Latest Comments by elmapul
The Vulkan driver for Raspberry Pi 4 becomes official for Linux, merged into Mesa
21 Oct 2020 at 3:55 pm UTC
21 Oct 2020 at 3:55 pm UTC
meanwhile my potato pc cant do vulkan...
i was pretty sure that an Intel i5-3317U should do it, but when i tried the nightly build of godot i got an NOPE, cant do it...
maybe i should try ubuntu 20LTS, but... god i like unity
i was pretty sure that an Intel i5-3317U should do it, but when i tried the nightly build of godot i got an NOPE, cant do it...
maybe i should try ubuntu 20LTS, but... god i like unity
Stadia to have three days of announcements and some Stadia-only 'hands-on surprises'
21 Oct 2020 at 1:56 am UTC Likes: 1
there is no such a thing as an world without exclusives, either we have something like we have on consoles were nintendo make some exclusives, sony make some exclusives, microsoft make some exclusives and everything else is multiplat, or what we have on pc, where almost everything is windows exclusive due to the sheer marketshare of it, and a few things go multiplat but the other platforms dont have a chance to grow their marketshare.
even if most developers were against exclusives, didnt acept sign any exclusivity deal and were willing to port their softwares/games to other platforms, that would be an dead end because:
1)linux dont have enough marketshare to be sustainable (the only reason we have a few ports is due to the lack of competition on our platform, we will never reach an point where most of the things are multi plat with our marketshare)
2)we're not just talking about linux here, if developers were willing to support all platforms, you could bet that we would have tons of platforms coming out of nowhere without any chance of competing but trying anyway because they knew the support would be there, i'm not talking just about operating systems, but game consoles like 3Do, turbografx, amico, etc. (the first 2 actually had an chance to compete but failed)
tons of platforms demanding support without providing enough value to developers. (in terms of marketshare or monetary reward for the ones who do support)
the time you spend rewriting the application for different platforms is the time you didnt spend improving the application for the platforms you already support, making your product less competitive against others.
sure, you could try some multiplat libraries, but the library writter would have to support all those platforms anyway.
sure, you can use some multiplat apis like openGL, but you still have to test it.
so, as much as i hate it, exclusives are here to stay.
mabye temporary exclusives could solve the issue.
21 Oct 2020 at 1:56 am UTC Likes: 1
Quoting: ShmerlAnd it's still disgusting as it always was. Exclusivity is an anti-competitive practice.as much as i hate the concept of exclusives, i have lived enough to see the facts.
there is no such a thing as an world without exclusives, either we have something like we have on consoles were nintendo make some exclusives, sony make some exclusives, microsoft make some exclusives and everything else is multiplat, or what we have on pc, where almost everything is windows exclusive due to the sheer marketshare of it, and a few things go multiplat but the other platforms dont have a chance to grow their marketshare.
even if most developers were against exclusives, didnt acept sign any exclusivity deal and were willing to port their softwares/games to other platforms, that would be an dead end because:
1)linux dont have enough marketshare to be sustainable (the only reason we have a few ports is due to the lack of competition on our platform, we will never reach an point where most of the things are multi plat with our marketshare)
2)we're not just talking about linux here, if developers were willing to support all platforms, you could bet that we would have tons of platforms coming out of nowhere without any chance of competing but trying anyway because they knew the support would be there, i'm not talking just about operating systems, but game consoles like 3Do, turbografx, amico, etc. (the first 2 actually had an chance to compete but failed)
tons of platforms demanding support without providing enough value to developers. (in terms of marketshare or monetary reward for the ones who do support)
the time you spend rewriting the application for different platforms is the time you didnt spend improving the application for the platforms you already support, making your product less competitive against others.
sure, you could try some multiplat libraries, but the library writter would have to support all those platforms anyway.
sure, you can use some multiplat apis like openGL, but you still have to test it.
so, as much as i hate it, exclusives are here to stay.
mabye temporary exclusives could solve the issue.
