Latest Comments by d10sfan
Steam Play compatibility tool Luxtorpeda moves to Godot Engine for the UI
29 Nov 2022 at 11:37 pm UTC Likes: 2
29 Nov 2022 at 11:37 pm UTC Likes: 2
Releasing version 61 of this, with the following. This mainly "officially" releases the new godot client, since it seems like it's been running well, along with some minor bug fixes and improvements. The last item was in relation to the binary size of the godot portion, creating my own export template build (uses the same godot code, just with different modules turned off), caused a nice decrease in the size, bringing it to about 9 mb for the archive. It's nice that Godot is modular in that regard.
### 61.0 (2022-11-29)
Everything from Pre-release 60.0 plus
* Add theme for tooltip, to improve readability
* Fixes to github action workflows, for deprecated actions
* Build custom Godot export template, to decrease the size of the resulting build
### 61.0 (2022-11-29)
Everything from Pre-release 60.0 plus
* Add theme for tooltip, to improve readability
* Fixes to github action workflows, for deprecated actions
* Build custom Godot export template, to decrease the size of the resulting build
Steam Play compatibility tool Luxtorpeda moves to Godot Engine for the UI
23 Nov 2022 at 3:31 pm UTC Likes: 10
23 Nov 2022 at 3:31 pm UTC Likes: 10
Thanks for the article!
I can see alot of people wondering the point of the move to Godot. I did put some explanation on the release notes above, but the main reason is making the UI easier to maintain. I had alot of custom code around controller support, detecting proper DPI for the window, and navigation with keyboard & controller for the UI, as well as the UI itself. Moving to Godot helps to eliminate a good portion of that code, relying on built in pieces of their UI toolkit. Godot is designed around games, which have alot of keyboard and controller input needs, where other UI toolkits generally except reliance on the mouse to navigate. Because of this, Godot was a good fit.
This move does make the download slightly bigger, because now the program is being built with godot, but it's much better than if the UI was done in something like Electron. There are some things that can probably be done to improve the download size as well, which I will plan on looking into.
It does sound like so far all the functionality seems to still be working as expected from what I've seen, which is good to see :)
I can see alot of people wondering the point of the move to Godot. I did put some explanation on the release notes above, but the main reason is making the UI easier to maintain. I had alot of custom code around controller support, detecting proper DPI for the window, and navigation with keyboard & controller for the UI, as well as the UI itself. Moving to Godot helps to eliminate a good portion of that code, relying on built in pieces of their UI toolkit. Godot is designed around games, which have alot of keyboard and controller input needs, where other UI toolkits generally except reliance on the mouse to navigate. Because of this, Godot was a good fit.
This move does make the download slightly bigger, because now the program is being built with godot, but it's much better than if the UI was done in something like Electron. There are some things that can probably be done to improve the download size as well, which I will plan on looking into.
It does sound like so far all the functionality seems to still be working as expected from what I've seen, which is good to see :)
RollerCoaster Tycoon 2 game engine OpenRCT2 gets another big upgrade
12 Oct 2022 at 11:59 am UTC Likes: 3
12 Oct 2022 at 11:59 am UTC Likes: 3
If you have steam, https://github.com/luxtorpeda-dev/luxtorpeda [External Link] is also a great way to play the game :)
You can now play DOOM as the Cat from Stray
28 Jul 2022 at 7:28 pm UTC Likes: 2
28 Jul 2022 at 7:28 pm UTC Likes: 2
You can also use Luxtorpeda with Doom, if you own it on Steam, using one of the launcher options. Could make it easier to manage using the mod, versus using the command line.
Free and open source multiplayer voxel RPG 'Veloren' version 0.13 is out
27 Jul 2022 at 6:29 pm UTC
27 Jul 2022 at 6:29 pm UTC
This one looks very promising, and it's cool to see a game built in Rust.
Total War: Warhammer III cautiously builds upon a tried and true formula
27 Jul 2022 at 6:28 pm UTC Likes: 1
27 Jul 2022 at 6:28 pm UTC Likes: 1
Feral ports seem to be lackluster these days since we have Proton, because of the lack of cross-platform multiplayer. If they solved that, they'd be in a great space, and for single player play, their ports are pretty good, but for multiplayer, they are not very useful.
Half-Life 2 mod FIREFIGHT RELOADED gets a Native Linux version
11 Jul 2022 at 1:19 pm UTC
11 Jul 2022 at 1:19 pm UTC
Looks like you need to be apart of the endgame-beta to get the Linux version - https://steamcommunity.com/app/397680/discussions/3/3408678529103345041/ [External Link]
OpenRCT2 the re-implementation of RollerCoaster Tycoon 2 upgraded
6 Jul 2022 at 1:06 pm UTC Likes: 6
6 Jul 2022 at 1:06 pm UTC Likes: 6
This engine is also available on luxtorpeda-dev if you own the game on steam
GZDoom 4.8.0 with cut-scene system, Discord integration, HUD scaling
7 Jun 2022 at 3:45 pm UTC Likes: 2
7 Jun 2022 at 3:45 pm UTC Likes: 2
New gzdoom is available with luxtorpeda-dev as well
Get some classics working better on Steam Deck with Luxtorpeda upgrades
29 May 2022 at 7:42 pm UTC
29 May 2022 at 7:42 pm UTC
I made a new release with some minor fixes, mainly related to how it works in desktop mode on the steam deck, along with adding steam deck icons.
https://github.com/luxtorpeda-dev/luxtorpeda/releases/tag/v55 [External Link]
https://github.com/luxtorpeda-dev/luxtorpeda/releases/tag/v55 [External Link]
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