Latest Comments by elmapul
Get a free copy of Neverwinter Nights: Enhanced Edition with Prime Gaming
18 Jun 2023 at 8:22 pm UTC
18 Jun 2023 at 8:22 pm UTC
inst that one of the first games to have linux support?
Removing non-Steam apps now cleans up on Steam Deck and Linux desktop
17 Jun 2023 at 10:41 pm UTC
17 Jun 2023 at 10:41 pm UTC
Quoting: benstor214we all know developers just LOVE to push 4K texture packs to a 720p device… 😕cough cough playsation 5 cough cough xbox seriex
Removing non-Steam apps now cleans up on Steam Deck and Linux desktop
16 Jun 2023 at 12:46 pm UTC Likes: 1
i think steam games may leave stuff behind too...
anyway i hope they do something about game sizes for the lower storage steamdeck, games for switch use low res textures and low poly models to save disk space as well as other resources, i hope valve do an partnership with devs to provide that option, but i doubt they will.
16 Jun 2023 at 12:46 pm UTC Likes: 1
Linux change we forgot to call out in the new client: removing non-Steam apps now properly removes all related files like shader caches and compatibility data (which would previously be left as 'other' storage space)non steam games? Resident evil 4 classic took 24GB to install and when i removed it, 15GB were free'd...
i think steam games may leave stuff behind too...
anyway i hope they do something about game sizes for the lower storage steamdeck, games for switch use low res textures and low poly models to save disk space as well as other resources, i hope valve do an partnership with devs to provide that option, but i doubt they will.
Steam gets overhauled with new overlay, Steam Deck big stable update
16 Jun 2023 at 8:29 am UTC
2 and 3)its not about wich one is superior or inferior, if i dont like one particular game i can just play other games.
this mindset of "i improved your art" is dumb, most of the time, different people like different things, some people prefer realism others fantasy, some people prefer the Akira Toriyama art styles, others prefer the style from Clamp, Studio Ghibli and so on.
people who are iliterate to art might think those horrible "unreal engine ocarian of time remake" looks great, they look horrible in my opinion, or those texture packs, most of the time they claim they improved the graphics, but they just make it look worse, maybe they improved one asset but then everything else didnt match it as an result, maybe they improved a lot but now each asset has their own style, instead of following an consistent art direction.
its quite hard for someone to "nail it" even on official remakes/reboots/remasters.
if you dont like something that is fine, but saying you are better sound arrogant at best.
that reminds me the time when americans changed a lot of stuff in animes like the sound track claiming they were improving it and adapting to their audience, most of the time they destroyed and the audience hated when they figured out how they were scammed and preffer the original version.
now, ofcourse there are exceptions, i dont like the original higurashi game art, it was made by someone who didnt knew how to draw and that was obvious from looking at it, the remake was much better, and im not saying "you should NEVER mod something even for comedy purposes, i just dont like how art is viewed and treated nowadays.
https://xkcd.com/299/ [External Link]
art belong to the artist, if it belong to the public then its just fanservice, if it belong to the investors its just a product.
imagine being an artist and not being able to draw what you want, to write what you want, because its not profitable?
no one liked Dragon Ball Art style before they watched it, people watched it and started liking the style as an result.
if we follow the trends instead of trying to create something then everything will look the same.
now, dont get me wrong, im not against derivative content (eg: fangames, fanarts, even the erotic variants ) even on different art styles.
i just think that if you going to play something, at least give the original some chance to shiny before you tweak it with mods.
take a look at this article for example:
https://www.polygon.com/2015/5/13/8595963/a-pixel-artist-renounces-pixel-art [External Link]
as for fixing bugs , that is fine but we shouldnt encourage developers to rely on their fans to fix their mess.
as for this overlay, its different because the goal is not waiting for the player to finish an game THEN leting it use an overlay to improve the experience, quite the opposite.
16 Jun 2023 at 8:29 am UTC
Quoting: Deleted_User1)i dont mean they dont have one, i mean they have their OWN artistic vision that differ from the autor of the game.Quoting: elmapulas an artist i dont like it for the same reason im not a big fan of mods... it destroy the artistic vision.Very odd point of view, for a variety of reasons.
1. It assumes that the modders don't have such a thing like artistic vision.
2. It assumes that the developers artistic vision is in some way superior to that of a modder.
3. It assumes that there aren't games out there with odd artistic visions, which don't suit the wishes/needs of potential gamers.