Stadia gets PAC-MAN 64-player Battle Royale, Jedi: Fallen Order soon and HUMANKIND beta
21 Oct 2020 at 1:42 am UTC
21 Oct 2020 at 1:42 am UTC
quite disapointed, but hopefully they will make something better on the next couple days.
please google, dont disapoint me
please google, dont disapoint me
Steam Play Proton 5.13-1 Linux compatibility layer up and ready for testing
16 Oct 2020 at 10:52 am UTC
16 Oct 2020 at 10:52 am UTC
still no cutscenes for guilty gear x2 reload...
and the rating on protonDB is WRONG again...
and the rating on protonDB is WRONG again...
Stadia to have three days of announcements and some Stadia-only 'hands-on surprises'
15 Oct 2020 at 9:15 am UTC
except that it works, history has proven again and again that this strategy fucking works, its just gamers ideology that refuse to adimit that there are more people willing to buy an playstation to play that exclusive game than people willing to boycot the console and game because they used this strategy of exclusives.
and even if consumers want to boycot this strategy, where they gonna play? nintendo make exclusives, sony make exclusives, microsoft make exclusive games and direct x wich is an exclusive api...
exclusives guarantee an minimum playerbase wich guarantee an minimum of developers interested in developing for the platform wich guarantee the playerbase will grow.
but even that is not enough nor the point:
google is spending money to convince companies to support their platform, he need to cash back this money somehow.
if we purchase those games on steam instead, then he will be spending money without making it back from us, sure there are a lot of people out there who might buy beside us, but the more the better for then.
the benefit they get from helping us is lesser than from us purchasing from then.
plus the marketshare wont move anytime soon, the sales on the other hand will happen soon.
15 Oct 2020 at 9:15 am UTC
Quoting: Shmerl"Titles exclusivity is a faulty method to differentiate. "Quoting: elmapulin the end of the day, no one is paid to be impartial ( well techinically khronos and w3c are, but that is beyond the point) if you keep spending money to benefit everyone but others dont do the same, you will end up without money while others profit from it without contributing back.Increasing the number of Linux games directly benefits Google. What's the issue that it also benefits other stores? Stadia is still in positive, because it's not the same as Steam or other stores. Titles exclusivity is a faulty method to differentiate. Features good for the users - that's something stores should be competing on.
Same goes for anyone else. If Steam or GOG help something come out for Linux, Stadia can as well benefit from it by releasing it too. So I don't see any issue in all of them collaborating on breaking this publisher deadlock situation. That's what they should have been doing all along.
except that it works, history has proven again and again that this strategy fucking works, its just gamers ideology that refuse to adimit that there are more people willing to buy an playstation to play that exclusive game than people willing to boycot the console and game because they used this strategy of exclusives.
and even if consumers want to boycot this strategy, where they gonna play? nintendo make exclusives, sony make exclusives, microsoft make exclusive games and direct x wich is an exclusive api...
exclusives guarantee an minimum playerbase wich guarantee an minimum of developers interested in developing for the platform wich guarantee the playerbase will grow.
but even that is not enough nor the point:
google is spending money to convince companies to support their platform, he need to cash back this money somehow.
if we purchase those games on steam instead, then he will be spending money without making it back from us, sure there are a lot of people out there who might buy beside us, but the more the better for then.
the benefit they get from helping us is lesser than from us purchasing from then.
plus the marketshare wont move anytime soon, the sales on the other hand will happen soon.
