Latest Comments by elmapul
Free and open source 3D creation suite Blender gets funding from Microsoft
29 Jul 2020 at 9:15 pm UTC
suck it facebook!
jokes asside, most of the open source code is done by volunteers, but there is a limit on how long you can work for free when you're learning or as an side project aside from your main job.
there is nothing wrong in donating to make sure the project will have an good support for your system, the issue is when they demmand exclusivity features, that is literally paying for an company to not work.
example.
Zombie U was going to be an Xbox360 and PS3 game, but nintendo paid then to axe the Playstation and xbox versions and make it exclusively for then instead, that was literally paying then to work less, yes they saved then from the risks of not having an return of investment on the game, and they reduce their own risk of not selling consoles because they secured some sales by making everyone who wanted the game had to own their platform, but i cans see why people see this deals as harmfull for consumers.
at least when an exclusive manage to sell the console, they ensure that the consumers wont waste money on a platform with no games (since thirdy parties will come if enough people purchase the console for their exclusives, unlike what happens to linux as an gaming platform).
honestly i rather not see those exclusivity deals, but after 10 years of using linux without seeing its marketshare growing i have to admiti, this strategy works and it may be the only one who do work.
29 Jul 2020 at 9:15 pm UTC
Quoting: GuestI can't fault Microsoft for, and I hope it produces better quality software for everybody.oh, great, now i can quote an small part of the full text, this is a must have feature in any forum/comment section that most don't have!
suck it facebook!
jokes asside, most of the open source code is done by volunteers, but there is a limit on how long you can work for free when you're learning or as an side project aside from your main job.
there is nothing wrong in donating to make sure the project will have an good support for your system, the issue is when they demmand exclusivity features, that is literally paying for an company to not work.
example.
Zombie U was going to be an Xbox360 and PS3 game, but nintendo paid then to axe the Playstation and xbox versions and make it exclusively for then instead, that was literally paying then to work less, yes they saved then from the risks of not having an return of investment on the game, and they reduce their own risk of not selling consoles because they secured some sales by making everyone who wanted the game had to own their platform, but i cans see why people see this deals as harmfull for consumers.
at least when an exclusive manage to sell the console, they ensure that the consumers wont waste money on a platform with no games (since thirdy parties will come if enough people purchase the console for their exclusives, unlike what happens to linux as an gaming platform).
honestly i rather not see those exclusivity deals, but after 10 years of using linux without seeing its marketshare growing i have to admiti, this strategy works and it may be the only one who do work.
Free and open source 3D creation suite Blender gets funding from Microsoft
29 Jul 2020 at 9:06 pm UTC
29 Jul 2020 at 9:06 pm UTC
Quoting: AwesamLinuxoptimizing for some specific hw/platform has an cost, and by donating, those companies ensure that cost will not be the excuse.Quoting: LinuxwarperWhat's their intentions with funding Blender?My guess is that all publicly traded companies that are backing Blender, are ultimately just looking out for their own best interests. Sometimes this aligns well with what also the general-public wants, game devs/publishers like Ubisoft probably just want a good reliable alternative to expensive commercial software from for example Autodesk, a win-win for everyone involved.
But some companies are backing just to have some influence. For example Blender is often showcased in hardware benchmarks, and I think that is one of the main reasons Nvidia, AMD and Intel for example are onboard. Even though they are not making any demands, a major sponsor is still a reminder not to forget to optimize for some specific hardware/platform.
Free and open source 3D creation suite Blender gets funding from Microsoft
29 Jul 2020 at 8:56 pm UTC
they make their partners happy most of the time, so if one company decide to fight back against their monopoly, they will be by then selves, as valve is.
epic is enjoying the time that valve waste money on linux, to steal away marketshare from steam, almost everyone is doing the same.
microsoft keep their partners happy then some times they decide to compete with one of then, and for those, its already too late, they are eaten by the monster they helped to breed.
its like an deal with the devil, where you dont have any choice due to their cheer marketshare, and at the same time, its very unlikely that you will be their next victim.
speaking of Epic, fortinite was the same.
it was made to compete against an game made on the unreal, epic had all the know how that one company can ask for, in unreal, they were an gigant company trying to compete against a bunch of newcomers who got the lucky of making an sucessfull game.
pubg is still alive, but god knows for how long, well, if they managed to survive until now, they probably will be fine, but that was just an good example of what i was describing.
