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Latest Comments by pete910
Doom (2016) could have been on Linux, id Software made a Linux version sound easy to do
24 Mar 2018 at 3:28 pm UTC

I had it gifted as refused to buy it but would purchase it for my daughter.

AMD has announced 'Radeon-Rays' an open source ray tracing SDK using Vulkan
24 Mar 2018 at 3:26 pm UTC

Quoting: TheRiddickMS and NVIDIA would be very happy if Vulkan died off, or developers steer away from it. But realistically who wants to forever be locked in to Windows10 and XBOX1 platform? at least who in their right mind would...
Unfortunately most users don't know or care. :(

Robocraft Royale could see Linux support if their release goes well
23 Mar 2018 at 4:39 pm UTC Likes: 7

We would love to get the game going on Linux but we need to be sure it works on PC
:huh:

Sigh, When are people going to realise that Windows and Linux are 2 OS's that run on a Personal Computer

Edit,

Lol, someone had pointed that out in the thread too

AMD has announced 'Radeon-Rays' an open source ray tracing SDK using Vulkan
23 Mar 2018 at 2:28 pm UTC

Quoting: ShmerlGood, that should answer the hype that MS are trying to create with their lock-in.
More likely in relation to Nvidia's recent RTX demos with their Volta cards.

Wine 3.4 released with more Vulkan support
19 Mar 2018 at 6:47 pm UTC

Quoting: Thunderbird
Quoting: pete910
Quoting: GuestAnyone know how to get DOOM to work with Vulkan?

Everytime I switch to Vulkan for DOOM the game just won't open, I'm using the latest 3.4 with vulkan support
Doom only seems to like 2.21 staging, tried all sorts to get it to work on other branches
Please follow the instructions from my branch, which apply to Wine 3.4 now as well. It will be made easier soon.

Sometimes Doom can be picky, but you can always force it to Vulkan (r_renderAPI 1 = vulkan):
wine Doomx64vk.exe +r_renderAPI 1

Wolfenstein II should work fine as well.
Wine staging 2.21 works without issue or extra config. I did try various things with no luck like others.

Luckily I had 2.21 in my package cache.

I'll have to see what I need to do to have it added as an optional wine package to the repos (AUR)

If you can, please support GamingOnLinux
19 Mar 2018 at 9:24 am UTC Likes: 3

Heres my contribution @Liam

Spoiler, click me

This should give you lots of support :P

Wine 3.4 released with more Vulkan support
18 Mar 2018 at 3:50 pm UTC

Quoting: GuestAnyone know how to get DOOM to work with Vulkan?

Everytime I switch to Vulkan for DOOM the game just won't open, I'm using the latest 3.4 with vulkan support
Doom only seems to like 2.21 staging, tried all sorts to get it to work on other branches

Wine 3.4 released with more Vulkan support
18 Mar 2018 at 10:19 am UTC

Still no luck with getting doom to run, Battleye still craps out with Planetside 2 aswell:'(

DayZ is not currently coming to Linux, but the developers are open to it
16 Mar 2018 at 5:07 pm UTC Likes: 4

Not Day Z related but this did remind me of another game that supposedly getting a linux client.

@Liam did you ping Oxide/Stardock regards Ashes ?

Wonder if Tim S had any more info regards Fortnight after his tweet about distros.

Tannenberg & Verdun FPS games updated, Linux versions have some big input issues
8 Mar 2018 at 6:25 pm UTC Likes: 2

Quoting: TheSHEEEPSomeone must explain to me what they find about these games.

I didn't play Tannenberg, but Verdun.

My experience was this:
Get spawned.
4 second later: Die
Spawn.
Die.
Slowly sneak along to the - die.
Spawn.
Try and catch up to the moving frontline - die.
Spawn.
Throw a grenade. Killed someone!
Die.
Spawn.
Be extra careful, moving at snail speed and around bushes. Survive at least 15 seconds. Don't move an inch.
Kill the fool that just spawned. Kill the fool that tries to sneak. Kill the fool running towards the frontline.
Need to move now.
Die.
Repeat a few times.
Quit the game. Uninstall. Took about 20 minutes.

And I played with 3 friends. Only the one who suggested the game had any fun.
The rest was as quick to move on to other games as I was.

I honestly don't get it. Why would you play a shooter in which moving means certain death?
I like my shooters skill-based, run balls blazing into the hellfire of enemies, dodge with superior reflexes, kill with superior aim - well, or die trying. In Verdun, I had the feeling both movement and aiming are almost irrelevant. As long as you can aim somewhat surely, an enemy in your sight is insta-dead. Just as you are.
Pick a good place, camp around, get some kills. Compared to the like of UT, CSGO, etc. it just seems.... boring.

So... someone PLEASE explain how this can be considered enjoyable, because obviously there are some enjoying this.
Don't want to be that guy but, Learn to play.

As said in previous posts, it's not COD/BF type game. Rambo style tactics just don't work. you need to work as a team!
Spawning then all running off generally leads to what you have experienced!