of the money used to funding it comes from developers who made those proprietary games on it, trying to contribute back to an project that helped then.
both godot and unity are making money here, the difference is that if i want to make an open source game on godot, my game will be open source on the game code and engine code, the only proprietary part will be the operating system that the player use to play (if they play on windows), the drivers (if they're not using floss drivers) and any firmware that their computer may have (if they dont purchase from system76 or change their firmware somehow)
Unity add another layer of being proprietary, if you make an open source game on it, good luck removing the unity "layer" later on, maybe you coulde replace it with some floss engines like godot, if that move from unity technologies dont kills it...

another example:
if i make an site open source site, using open standards like html5, i can run this site on free browser like firefox, or an proprietary like internet explorer (if it work on legacy browsers) but if i make it using proprietary standards like active X, it will only work on IE on windows, regardless of the code of my site being open or not.

the same goes for open source games made in directX.

Quoting: Liam DaweNot sure what your entire post is really trying to get at. Yes they're a company selling a product which is proprietary, doesn't change what they're doing with this.
the question is that they're asking the open source comunity to help then with open source code, while then thenselves arent willing to opensource their code.

so, if they cant find an way to monetize their game engine if they open its code, why should i write open source code for it?
to improve their ecosystem and gain nothing in return? if they're willing to pay for those open contributions, then sure, its an fair deal.

but no, they cant find an way to make money with open source code, so they want me to figure out it instead, or, if i cant, work for then for free, while theyre not willing to do the same.

Unity Technologies announce 'Open Projects', building games in Unity that are open source
1 Oct 2020 at 5:14 pm UTC Likes: 14

lets not be naive here.

replace the word: unity technologies (company) with microsoft, and the unity game engine with directX and tell me: whats happens?

unity is not doing that because they want to help the open source comunity, they want to take advantage of the open source comunity to help their proprietary game engine to compete against other engines like godot (wich is trully open), and unreal (wich is source code avaliable or something), they want to improve their ecosystem with the power of "open source", not to empower the open source ecosystem with the power of unity, otherwise they would just open source their engine.

now, if doing that is better than not doing anything open source, or not, its up to you readers to decice, in my personal option, it still is a good thing, but its fair away from ideal, epic sending an mega grant to godot was an better deal for us.
unity could help some open source libraries that they use, or some thirdy party tools like blender who are helpfull for any developer regardless of game engine, but instead they want us to help then for... at least they are paying, or its for free?

Amazon announces 'Luna', their own take on cloud game streaming
24 Sep 2020 at 7:35 pm UTC Likes: 3

btw, purple is my favorite collor, so this background is automagically beautyfull
and the name is a perfect fit.

but the controller, looks like some one just glued togheter 2 pieces to pretend they were just one...
hopefully i'm right and you can change the base depending on your hands size...

Amazon announces 'Luna', their own take on cloud game streaming
24 Sep 2020 at 7:31 pm UTC Likes: 2

the only thing left is to know, will they servers run linux? or windows?
i know that linux is the king when it comes to servers, but that isnt stoping nvidia from using windows with geforce now to get acess to the windows ecosystem of games.

i wonder why we cant have an "open handset alliance" with all the companies who want to have games on linux to improve the ecosystem of their platforms.

samsung tizen, tesla who is working with unity developers to improve their runtime on their system, google with stadia, valve with steamOS, and if amazon is using linux, they too.
if they joined efforts temporarily in porting multiplatform games, and focused their efforts in exclusives to differentiate then selves, they all would have an better chance to enter in the market dominated by sony/nintendo/microsoft.

instead looks like they're going with an "winers takes it all" aproach, paying again and again to do the same ports...

The Hotline Miami series is launching on Stadia soon, WWE 2K Battlegrounds out now
19 Sep 2020 at 5:21 pm UTC

Quoting: slaapliedje
Quoting: EikeSo many people having said it's born dead...
It seems to have a wild afterlife!
Nah, it is Google. Things from them are born very much alive, then they decide they don't make as much money as advertising, so they murder it before it becomes a full sized adult.
Can't think of anything outside of Android and Google's engine themselves that they haven't eventually killed off because they were bored. If Android hadn't taken off like it has, it would be dead by now too. So unless they can slide ads into games, I could see Stadia lasting another year or two.
Youtube? :v
plus, they dont need to make money by ads if they can sell an product.
google play music was rebranded but the musics that you purchased are still yours.

honestly google killed many projects but how many of then were ad supported, and how many of then are paid services?
google almost never drop support for things that he make profits from direct sales.
even when he does, its not at the same rate as other companies.

NVIDIA GeForce NOW on Linux can run without user agent spoofing in a browser
16 Sep 2020 at 2:16 pm UTC

too little too late for us.
sure, we can play another subset of windows games, but that isnt enough reason for people to migrate to linux...

and now that ms turned linux into an middleware with WSL, making softwares exclusively for linux wont help either.

now i'm happy that i will be able to play my games on, shit, the niche stuff that i want to play wont work >.>
and GFN isnt avaliable on my country...