Many Mods add flavour, depth or whole new perspectives to games. I really can't see how that diminishes the intentions of the developer. In that logic adaptations of music shouldn't be a thing. Besides that, there are also a whole bunch of Mods out there that clear out the bugs of half-assed or underfunded developed games.
2 and 3)its not about wich one is superior or inferior, if i dont like one particular game i can just play other games.
this mindset of "i improved your art" is dumb, most of the time, different people like different things, some people prefer realism others fantasy, some people prefer the Akira Toriyama art styles, others prefer the style from Clamp, Studio Ghibli and so on.
people who are iliterate to art might think those horrible "unreal engine ocarian of time remake" looks great, they look horrible in my opinion, or those texture packs, most of the time they claim they improved the graphics, but they just make it look worse, maybe they improved one asset but then everything else didnt match it as an result, maybe they improved a lot but now each asset has their own style, instead of following an consistent art direction.
its quite hard for someone to "nail it" even on official remakes/reboots/remasters.
if you dont like something that is fine, but saying you are better sound arrogant at best.
that reminds me the time when americans changed a lot of stuff in animes like the sound track claiming they were improving it and adapting to their audience, most of the time they destroyed and the audience hated when they figured out how they were scammed and preffer the original version.
now, ofcourse there are exceptions, i dont like the original higurashi game art, it was made by someone who didnt knew how to draw and that was obvious from looking at it, the remake was much better, and im not saying "you should NEVER mod something even for comedy purposes, i just dont like how art is viewed and treated nowadays.
https://xkcd.com/299/ [External Link]
art belong to the artist, if it belong to the public then its just fanservice, if it belong to the investors its just a product.
imagine being an artist and not being able to draw what you want, to write what you want, because its not profitable?
no one liked Dragon Ball Art style before they watched it, people watched it and started liking the style as an result.
if we follow the trends instead of trying to create something then everything will look the same.
now, dont get me wrong, im not against derivative content (eg: fangames, fanarts, even the erotic variants ) even on different art styles.
i just think that if you going to play something, at least give the original some chance to shiny before you tweak it with mods.
take a look at this article for example:
https://www.polygon.com/2015/5/13/8595963/a-pixel-artist-renounces-pixel-art [External Link]
as for fixing bugs , that is fine but we shouldnt encourage developers to rely on their fans to fix their mess.
as for this overlay, its different because the goal is not waiting for the player to finish an game THEN leting it use an overlay to improve the experience, quite the opposite.
PAYDAY 2 devs to ensure it works with Proton on Linux and Steam Deck
15 Jun 2023 at 6:37 pm UTC Likes: 3
15 Jun 2023 at 6:37 pm UTC Likes: 3
that is an acceptable solution IMHO.
they have supported linux natively for 7 years, we shouldnt punish then for daring to even trying to support us and not being able to.
imagine if other companies see this and think: this company supported an niche OS for years and still got backslash boycot in the end, they would rather not try at all.
they have supported linux natively for 7 years, we shouldnt punish then for daring to even trying to support us and not being able to.
imagine if other companies see this and think: this company supported an niche OS for years and still got backslash boycot in the end, they would rather not try at all.
Steam gets overhauled with new overlay, Steam Deck big stable update
15 Jun 2023 at 10:53 am UTC
15 Jun 2023 at 10:53 am UTC
WOW great news and WOW cassete beasts! the godot game got an free ad xD 0:24
anyway, i like and dont like this feature of anotations...
i mean, yeah its neat and if they didnt developed it thenselves someone else probably would with an worse implementation exclusive for windows (if that dont exists already)
but at the same time, as an artist i dont like it for the same reason im not a big fan of mods... it destroy the artistic vision.
and as a gamer, the last thing i want is to be constantly remined that im in an full screen game on a window-based desktop operating system in the real world... instead of... i dont know... inside an game...
that is imersion breaking and that could influence the way games are designed in the future, i mean, if your game makes the player confused you probably need to tweak it so the players dont get confused anymore instead of relying on then using an note taking overlay to keep track of their progress, this is usefull for old games that wont get new updates but it might encourage bad pratices on developers, especially the ones without much experience.
anyway, i like and dont like this feature of anotations...
