Latest Comments by pete910
Metro 2033 Redux & Metro Last Light Redux Launch On Linux, Sorta (UPDATED)
17 December 2014 at 7:58 pm UTC
17 December 2014 at 7:58 pm UTC
Mageia 4 (64)
4790k
Asus Z97 sabertooth mark1 Motherboard
16Gb corsair vengeance 1833
290x @ stock clocks (14.12 Omega Drivers)
All under water cooling
2x 512Gb OCZ ssd
1x 256Gb Corsair LX ssd
Custom case
Build log here
4790k
Asus Z97 sabertooth mark1 Motherboard
16Gb corsair vengeance 1833
290x @ stock clocks (14.12 Omega Drivers)
All under water cooling
2x 512Gb OCZ ssd
1x 256Gb Corsair LX ssd
Custom case
Build log here
Metro 2033 Redux & Metro Last Light Redux Launch On Linux, Sorta (UPDATED)
16 December 2014 at 11:11 pm UTC
Did both at the same time to make sure, Still no good. I know perf is crap on AMD compared to windows but I get the feeling this game just don't like AMD GPU's . Well in *nix anyway
16 December 2014 at 11:11 pm UTC
Quoting: HonorEDnlKThere are two user.cfg files, one is located in the game folder and the other one is where your saved games are, try editing your resolution on that one and it should work, there are other interesting configurations like tessellation but I haven't tried if it works yet. It seems that the game also runs at your native resolution so try changing your desktop's resolution before running the game.
I was getting smooth gameplay but I've reached open areas where the drop is noticeable, I'll have to lower my settings but I think that the Linux port still needs to be optimized.
Did both at the same time to make sure, Still no good. I know perf is crap on AMD compared to windows but I get the feeling this game just don't like AMD GPU's . Well in *nix anyway
Metro 2033 Redux & Metro Last Light Redux Launch On Linux, Sorta (UPDATED)
16 December 2014 at 12:55 am UTC
That just makes it worse :'(
16 December 2014 at 12:55 am UTC
Quoting: omer666You should definitely try setting SSAA to 0.5, it would render the game half you current resolution then upscale it to 1440p.
That just makes it worse :'(
Metro 2033 Redux & Metro Last Light Redux Launch On Linux, Sorta (UPDATED)
15 December 2014 at 8:57 pm UTC
All ready on the omega drivers. Might try a remove and re-install though.
It's off :'(
May be it's because its running 1440p, Set different res in the user.cfg and it makes no difference.
I'll have a mess and see what I can do. Might be something else causing it I suppose.
15 December 2014 at 8:57 pm UTC
Quoting: HonorEDnlKI have a 270x myself and moved from open source drivers to 14.06 drivers, and now I just updated to 14.12 omega drivers and I can already tell it runs a LOT better, specially faster loading times, try updating your drivers Pete910, it might help.
My only problem was having startup crashes due to my previous video settings before the update, so for those having startup crashes, try deleting / reverting settings in the user.cfg file. There are two files but you're looking for a copy made into your save folder (the one with the gibberish name)
I updated a previous post regarding the user.cfg file too if you want to change resolutions. I'm gonna start over to compare performance / graphics, I've read a few forum threads on the web praising FPS increments.
All ready on the omega drivers. Might try a remove and re-install though.
Quoting: omer666What is your SSAA setting? Turning it to 0.5 could help...
It's off :'(
May be it's because its running 1440p, Set different res in the user.cfg and it makes no difference.
I'll have a mess and see what I can do. Might be something else causing it I suppose.
Metro 2033 Redux & Metro Last Light Redux Launch On Linux, Sorta (UPDATED)
15 December 2014 at 1:10 am UTC
15 December 2014 at 1:10 am UTC
Well! I can say it runs crap on a 290x :'( Shame really. Bought it as I didn't have 2033 only last light.
Old gen last light plays fine. Fired up 2033 redux and its a slide show on medium. Tried the benchmark.sh to see what it was doing. erm... Is a massive 11fps good enough
Link here as screen shot a bit big
That's on the new 14.12 drivers too.
Old gen last light plays fine. Fired up 2033 redux and its a slide show on medium. Tried the benchmark.sh to see what it was doing. erm... Is a massive 11fps good enough
Link here as screen shot a bit big
That's on the new 14.12 drivers too.
Porting Civilization: Beyond Earth, Dev Update 6 From Aspyr Media (UPDATED)
6 December 2014 at 5:34 pm UTC
6 December 2014 at 5:34 pm UTC
Not worried about ATI support, Hows the AMD GPU's support ?
Unreal Tournament Has Public Builds Available For All Platforms Now
22 October 2014 at 5:58 pm UTC
22 October 2014 at 5:58 pm UTC
Don't work for me neither. :(
PCGamingWiki Looks At Tropico 5 And Borderlands 2 Linux Ports
11 October 2014 at 9:06 am UTC
Don't get that issue with the Cat driver.That's on both a 5870 and 290x. So might be a Mesa bug.
11 October 2014 at 9:06 am UTC
Quoting: abelthorneJust tried to activate dynamic ligthning on an ATI GPU and I now know that there's a very good reason it isn't on by default.
First, don't set CompositeDynamicLights to true. Really. Don't. Not sure if it is active on nVidia hardware but with my ATI I get a GPU lockup as soon as the game has to render 3D : black screen (no signal to the monitor), has to force a hard reboot.
As for DynamicLights, you can see the problem on the menu screen (where you see your character): some textures displayed as black and flickering. Didn't even try to enter the game in that shape.
Note that I'm using a RadeonHD 7770 with Mesa devel (1.4 from Oibaf PPA). Results might differ on a different GPU or with Catalyst.
Don't get that issue with the Cat driver.That's on both a 5870 and 290x. So might be a Mesa bug.
PCGamingWiki Looks At Tropico 5 And Borderlands 2 Linux Ports
10 October 2014 at 3:33 pm UTC
10 October 2014 at 3:33 pm UTC
It was disabled on my sons too, as well as mine. He has Nvidia card.
PCGamingWiki Looks At Tropico 5 And Borderlands 2 Linux Ports
10 October 2014 at 2:13 pm UTC
10 October 2014 at 2:13 pm UTC
You know that DynamicLights is off by default in Borderlands2 for *nix!
Line 1099
Change to
HTH.
/.local/share/aspyr-media/borderlands 2/willowgame/config/willowengine.ini
Line 1099
DynamicLights=False
Change to
DynamicLights=True
HTH.
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