Latest Comments by mao_dze_dun
A Linux & Mac version of Stardew Valley depends on sales from Windows to happen
3 Mar 2016 at 8:58 am UTC Likes: 2
3 Mar 2016 at 8:58 am UTC Likes: 2
What the eff is wrong with you people? It's ONE guy. That's the number of people developing the game - the staggering number of ONE person. It took the dude four years to finally release the game and he continues to bring out patches every day. A week after the release the game has a rating of 99% with just 41 people giving it thumbs down. And the developer has expressed his sincere desire to bring the game to Linux and Mac but obviously - there is so much somebody with no Linux experience and absolutely no help can do. Don't worry your entitled and hateful little heads; this game is a smash hit and I'm positive a Linux release is closer than even the developer thinks. But it's ignorant and hostile talk like this that brings the Linux community the bad rep it has (which it has) and drives developers away. Shame on you.
PS I personally will buy a second copy through Linux, once the port is done and gift it to a friend. It is an amazing game and it needs all of the love it can get.
PS I personally will buy a second copy through Linux, once the port is done and gift it to a friend. It is an amazing game and it needs all of the love it can get.
Steam Client Beta updated, fixes issues with lots of games on newer distributions
25 Feb 2016 at 1:02 pm UTC
25 Feb 2016 at 1:02 pm UTC
Quoting: STiATTake care, this one bricked my steam controller...Did you try the unbicking guide? As I understand it, it helps 99% of the time.
Steam Client Beta updated, fixes issues with lots of games on newer distributions
25 Feb 2016 at 7:04 am UTC
25 Feb 2016 at 7:04 am UTC
There is a rumble support now, people. Why is nobody talking about this? :)))
Looks like Evolve might still come to Linux & SteamOS
21 Feb 2016 at 7:45 am UTC
21 Feb 2016 at 7:45 am UTC
Absolutely pointless port. Why even bother with a dead game. I think they sort-of hope that Linux gamers are uninformed but you know - Internet. This game was dead two months after release - I really do not understand why they would port it now.
This Total War: ATTILA comparison video shows SteamOS/Linux holding up against Windows
20 Feb 2016 at 6:34 am UTC
20 Feb 2016 at 6:34 am UTC
Quoting: omer666The 20 to 30% performance hit you see here has nothing to do with companies not working hard enough to bring a decent gaming experience to Linux users. It has nothing to do with being entitled to anything. It has to do with technical constraints nobody can do anything about until multiplatform development and/or Vulkan becomes attractive enough for developers.That is hardly the best of example. It's been some time now but I recall that x4 vs x8 SSAA is far from the only difference between the Windows and Linux version of the game. I have a clear memory of seeing an .ini file comparison with some features on Linux either turned off or missing by default. Also this [External Link]
That's what happens in that case:
https://www.youtube.com/watch?v=Eab2UI1Iq2w [External Link]
How SteamOS could become a better console competitor
19 Feb 2016 at 11:48 pm UTC Likes: 6
19 Feb 2016 at 11:48 pm UTC Likes: 6
I agree about the media part. I waved the white flag and just put Ubuntu on the computer in my living room. It's easier to mod Ubuntu and Kodi to work with the Steam Client than fix Steam OS. And for that matter - the UI of Steam OS and Steam Big Picture is just terrible.
However, I very strongly disagree about the exclusives. If they ever make HL3 and make it an exclusive for SteamOS/Linux it would just hurt the game. Any console analogy is inherently inaccurate. Consoles have less games but sell more copies of a game. A lot more. The big money on PC are in microtransactions. On consoles - sold copies. GTA V was a smash hit on PC but the number of sold copies digital or physical was not even close to consoles even when you factor both Steam and Rockstar Social Club keys. I mean, it sold 20 million copies back in 2013 before it was even released. The only PC game that is non-free and at that number is CS:GO. And let me stress that - those were pre-orders. The original GTA V release on consoles made half a billion in the first week and I think a billion by the end of the month.
Consider all that and then consider that the share of SteamOS/Linux games on Steam is realistically around 1%. Who in their right mind would risk bombing their most beloved franchise on 1% of a market that is way more fractured than consoles and generally less willing to pay for full price games? Valve are smarter than that and if they don't do it - nobody else will. Exclusives are a dead trick - Xbox One has more and better exclusives than PS4. It still gets it's rear kicked by Sony.
What Valve should do is press AMD and Nvidia to get their sh*t with the drivers together and push companies that port games to SteamOS/Linux to do it properly. Then they need to fix the terrible interface of Big Picture and include easy access to services like Netflix and Spotify. Then they must find a way to decrease the price of Steam Machines because most models are absurdly expensive. And then, when it's all done they should have a proper marketing campaign explaining why 600-700 bucks is the Goldilocks zone of gaming systems.
