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Latest Comments by Avehicle7887
Windows compatibility layer Wine 5.20 development release is out now
25 October 2020 at 11:12 am UTC Likes: 1

Quoting: mickski56
Quoting: Avehicle7887
Quoting: mickski56@Avehicle7887

Both of
autoreconf -f
tools/make_requests

are required before configure and make.
autoreconf because staging patches touch configure.ac
and make_requests because fsync-unix-staging.patch touches server/protocol.def so server/protocol.h needs to be regenerated.

HTH

Not sure I understood that correctly. Do I have to run "autoreconf -f" and "tools/make_requests" after I apply the fsync patch?

Yes that is correct apply all patches you require i.e staging + fsync then run

autoreconf -f
tools/make_requests

in your build dir then continue to build as you normally do.

Another thing I'm confused about, with 5.20 do I just have to apply the "fsync-unix-staging.patch" file only now?

I'm using this repo: https://github.com/Frogging-Family/wine-tkg-git/tree/54d209fc9370492c3daf754e7a7c27ff3edccece/wine-tkg-git/wine-tkg-patches/proton

Correct me if I'm wrong, but the other fsync patches are for older Wine versions right?

Yes all other fsync patches are for older versions and will not apply to 5.20
I'm hoping some of the other patches will be updated as upstream wine settles down, but it hasn't happened yet.

It worked, thanks :)

In case anyone is also self compiling, steps I took:

Unpacked Wine source
Applied Staging patches
Applied 'fsync-unix-staging.patch'
Ran 'autoreconf -f'
Ran './tools/make_requests'

And the usual './configure' and 'make' commands. Can confirm FSync is working (Outward benefits a lot from this).

Happy Sunday everyone :)

Windows compatibility layer Wine 5.20 development release is out now
25 October 2020 at 9:58 am UTC

Quoting: mickski56@Avehicle7887

Both of
autoreconf -f
tools/make_requests

are required before configure and make.
autoreconf because staging patches touch configure.ac
and make_requests because fsync-unix-staging.patch touches server/protocol.def so server/protocol.h needs to be regenerated.

HTH

Not sure I understood that correctly. Do I have to run "autoreconf -f" and "tools/make_requests" after I apply the fsync patch?

Another thing I'm confused about, with 5.20 do I just have to apply the "fsync-unix-staging.patch" file only now?

I'm using this repo: https://github.com/Frogging-Family/wine-tkg-git/tree/54d209fc9370492c3daf754e7a7c27ff3edccece/wine-tkg-git/wine-tkg-patches/proton

Correct me if I'm wrong, but the other fsync patches are for older Wine versions right?

Windows compatibility layer Wine 5.20 development release is out now
24 October 2020 at 2:38 pm UTC Likes: 8

It's also worth pointing out that the Staging patchset has also been released and esync has now also been re-enabled.

I've compiled 5.20 Staging this morning, esync is definitely back to working. I tried to apply Fsync from Tk-Glitch's github but it wouldn't compile. For now, I'm happy to have esync + mfplat support on without needing too much work, I'll work on the Fsync issue.

As per my usual biweekly mfplat tests, I've yet to run those but I won't leave this post empty handed:

Aquanox: Deep Descent - FMV's are working out of the box, no workarounds required. I ran into a weird memory leak with 5.19 but 5.20 is smooth sailing and dxvk is also working fine.

Shadows: Awakening - I've previously reported FMV's working out of the box already with previous Wine releases, adding Esync provided me a solid 25+ fps increase in some areas. Have yet to test it for any instabilities.

Darksiders 1: Warmastered Edition - Crashes on startup. Works fine with Wine 5.8 + Microsoft mfplat dll's.


More to come....

Classic 3D RTS 'Machines: Wired for War' goes open source under the GPL
22 October 2020 at 9:10 pm UTC

Quoting: BraqoonDoes this require assets from original game or is this a full package ?

The assets can be downloaded from his site here: https://lordovervolt.com/machines

-------------

Anyone tried to compile the source yet?

I got a build compiling just fine, game launches I can hear sound but screen is black. Tried with both Mesa (AMD) and Nvidia drivers.

The latest horror from Frictional Games with Amnesia: Rebirth is out now
21 October 2020 at 10:45 am UTC

Quoting: whizseComplete mess

It uses legacy OpenGL features, but seems to use a core context. Needs to be run with MESA_GL_VERSION_OVERRIDE=4.6COMPAT

Can confirm this solves the freezing/stuttering issue for me.

The latest horror from Frictional Games with Amnesia: Rebirth is out now
20 October 2020 at 6:32 pm UTC Likes: 1

Got better luck with AMD, the game is *a bit* more playable but stutters and freezes a lot on in a few areas, issue occurs when looking at a specific direction. Terrain at least doesn't disappear like with Nvidia so I managed to get a bit further, still though, I'll wait for the first patches to land before going in, it's unplayable in its' current state.


Here's the game running on Mesa 20.2.1 and RX 5500XT
link


Quoting: Comandante ÑoñardoOpenGL in the era of Vulkan?
At least they support Linux, unlike big studios.

I expected the worst when I saw OpenGL but this game runs surprisingly well. Screenshot above is on max details at 3840x1080 and with an i5-4590 / 8GB Ram.

The latest horror from Frictional Games with Amnesia: Rebirth is out now
20 October 2020 at 5:16 pm UTC

Game looked fine for a few minutes, that is until I got out of the plane and walked a few paces. Hopefully they'll sort out the issue quickly. The game scales beautifully at 3840x1080 and I'm really looking forward to play it.

This is with an RTX 2060S and 450.56.11 drivers:
link

Will give it a run with my AMD GPU system.

Story-driven, tactical stealth game Desperados III is now available on Linux PC
19 October 2020 at 10:45 am UTC Likes: 3

Quick update on this story, I contacted Mimimi regarding this issue a few weeks ago, got their reply this morning and I quote:

QuoteThanks for your email! We always appreciate feedback from our fans. 😊

We understand your disappointment. However, this is a topic that is handled and coordinated by the publisher THQ Nordic. They are in charge of the publishing topics, which also involves the release strategy for the different platforms. We're focusing on making the best game possible.
It's best if you reach out to them directly on Discord or here: https://www.thqnordic.com/company/contact. The more people let them know that they want a Mac / Linux release for GoG the better!

It seems the blocker is THQ indeed here, not the devs themselves.

Steampunk grid-based dungeon-crawler Vaporum: Lockdown is out for Linux now
17 October 2020 at 2:30 pm UTC

And here I thought my game spending was improving, been 17 days last I bought something. The new Amnesia and this will make up for all of that.

I once remember being stuck with a GT1030 playing the first Vaporum, it performed admirably for a Unity+OpenGL game. I'm expecting no less from this one.

Cyberpunk 2077 confirmed for Stadia on November 19
16 October 2020 at 2:56 pm UTC Likes: 3

I think this keeps proving my suspicion that porting games to Linux is not the issue, especially nowadays more than ever. I keep having the impression this is more of a "We don't want to invest in an additional OS support, after all PC=Windows right?".

With Stadia, they know what hardware they have to target for optimal performance and a trouble-free solution, with a normal desktop release they might have to train staff and have additional support tickets to resolve. I think this is more of a realistic reason why.

EDIT: Ironically at the same time, smaller devs have no issue releasing for Linux. So even with all the above said, it's time for large companies to start including Linux as part of their release platforms.

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