29 Jul 2020 at 8:56 pm UTC
Quoting: Patolabecause microsoft dont back slash then most of the times.Quoting: pete910Like others have said, I still don't trust them as far as I could throw mount Everest. :wink:None of us techies seem to trust Microsoft, but somehow this does not matter. Almost all companies seem to blindly trust this corporation which has one of the dirtiest track records ever. Every crappy Microsoft product no matter how disfunctional, every suspicious deal no matter how disadvantageous, they swallow up and get entangled in its terms like if it was one of the Great Wonders. It's close to incomprehensible and deeply frustrating in a professional setting.
they make their partners happy most of the time, so if one company decide to fight back against their monopoly, they will be by then selves, as valve is.
epic is enjoying the time that valve waste money on linux, to steal away marketshare from steam, almost everyone is doing the same.
microsoft keep their partners happy then some times they decide to compete with one of then, and for those, its already too late, they are eaten by the monster they helped to breed.
its like an deal with the devil, where you dont have any choice due to their cheer marketshare, and at the same time, its very unlikely that you will be their next victim.
speaking of Epic, fortinite was the same.
it was made to compete against an game made on the unreal, epic had all the know how that one company can ask for, in unreal, they were an gigant company trying to compete against a bunch of newcomers who got the lucky of making an sucessfull game.
pubg is still alive, but god knows for how long, well, if they managed to survive until now, they probably will be fine, but that was just an good example of what i was describing.
Free and open source 3D creation suite Blender gets funding from Microsoft
29 Jul 2020 at 8:51 pm UTC
microsoft donate to blender.
*magic happens*
blender do a lot of improvments on the performance, but those improvments only work on the windows version of blender.
its not an conspiration theory, its not malice, some platforms just happen to be better at a few things.
blender being faster on linux than on windows, has nothing to do with an platform being better than the other one, we can see this in the tons of games that run faster on windows than on linux (even some openGL and vulkan games do)
its not about what system is better, linux can be faster at 10 things while windows is at 1, if the program is designed to take advantage of this 1 thing, then windows will be faster at it.
and developers evaluate what is fast and what is not while they code their games and softwares.
for example: playstation games had better textures because there were more space to store textures, on the other hand, n64 games had more poligons because the cpu and gpu were better.
n64 had more open words with few textures, playstation was the opposite.
the load speed, etc all of those things that you take into account when you write an code.
honestly i didnt assumed malice when microsoft made WSL, but now i see the issue, wsl didnt improved the linux marketshare on baremetal, for most people, there is no reason to use linux on baremetal anymore, windows got feature parity, the only thing it didnt got was performance parity, maybe for some application that take a while to build it could make differnce, aside from those, windows will be an better platform for developers than linux is.
another thing that linux could do better than windows, was blender, then sundely microsoft donate to blender.
now blender can do 2 things with that money, improve general purpose features on both platforms (eg: add new features) or, make some optimizations for the windows version of blender, making microsoft happy and ensuring they will donate even more money.
they probably will do both, so we will end up with an better software at the end of the day, but at what cost.
29 Jul 2020 at 8:51 pm UTC
Quoting: Guestblender have an inferior performance on windows than on linux.Quoting: damarrinThat said, it’s much easier to configure GPU support in Windows than it is In Linux, so maybe we already have that.Since when, did I missed something? o.O
I am used to install the Linux NV closed source driver via the package manager and you're done CUDA is right onboard. (Don't know for AMD since I never had an AMD GPU in my Linux boxes)
On Windows it's pretty much the same except of a missing package manager. So basically it's slightly more complicated on Windows because you need to manually download the driver and run the exe if we're super picky here.
But I wouldn't use Blender on Windows anyway since the render time is a nightmare. You're loose approximate 25% CPU and 6% GPU performance on Windows due to Windows being Windows. Since time is money and time is a vital part of 3D rendering it's just a waste of money and time if you render larger projects.
Not to mentioned forced updates and reboots which will probably happen since it's not uncommon to have multiple machines rendering for a couple of days if not weeks for a good quality animation.
Microsoft has joined them as a 'Gold' level Corporate Member.I really struggle with my point of view on Microsoft this year. In the past it was easy: Screw you Microsoft just decay already.
But these year I really have issues to stand that quote. Yes they do strange things like DX12 for WSL only and some other strange stuff but also they do actually good things here and there which makes it really hard to just plain hate on them. :/
microsoft donate to blender.