Stadia to have three days of announcements and some Stadia-only 'hands-on surprises'
15 Oct 2020 at 2:13 am UTC Likes: 1
the issue with supporting linux in general is supporting all distros in all hardware combinations.
just just test against nvidia 1060, but nvidia 1060 on an intel cpu, nvidia 1060 on an amd cpu, or an specific model of intel cpu.
the game may work fine in one hardware combination but not in other and you have to figure out why, imagine testing an game with 200 hours of gameplay in countless distros in countless hardware configurations?
on stadia, you have on distro and hardware to test against and that is it, they will upgrade the hardware in the future, but you wont have to test again in thousands of video cards and cpus, only the 1 new configuration.
google could let those games get relased for linux in general, but then steam and others who sell games for linux will be able to sell those games for this public too.
sure, we arent many but at the current state i wont be surprised to discovery that most of the stadia users are also linux users, considering that stadia is one of our only options when it comes to games and they dont have as many players as we have users.
so as of right now, google is probably wasting money to port games to make money, not now but in the future, the few money that google is earning is helping to pay the costs but not much, and he gonna make it even worse by allowing others to compete with him?
one good thing that google is doing is helping the linux marketshare to grow (alongside the chromeOS marketshare wich benefits google), and this increase in marketshare may help us to get the games elsewhere anyway, especially considering that part of the cost of porting to linux was already paid, those companies are more likely to relase elsewhere once the market grown.
in the end of the day, no one is paid to be impartial ( well techinically khronos and w3c are, but that is beyond the point) if you keep spending money to benefit everyone but others dont do the same, you will end up without money while others profit from it without contributing back.
15 Oct 2020 at 2:13 am UTC Likes: 1
Quoting: Shmerli think youre over estimating the benefits and underestimating the costs.Quoting: GuestDoes it, though? I mean, does releasing for GNU/Linux in general benefit Stadia?I think it does, almost directly. Game released for Linux is trivial to release for Stadia (assuming all modern APIs usage like Vulkan which should be the case for modern games either way). Bethesda developers pointed it out in their Stadia talks explicitly. So it's not just expertise, simply the number of Linux games potentially increases Stadia's pool of games. I see it very beneficial for Google to make as many publishers releasing routinely for Linux as possible.
Quoting: GuestOh, and Google could let SDL2 support for Stadia be made more widely available. I think I read somewhere that someone doing work for that couldn't release it to the general public, but I might be mistaken.I suspected they are using some custom SDL, but if they aren't upstreaming things - that's a major shame and sounds already like a stance that's actually harmful.
the issue with supporting linux in general is supporting all distros in all hardware combinations.
just just test against nvidia 1060, but nvidia 1060 on an intel cpu, nvidia 1060 on an amd cpu, or an specific model of intel cpu.
the game may work fine in one hardware combination but not in other and you have to figure out why, imagine testing an game with 200 hours of gameplay in countless distros in countless hardware configurations?
on stadia, you have on distro and hardware to test against and that is it, they will upgrade the hardware in the future, but you wont have to test again in thousands of video cards and cpus, only the 1 new configuration.
google could let those games get relased for linux in general, but then steam and others who sell games for linux will be able to sell those games for this public too.
sure, we arent many but at the current state i wont be surprised to discovery that most of the stadia users are also linux users, considering that stadia is one of our only options when it comes to games and they dont have as many players as we have users.
so as of right now, google is probably wasting money to port games to make money, not now but in the future, the few money that google is earning is helping to pay the costs but not much, and he gonna make it even worse by allowing others to compete with him?
one good thing that google is doing is helping the linux marketshare to grow (alongside the chromeOS marketshare wich benefits google), and this increase in marketshare may help us to get the games elsewhere anyway, especially considering that part of the cost of porting to linux was already paid, those companies are more likely to relase elsewhere once the market grown.
in the end of the day, no one is paid to be impartial ( well techinically khronos and w3c are, but that is beyond the point) if you keep spending money to benefit everyone but others dont do the same, you will end up without money while others profit from it without contributing back.
Stadia to have three days of announcements and some Stadia-only 'hands-on surprises'
14 Oct 2020 at 11:45 pm UTC
either the game have crossplay with other platforms and as result, hackers can still hack due to the other platforms...
or the game dont have crossplay and as result: you cant play with/against most of the players and the game dies on stadia, its a dead end.
another thing to consider is that google already makes money with genshin on playstore, and we can play it on android.
i think his priority should be the games that they dont have yet, and that is good for us too.
