Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by d10sfan
Get some classics working better on Steam Deck with Luxtorpeda upgrades
27 May 2022 at 1:57 pm UTC Likes: 9

Thanks for the article! It's been fun having a steam deck and improving luxtorpeda on it.

Stellaris 3.4 'Cepheus' and Stellaris: Overlord out now
12 May 2022 at 7:55 pm UTC Likes: 1

I enjoyed the stargate mod for the game last time I played. I bounced off of it for now just because of the cost of all the DLC. I like the idea of these features but can't see myself paying 20 for them.

How Valve Can Make the Deck Verified Program Better
7 Mar 2022 at 8:00 pm UTC Likes: 4

Quoting: Guest
Quoting: d10sfanVery interesting article, and I appreciate all the ports and work you have done in the past!

Not sure how it applies to your catalog of games, but many native games work better in proton, so in that case it would make sense to pick it over native on a case by case basis, since we are trying to go for the best user experience possible, at least in my opinion. The games that you've ported I've tried in the past have worked great though.

I know there's been a few times where ports have been delayed in terms of the Windows version being updated first, which can be an issue, but not sure how that is taken into account for certification. For example, Superliminial added their multiplayer Dec 17th, and it wasn't until Feb 21 that it was out on Linux(according to the developer's articles). Streets of Rage 4 took some time to get the Linux version on the store as well.

I'm not sure how those type of delays are taken into account with the certification. We've seen alot of ports being abandoned such as with Aspyr, Feral, and Virtual Programming.

What regularly broken games are you referring to, where many reviewers were seeing broken results from verified games? I haven't seen anything like that mentioned, but I haven't been following specific games too much, so was curious.

It does sound like in general that Valve has alot of areas to improve on with their cert process, especially in communicating it with the developers. I hope that they pick the native version where it's the best, as I still try to buy native games over proton where possible.
GNU+Linux native games don't use or require Proton, it's purely to make Windows games run on GNU+Linux. I have no idea what gives you the impression Proton is required for non-Windows games.
Where do you think I said that? I never said that native games require Proton, I was referring to that some native games work better using the Windows version using Proton, instead of using the native version.

How Valve Can Make the Deck Verified Program Better
7 Mar 2022 at 6:05 pm UTC Likes: 9

Very interesting article, and I appreciate all the ports and work you have done in the past!

Not sure how it applies to your catalog of games, but many native games work better in proton, so in that case it would make sense to pick it over native on a case by case basis, since we are trying to go for the best user experience possible, at least in my opinion. The games that you've ported I've tried in the past have worked great though.

I know there's been a few times where ports have been delayed in terms of the Windows version being updated first, which can be an issue, but not sure how that is taken into account for certification. For example, Superliminial added their multiplayer Dec 17th, and it wasn't until Feb 21 that it was out on Linux(according to the developer's articles). Streets of Rage 4 took some time to get the Linux version on the store as well.

I'm not sure how those type of delays are taken into account with the certification. We've seen alot of ports being abandoned such as with Aspyr, Feral, and Virtual Programming.

What regularly broken games are you referring to, where many reviewers were seeing broken results from verified games? I haven't seen anything like that mentioned, but I haven't been following specific games too much, so was curious.

It does sound like in general that Valve has alot of areas to improve on with their cert process, especially in communicating it with the developers. I hope that they pick the native version where it's the best, as I still try to buy native games over proton where possible.

Steam Deck - using Luxtorpeda for Morrowind, Warzone 2100 and X-COM
1 Mar 2022 at 3:31 pm UTC Likes: 1

Quoting: monyarmThere was another Luxtorpeda like tool that made use of dosbox, and one that used scummvm. I'm sure a lot of steam deck owners would love to see those.
Yes, there's boxtron and roberta, both of which are installable with protonup, although for those you would need to install those on the system as well, so I'm not sure how it'd work for the deck.

Luxtorpeda does have some basic support for dosbox-staging and scummvm, where there are games that use them (and you can select it, like you could see on openxcom in the video), along with a "default", where you can set luxtorpeda as a compatibility tool for any game, and you can select dosbox-staging or scummvm, among others.

Steam Deck - using Luxtorpeda for Morrowind, Warzone 2100 and X-COM
1 Mar 2022 at 3:18 pm UTC Likes: 11

Thanks for the help and the video!

I added a small blurb about it on the readme: https://github.com/luxtorpeda-dev/luxtorpeda/blob/master/README.md#steam-deck [External Link]

Looked really good, was really cool seeing you open xcom and morrowind in the deck ui and able to select an engine and all, seeing all that work :)

God of War is now on Steam and runs out of the box on Linux with Proton
14 Jan 2022 at 8:29 pm UTC

Runs pretty bad with nvidia 1070, so refunded it for now.

Valve answers the question: should developers do native Linux support or Proton?
13 Nov 2021 at 2:15 pm UTC Likes: 16

I think the answer makes sense. There's many native games that are worse experience than Proton. Nothing because of Linux, just a shoddy port.

In that case, I think it makes alot of sense for companies to use Proton unless they want to take the effort to ensure that a native port actually has all features and is not missing major features, like multiplayer, or being out of date constantly.

I'll always prefer native first when buying, but part of that will be does the port actually work and do everything needed. If not, I usually avoid the game.

The original Quake got a new enhanced edition, Steam Play tool Luxtorpeda updated for it
20 Aug 2021 at 5:20 pm UTC Likes: 1

Quoting: LinuxerHow to donate to Luxtorpeda developer? And i wish there could be a simple flatpak and or snap for it :happy:
I maintain the luxtorpeda-dev fork. I don't have any way to do donations, but steam gifts always help for adding the new engines if there's any interest. The ones at https://github.com/luxtorpeda-dev/packages/issues [External Link] with "need game" are ones that I don't own that would go forward if I did.

I normally buy the games out of pocket (when there's good sales and the like), although have had some great people donate a few games which helped alot.

I'm not too familiar with flatpak or snap but I believe someone was trying or did add support for flatpak. I might look into it myself at some point, although the install process is pretty simple.

The original Quake got a new enhanced edition, Steam Play tool Luxtorpeda updated for it
20 Aug 2021 at 4:51 pm UTC

Quoting: Cybolic
Quoting: CybolicAt least on my build of DarkPlaces (using DarkPlacesRM), the new episode (Dimension of the Machine) crashes when killing an enemy with the axe:
 
packet dump:  27:svc_killedmonster  52:svc_effect  69:<unknown>
Host_Error: CL_ParseServerMessage: Illegible server message
Packet dump:
0000:1B344143 485F4652 49454E44 4C595F46 .4ACH_FRIENDLY_F
0010:49524500                            IRE.

The text displayed by portals doesn't seem correct either, more like variable names.
I'll try Luxtorpeda's DarkPlaces build next.
Yup, same thing with Luxtorpeda's build of QuakeSpasm-Spiked and VKQuake. The crash is not from using the axe but seems to be when one of the first enemies is killed (number 6 or 7 I think). The wrong portal text is in all three versions (and not in the Kex Engine version).
I just added FTE QuakeWorld as an option. Give that a try and see if it works better if you have a chance.

I just tried that one and it seemed to go alot further.