*magic happens*
blender do a lot of improvments on the performance, but those improvments only work on the windows version of blender.
its not an conspiration theory, its not malice, some platforms just happen to be better at a few things.
blender being faster on linux than on windows, has nothing to do with an platform being better than the other one, we can see this in the tons of games that run faster on windows than on linux (even some openGL and vulkan games do)
its not about what system is better, linux can be faster at 10 things while windows is at 1, if the program is designed to take advantage of this 1 thing, then windows will be faster at it.
and developers evaluate what is fast and what is not while they code their games and softwares.
for example: playstation games had better textures because there were more space to store textures, on the other hand, n64 games had more poligons because the cpu and gpu were better.
n64 had more open words with few textures, playstation was the opposite.
the load speed, etc all of those things that you take into account when you write an code.
honestly i didnt assumed malice when microsoft made WSL, but now i see the issue, wsl didnt improved the linux marketshare on baremetal, for most people, there is no reason to use linux on baremetal anymore, windows got feature parity, the only thing it didnt got was performance parity, maybe for some application that take a while to build it could make differnce, aside from those, windows will be an better platform for developers than linux is.
another thing that linux could do better than windows, was blender, then sundely microsoft donate to blender.
now blender can do 2 things with that money, improve general purpose features on both platforms (eg: add new features) or, make some optimizations for the windows version of blender, making microsoft happy and ensuring they will donate even more money.
they probably will do both, so we will end up with an better software at the end of the day, but at what cost.
Valve gets another developer to work on Linux graphics drivers, starting with AMD RADV
28 Jul 2020 at 7:27 pm UTC
the issue is if you apply an script to fix the game, and the script isnt aware of the sym link, because it was made prior to valve implementing this...
then this will cause an headache in the mean time between the migration of such scripts to an new model and the new scripts being made to take this feature into account.
28 Jul 2020 at 7:27 pm UTC
Quoting: Patolafor those games you can copy the files.Quoting: ziabiceThere's also this juicy news here about Proton: https://github.com/ValveSoftware/Proton/issues/4093 [External Link].I hope the feature is optional. Even though it uses lots of space, I prefer each game sandboxed in its own wine instance. I find it more manageable because many of these games have special requirements.
A user asked to implement deduplication of Proton prefixes and the reply is:
We are working on this. Should be in an upcoming major release. Stay tuned.
Currently the implementation uses symlinks, so it should work on all filesystems which support symlinks.
the issue is if you apply an script to fix the game, and the script isnt aware of the sym link, because it was made prior to valve implementing this...
then this will cause an headache in the mean time between the migration of such scripts to an new model and the new scripts being made to take this feature into account.
DirectX 12 exclusive DEATH STRANDING runs on Linux with Proton 5.0-10
16 Jul 2020 at 12:26 pm UTC
16 Jul 2020 at 12:26 pm UTC
i think DX12 and vulkan are so low level, that there isnt much margin for lock-in.
am i wrong?
am i wrong?
Stadia Connect July 2020 - what's coming and new announcements
15 Jul 2020 at 6:17 am UTC
15 Jul 2020 at 6:17 am UTC
I forgot one important part on my last comment...
A few years ago Nintendo paid 1 billion to unity to support their platforms (back then, 3DS and WiiU)
Google must be paying big chunks to those companies so they support stadia.
why would those companies make this port that was funded by google be avaliable on an standard linux desktop?
just think about it, google want to invest so they have the return of investment, not valve, not canonical, and not someone like amazon if they see that linux has potential to grown now that it has games and decide to enter the desktop market, stealling away consumers from chromeOS.
A few years ago Nintendo paid 1 billion to unity to support their platforms (back then, 3DS and WiiU)
Google must be paying big chunks to those companies so they support stadia.
why would those companies make this port that was funded by google be avaliable on an standard linux desktop?
just think about it, google want to invest so they have the return of investment, not valve, not canonical, and not someone like amazon if they see that linux has potential to grown now that it has games and decide to enter the desktop market, stealling away consumers from chromeOS.
Stadia Connect July 2020 - what's coming and new announcements
15 Jul 2020 at 6:09 am UTC
the issue is money.
with an small market, the chances of the port being profitable arent that big, but that dont stop companies from support an playstation at launch (despite the fact that at launch it dont have an big marketshare) because they know that it can grow and because sony pay then in advance to reduce their risks.
its an win win situation.
sony pay so they secure some games, wich reduce the risk of then not having an return of investment.
the publisher receive this money, so they have an minimum profit (or an reduced risk of losing money, they have to sell less copies to be profitable)
and the gamers purchase the machine because they know they will have some games to play and they belive that more games will come in the future.
steam machines were not an stabilished brand and valve didnt marketed then at all, you have to be crazy to bet your money in an product like that,be you an developer or an consumer.
gamecube sold less units than linux has of users, yet, it had more triple A games supporting it during its life time than linux in an 5 years period.
because all those game cube users were gamers, while not everyone on linux uses it to play, and as i said, because nintendo secured their pockets.
the same goes for sega and xbox consoles.