i mean, yeah its neat and if they didnt developed it thenselves someone else probably would with an worse implementation exclusive for windows (if that dont exists already)
but at the same time, as an artist i dont like it for the same reason im not a big fan of mods... it destroy the artistic vision.
and as a gamer, the last thing i want is to be constantly remined that im in an full screen game on a window-based desktop operating system in the real world... instead of... i dont know... inside an game...
that is imersion breaking and that could influence the way games are designed in the future, i mean, if your game makes the player confused you probably need to tweak it so the players dont get confused anymore instead of relying on then using an note taking overlay to keep track of their progress, this is usefull for old games that wont get new updates but it might encourage bad pratices on developers, especially the ones without much experience.
Overkill drops Linux support for PAYDAY 2
9 Jun 2023 at 4:13 pm UTC
to be fair i have some pc games as well.
9 Jun 2023 at 4:13 pm UTC
Quoting: slaapliedjeno, the ones i own are for n64 and ds , i dont know how to rip then to backup and the n64 ones arent working anymore, so having then in physical media is useless from a preservation point of view.Quoting: elmapulSo any of tge open source wngines that need data are useless to you? I still have my Quake 1 CD somewhere... totally easy to download one of the updated engines and copy tge files off the disk. Hell, I install Doom on my Amigas and Atari Falcon this way.Quoting: slaapliedjeI think the idea isthere is no idea, the average joe knows jack shit about computers, he probably dont know what an source code is, or open source and call game modifications "mods" even if the mod was done with full source code access.
we dont call that mods, its "forks".
i own a few physical media games, and let me tell you, i dont know how to rip their content to save my life.
I don't talk to enough normal people these days, but pretty sure most don't mod their games that much, except maybe Skyrim, which is a meh experience without them.
to be fair i have some pc games as well.
Overkill drops Linux support for PAYDAY 2
9 Jun 2023 at 4:45 am UTC Likes: 2
we dont call that mods, its "forks".
i own a few physical media games, and let me tell you, i dont know how to rip their content to save my life.
9 Jun 2023 at 4:45 am UTC Likes: 2
Quoting: slaapliedjeI think the idea isthere is no idea, the average joe knows jack shit about computers, he probably dont know what an source code is, or open source and call game modifications "mods" even if the mod was done with full source code access.
we dont call that mods, its "forks".
i own a few physical media games, and let me tell you, i dont know how to rip their content to save my life.
Overkill drops Linux support for PAYDAY 2
9 Jun 2023 at 3:34 am UTC Likes: 5
in my opinion having the source code to an software and the right to use/modify/distribute worth much more than being able to just use it.
but no, according to him i need an physical copy of the software, in an cd or catridge format otherwise i dont own it...
9 Jun 2023 at 3:34 am UTC Likes: 5
Quoting: ElectricPrismAnyways -- this is more a problem with SaaS (Software as a Service) -- because it's not really clear what I'm buying when I spend money-- A Physical Copy -- Is a Physical Copyi hate this mindset since an idiot told me that i need an physical copy of an software in order to "own" it...
in my opinion having the source code to an software and the right to use/modify/distribute worth much more than being able to just use it.
but no, according to him i need an physical copy of the software, in an cd or catridge format otherwise i dont own it...
Overkill drops Linux support for PAYDAY 2
9 Jun 2023 at 3:21 am UTC
driver developers start focusing more on WSL than linux (at least for the desktop hardware) we end up having more performance virtualizing linux than runing natively, linux aways having just an subset of windows games and being perceived as the inferior platform as an result, and even if someone made an game exclusively to linux so people dont feel like "why use this system if windows can do everything this can+ more", people would just use WSL to access the content.
9 Jun 2023 at 3:21 am UTC
Quoting: slaapliedjeYou know what would be hilarious? If WSL2 and some Mac layer actually got to the point of being performant enough for gaming... and everyone just switched to doing Linux Native games, as they'd just work on Windows and Mac anyhow.as things are moving the future looks more like:
driver developers start focusing more on WSL than linux (at least for the desktop hardware) we end up having more performance virtualizing linux than runing natively, linux aways having just an subset of windows games and being perceived as the inferior platform as an result, and even if someone made an game exclusively to linux so people dont feel like "why use this system if windows can do everything this can+ more", people would just use WSL to access the content.
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