14 Oct 2020 at 11:45 pm UTC
Quoting: 3zekielthe issue with anti cheat is:Quoting: elmapulWhat are you expecting?Genshin Impact would be a good addition too: https://community.stadia.com/t5/Stadia-General/Genshin-Impact/m-p/34056 [External Link] with people being worried about invasive anti cheat. I do play it on my ps4 with chiaki to stream it on my pc, and it is definitely nice.
kingdom hearts, that will give pc gamers an reason to try, since this game never gets relased for pc for some reason.
and... any other big title that never get ported to pc (i cant think of any now)
street fighter 5 (i doubt it will happen), they had console exclusivity deal with sony, but that didnt stoped it from appearing on pc, so who knows about streaming?
any project diva
.hack//g.u. last recode
neptunia series, touhou series, blazz blue, guilty gear
blood stained
Yooka-Laylee The Impossible Lair
tekken / dead or alive
persona series
final fantasy series
nier series
yakuza series
and some ecchi games without censorship (just because its very unlikely)
and last but not least, cyber punk 2077 exclusive demo just to make the haters mad.
And I would kill to get project diva and kingdom hearts on PC, including through Stadia.
either the game have crossplay with other platforms and as result, hackers can still hack due to the other platforms...
or the game dont have crossplay and as result: you cant play with/against most of the players and the game dies on stadia, its a dead end.
another thing to consider is that google already makes money with genshin on playstore, and we can play it on android.
i think his priority should be the games that they dont have yet, and that is good for us too.
Stadia to have three days of announcements and some Stadia-only 'hands-on surprises'
14 Oct 2020 at 12:04 pm UTC Likes: 1
14 Oct 2020 at 12:04 pm UTC Likes: 1
What are you expecting?
kingdom hearts, that will give pc gamers an reason to try, since this game never gets relased for pc for some reason.
and... any other big title that never get ported to pc (i cant think of any now)
street fighter 5 (i doubt it will happen), they had console exclusivity deal with sony, but that didnt stoped it from appearing on pc, so who knows about streaming?
any project diva
.hack//g.u. last recode
neptunia series, touhou series, blazz blue, guilty gear
blood stained
Yooka-Laylee The Impossible Lair
tekken / dead or alive
persona series
final fantasy series
nier series
yakuza series
and some ecchi games without censorship (just because its very unlikely)
and last but not least, cyber punk 2077 exclusive demo just to make the haters mad.
kingdom hearts, that will give pc gamers an reason to try, since this game never gets relased for pc for some reason.
and... any other big title that never get ported to pc (i cant think of any now)
street fighter 5 (i doubt it will happen), they had console exclusivity deal with sony, but that didnt stoped it from appearing on pc, so who knows about streaming?
any project diva
.hack//g.u. last recode
neptunia series, touhou series, blazz blue, guilty gear
blood stained
Yooka-Laylee The Impossible Lair
tekken / dead or alive
persona series
final fantasy series
nier series
yakuza series
and some ecchi games without censorship (just because its very unlikely)
and last but not least, cyber punk 2077 exclusive demo just to make the haters mad.
Scarlet Hood and the Wicked Wood announced by the devs of The Coma
14 Oct 2020 at 11:17 am UTC
14 Oct 2020 at 11:17 am UTC
well, the style is quite unique
505 Games confirm that Indivisible is finished due to Lab Zero Games imploding
12 Oct 2020 at 3:56 pm UTC Likes: 2
12 Oct 2020 at 3:56 pm UTC Likes: 2
Quoting: Avehicle7887Honestly I couldn't give a damn about Indivisible, they had the "brilliant" idea of offering exclusive skins depending on where you bought the game > Steam got unique skins / GOG got unique skins. The game also featured pre-order exclusives, not made available post release.exclusive content sucks, but skins arent an big deal
I'm glad I didn't buy the game to support such practices.
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