Valve had no idea what they were dooing, google is a bit smarter (or simply have deeper pockets) they are acquiring companies and old employees (like CEO) of companies because they need know how, not only about how to make games, but also, about how to make deals with thirdy parties, for example, one of the employees that google hired have worked with sony and microsoft in the past, the guy know how much money you have to pay for an ubisoft to convince then to support your platform, the same for an square enix and so on, so he can guide google to not invest too much money into an company and end up missing the money that he needs to convince another company to support then.
i mean, you should pay 10 millions for 100 companies? or 100 milions for 10 companies? what are the correct numbers? the correct strategy? how sony and microsoft did it in the past?
if an company see that they will be the only one putting games on stadia, they may give up porting their games for it (thinking the ship will go down), even if google offered then 10 millions in advance (those games cost even more to make), they will simply decline it.
on the other hands, having less competition may sound good for then.
that is why google should present the number of partners for each partner and he must know how to attract each partner.
stadia is just an division from google, they will not burn all the money from the company on it, otherwise they would lose marketshare on youtube and etc, they need an clever way to spend, that is why they need such know how
15 Jul 2020 at 6:09 am UTC
Quoting: Shmerlthe issue is not the marketshare, it never was.Quoting: Comandante Ñoñardohmm. I wonder if we gonna see one of there Linux ports on Steam...Yes, I wonder why Valve isn't putting more effort into convincing these publishers who now release for Stadia to release for Linux. Legacy publishers are too obsessed with platform politics, so they won't do anything until they'll think there is someone who is a steward or owner of the platform.
If Valve reduce the regular 30% cut to only 5% cut, those Linux ports will be on Steam on day one.
Only if GabeN had the balls for this:
"If your game has a fully functional Linux version, instead of the regular 30%, We charge you only the 5%"
They simply don't get the concept of open platforms like Linux. Stadia owned by Google they get. Linux not owned by anyone they don't. And it doesn't matter that number of Linux users is way higher than number of Stadia users. It's clear that they don't care about size of the market as much as about trying to put the "platform" into their mental box they are used to.
the issue is money.
with an small market, the chances of the port being profitable arent that big, but that dont stop companies from support an playstation at launch (despite the fact that at launch it dont have an big marketshare) because they know that it can grow and because sony pay then in advance to reduce their risks.
its an win win situation.
sony pay so they secure some games, wich reduce the risk of then not having an return of investment.
the publisher receive this money, so they have an minimum profit (or an reduced risk of losing money, they have to sell less copies to be profitable)
and the gamers purchase the machine because they know they will have some games to play and they belive that more games will come in the future.
steam machines were not an stabilished brand and valve didnt marketed then at all, you have to be crazy to bet your money in an product like that,be you an developer or an consumer.
gamecube sold less units than linux has of users, yet, it had more triple A games supporting it during its life time than linux in an 5 years period.
because all those game cube users were gamers, while not everyone on linux uses it to play, and as i said, because nintendo secured their pockets.
the same goes for sega and xbox consoles.
Valve had no idea what they were dooing, google is a bit smarter (or simply have deeper pockets) they are acquiring companies and old employees (like CEO) of companies because they need know how, not only about how to make games, but also, about how to make deals with thirdy parties, for example, one of the employees that google hired have worked with sony and microsoft in the past, the guy know how much money you have to pay for an ubisoft to convince then to support your platform, the same for an square enix and so on, so he can guide google to not invest too much money into an company and end up missing the money that he needs to convince another company to support then.
i mean, you should pay 10 millions for 100 companies? or 100 milions for 10 companies? what are the correct numbers? the correct strategy? how sony and microsoft did it in the past?
if an company see that they will be the only one putting games on stadia, they may give up porting their games for it (thinking the ship will go down), even if google offered then 10 millions in advance (those games cost even more to make), they will simply decline it.
on the other hands, having less competition may sound good for then.
that is why google should present the number of partners for each partner and he must know how to attract each partner.
stadia is just an division from google, they will not burn all the money from the company on it, otherwise they would lose marketshare on youtube and etc, they need an clever way to spend, that is why they need such know how
Stadia Connect July 2020 - what's coming and new announcements
15 Jul 2020 at 5:52 am UTC
15 Jul 2020 at 5:52 am UTC
Quoting: Comandante Ñoñardohmm. I wonder if we gonna see one of there Linux ports on Steam...too late, they already reduced their tax, its not 30% for big companies anymore...
If Valve reduce the regular 30% cut to only 5% cut, those Linux ports will be on Steam on day one.
Only if GabeN had the balls for this:
"If your game has a fully functional Linux version, instead of the regular 30%, We charge you only the 5%"
Gig economy firefighter parody 'Embr' has a new game mode
13 Jul 2020 at 10:50 am UTC
13 Jul 2020 at 10:50 am UTC
lol, this name
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