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Latest Comments by Avehicle7887
Martian city-builder ‘Surviving Mars’ released with day-1 Linux support
15 March 2018 at 9:14 pm UTC Likes: 1

Loving the game so far, it will take some time learning all this stuff but I'm really enjoying it. On the technical it runs great on Ultra with about 175 fps if I don't turn V-Sync on, it seems to be based on the Victor Vran engine and 64bit. Finally one pre-order I don't regret :-)

Martian city-builder ‘Surviving Mars’ released with day-1 Linux support
15 March 2018 at 8:07 pm UTC

WorMzyThe text flickers and changes. It makes reading numbers particularly difficult, as they flicker between different values (e.g. 0 and 1, 4 and 7).

Thanks, I can deal with that for the time being.

Been a while since I pre-ordered a game, pretty excited for this one that I'd play it even at 320x200

Martian city-builder ‘Surviving Mars’ released with day-1 Linux support
15 March 2018 at 7:32 pm UTC

Just got home and downloading the game, what exactly is the text bug about?

Neverwinter Nights: Enhanced Edition release date announced for March 27th, day-1 Linux support
10 March 2018 at 5:49 pm UTC

Liam (or anyone) can you please check if this game comes with a 32 or 64bit client?

Wine 3.3 is out with a start on Vulkan support, D3D multi-threaded command stream is on by default
3 March 2018 at 12:17 pm UTC

RTheren/me waiting for wine-staging to hit AUR...

Try this one:

I uploaded it, and it's compiled from the official wine development git, as well as the new staging fork that is 3.x compatible located over at

I guess the name is slightly misleading as it's not really affiliated with Lutris, I just named it so since the news about the new staging fork was from the Lutris guys to begin with. The staging repository is worked on daily though, and currently by far the most updated one.

Go for it!

Wait, what? The new Staging fork is already 3.3 compatible?

Heroes of Hammerwatch released on Steam for Linux, no GOG release due to missing Galaxy
2 March 2018 at 10:51 pm UTC Likes: 2

Sudden Strike 4 has LAN on GOG, so Galaxy or not you can still play MP (although Linux-Linux etc). This is the importance of client-less multiplayer.

Technically those devs saying they can't release a Linux version on GOG due to Galaxy sounds unprofessional. If they can release a Linux version on Steam what stops them from modifying it to run in Single player only? They already make the Windows version run without Steam after all.

It sucks but the least they could do is offer such a version and have GOG put a disclaimer "The Linux version can be played in Singleplayer mode only". At least until one prospective day arrives and Galaxy support for Linux is released. Those who wish to buy such a version would have the choice of doing so.

I don't buy from Steam not because of the client, but because the games need the client and there's quite a difference there. If for example Codemasters told me "Hey, you can play our games without Steam", I'd definitely buy them, same goes for all other Linux games.

Heroes of Hammerwatch released on Steam for Linux, no GOG release due to missing Galaxy
2 March 2018 at 4:44 pm UTC Likes: 6

KimyrielleIn that context I find it funny how so many people here continue to bash Steam for its "evil DRM" and hype GOG - when in truth we have to thank Steam for having decent gamings options on Linux these days, while GOG never gave a flying fish about us, and their own parent company is refusing to port its games to Linux.

Just saying.

Being a GOG-only user myself, I don't like this either. If they don't want to port Witcher 3 fine, but at least get Galaxy on Linux working, they got it on Mac so what the hell are they waiting for. Also keep in mind GOG/CDPR don't have the same deep pockets Valve do, but at least they could port Galaxy for this reason alone.

With that said, GOG isn't entirely to blame here, the original Hammerwatch has Direct IP and LAN features before Galaxy was even on Windows, it needs no clients and regardless where you bought the game from you can MP. The devs removed this feature with the release of Serious Sam's Bogus Detour, which was released on June 2017, without a Linux version on GOG for the same reason. They knew for almost a year and yet they didn't do anything to mitigate this issue.

I cannot stress enough saying how bad it is to rely only on services such as Galaxy or Steam for MP. Old games from over 15 years ago had LAN and they can still be played today. It is unfortunate that many devs are forgetting this and moving backward instead of forward.

Steampunk dungeon crawler 'Vaporum' is now officially available on GOG & Steam for Linux
1 March 2018 at 8:56 pm UTC Likes: 1

Those damn spiders are murdering me, have been trying to single line them into a corridor but they are quite smart, I really need to time their attacks.

Surviving Mars from Haemimont Games & Paradox announced for a GOG release
1 March 2018 at 8:11 pm UTC Likes: 2

gomeraSo, are you guys buying games from GOG even though they never finished the promising GOG Galaxy for Linux? For me it's a blocker, I prefer still buying games on Steam because of the simplicity when installing games. Am I missing something? cause installing manually dependencies may be a pain in the neck. Is it just because of DRM Free? Just asking, not trying to impose my idea to anyone.

GOG-only customer here, many games come with libraries right out of the box (most probably provided by the devs). As for the missing libs, most games use almost the same ones, so you install libraries for a game today, you install them tomorrow for another game and eventually your system will already have what a game requires. It's a non issue really, I haven't had to go library hunting in some time now.

Personally I wouldn't use Galaxy even if it existed. Downloading the installer and running "unzip -d ~/Output_folder ./" takes me seconds and I have greater control than any client that way.


Glad this is coming to GOG, I haven't played a city build in a long while, will probably go for the middle tier with Deluxe.

Ion Maiden, a new 3D Realms FPS has launched in Early Access with Linux support
28 February 2018 at 4:28 pm UTC Likes: 1

I guess this will be one game they won't problems have porting to. Looks great, Blood remains my fav of the Build Engine games.

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