However, I very strongly disagree about the exclusives. If they ever make HL3 and make it an exclusive for SteamOS/Linux it would just hurt the game. Any console analogy is inherently inaccurate. Consoles have less games but sell more copies of a game. A lot more. The big money on PC are in microtransactions. On consoles - sold copies. GTA V was a smash hit on PC but the number of sold copies digital or physical was not even close to consoles even when you factor both Steam and Rockstar Social Club keys. I mean, it sold 20 million copies back in 2013 before it was even released. The only PC game that is non-free and at that number is CS:GO. And let me stress that - those were pre-orders. The original GTA V release on consoles made half a billion in the first week and I think a billion by the end of the month.
Consider all that and then consider that the share of SteamOS/Linux games on Steam is realistically around 1%. Who in their right mind would risk bombing their most beloved franchise on 1% of a market that is way more fractured than consoles and generally less willing to pay for full price games? Valve are smarter than that and if they don't do it - nobody else will. Exclusives are a dead trick - Xbox One has more and better exclusives than PS4. It still gets it's rear kicked by Sony.
What Valve should do is press AMD and Nvidia to get their sh*t with the drivers together and push companies that port games to SteamOS/Linux to do it properly. Then they need to fix the terrible interface of Big Picture and include easy access to services like Netflix and Spotify. Then they must find a way to decrease the price of Steam Machines because most models are absurdly expensive. And then, when it's all done they should have a proper marketing campaign explaining why 600-700 bucks is the Goldilocks zone of gaming systems.
This Total War: ATTILA comparison video shows SteamOS/Linux holding up against Windows
19 Feb 2016 at 11:20 pm UTC Likes: 1
19 Feb 2016 at 11:20 pm UTC Likes: 1
Still not good enough - drivers should do better and ports should be of higher quality. 20-30% performance difference is way too much. Only reason it doesn't seem that big of a difference is that at extreme quality 30 percent are about 9-10 frames. Call me entitled, but until the performance difference drops to 10% or less, devs should be pestered to do better. Actually scratch that - you can't be called entitled for wanting your money's worth.
SteamOS beta update brings in a new Nvidia driver with Vulkan support
19 Feb 2016 at 6:12 am UTC
19 Feb 2016 at 6:12 am UTC
No need to hurry. I checked the Windows benchmarks yesterday - seems for now Talos performs worse with Vulkan, so there is hardly a rush for people to use the latest driver.
Another AMD blog post on Vulkan, this time with info about multithreading
18 Feb 2016 at 3:44 pm UTC
18 Feb 2016 at 3:44 pm UTC
Quoting: amonobeaxI was referring to the Linux performance mostly. AMD is pretty decent on Windows. On Linux there is this weird invisible ceiling hit by anything in the range between 370 and a Fury X, which I thought was a result of the driver bottlenecking its own card by not utilizing multi-threading (I bet I sound like a caveman trying to talk about astronomy :D)Quoting: maodzedunSomebody more knowledgeable than me, correct me, but I thought a large part of the AMD performance problems on Linux were CPU bound. As in the card is artificially bottlenecked on a single core instead of using them all. If that is the case Vulkan can finally solve that problem (for Vulkan games obviously).Yeah, most DX11 games relied on strong optimization on the first CPU core.
That was one of the reasons AMD's CPUs would perform so much worse than Intel's. AMD always focused more on expanding the number of cores than in optimizing a single core to be faster.
Since the new trend is Async Computing (instead of multi threading). This can flip the table.
Bottom line: Vulkan is can be a life changer to AMD both in CPU and GPU.
Another AMD blog post on Vulkan, this time with info about multithreading
18 Feb 2016 at 1:24 pm UTC
18 Feb 2016 at 1:24 pm UTC
Somebody more knowledgeable than me, correct me, but I thought a large part of the AMD performance problems on Linux were CPU bound. As in the card is artificially bottlenecked on a single core instead of using them all. If that is the case Vulkan can finally solve that problem (for Vulkan games obviously).
- CachyOS founder explains why they didn't join the new Open Gaming Collective (OGC)
- The original FINAL FANTASY VII is getting a new refreshed edition
- GPD release their own statement on the confusion with Bazzite Linux support [updated]
- Proton Experimental updated to fix the EA app again on SteamOS / Linux
- Four FINAL FANTASY games have arrived on GOG in the Preservation Program
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck