Latest Comments by Avehicle7887
AMD Radeon RX 6800 and the RX 6800 XT are out today
18 Nov 2020 at 4:39 pm UTC
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I think AMD made a huge improvement with those new GPU's and that solid Mesa support on day 1 is a big plus. I'm not too bothered by the slower RT performance either or lack of DLSS.
18 Nov 2020 at 4:39 pm UTC
Quoting: tuubiI didn't know that, thanks!Quoting: Avehicle7887Also you might want to make a backup of your xorg.conf file. In my case I also had to run "Xorg -configure" to create a new one to accomodate the AMD gpu.You should simply remove the old xorg.conf file. You don't need one for AMD or Intel.
In case you want to fiddle with options (e.g. to enable TearFree), it's better to just create a new file in /etc/X11/xorg.conf.d/ containing nothing but the device section for the driver.
Quoting: ShmerlCustom models will come out on November 25th.And so it seems I have been spamming the Amazon search button for nothing. Time to mark my calendar (again). :wink:
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I think AMD made a huge improvement with those new GPU's and that solid Mesa support on day 1 is a big plus. I'm not too bothered by the slower RT performance either or lack of DLSS.
AMD Radeon RX 6800 and the RX 6800 XT are out today
18 Nov 2020 at 3:50 pm UTC Likes: 3
Also you might want to make a backup of your xorg.conf file. In my case I also had to run "Xorg -configure" to create a new one to accomodate the AMD gpu.
18 Nov 2020 at 3:50 pm UTC Likes: 3
Quoting: ageresI'll start to put aside money for RX 6800 XT. By the way, how to switch from Nvidia to AMD? Do I have to uninstall the Nvidia driver first and then swap cards, or do something else?I went through that process for one of my systems. I first made sure I have all the updated packages ready at hand (Mesa, Kernel, LLVM and the firmware. Then as the last step I uninstalled the Nvidia driver (.run package from their site) and then installed Mesa.
Also you might want to make a backup of your xorg.conf file. In my case I also had to run "Xorg -configure" to create a new one to accomodate the AMD gpu.
Check out Linux porter Ethan Lee show off how Linux games are built and packaged
15 Nov 2020 at 4:33 pm UTC Likes: 8
15 Nov 2020 at 4:33 pm UTC Likes: 8
At 2:31 - System Requirements part:
Other devs: Supporting Linux is hard due to the wide choice of distros....blah...blah...blah
Ethan: Typically people expect Ubuntu 16.04, Arch......nope it's all about glibc
Even though there's more to running a game than just the glibc library (GPU drivers etc), what he said is very true and I see no reason why people should make fun of the listed requirements. In my experience I've found that this matters more than some other libraries in native titles.
As someone who's still running Debian 9 (glibc 2.24) I've encountered 2 games where my glibc wasn't high enough SteamWorld: Quest and Neverwinter Nights: Enhanced Edition. For the former game I've compiled a newer glibc from source into a custom folder and LD_PRELOAD'ed the library which solved the issue (game is awesome). Meanwhile for NwN:EE, the same method couldn't be applied, however I've found a complicated method to run it still.
It seems Beamdog was already aware of this issue and in the latest patch they noted "Linux binaries are now built against Debian Stretch (9), fixing requirements to Debian 9, Ubuntu 18.04 LTS, or newer. This should take care of the glibc issues some folks were seeing, as well as the stray libsndio linkage."
So to sum it up, it's not the distro type, package manager or whatever name it's given, but the libraries you're compiling against. It's better to use a slightly older distro for broader compatibility and 'you' as the developer won't have to go back to the drawing board and set up a compiling environment all over again for your game in order to fix them.
Nice work Ethan, if you read this, keep it up and thanks for all you do.
Other devs: Supporting Linux is hard due to the wide choice of distros....blah...blah...blah
Ethan: Typically people expect Ubuntu 16.04, Arch......nope it's all about glibc
Even though there's more to running a game than just the glibc library (GPU drivers etc), what he said is very true and I see no reason why people should make fun of the listed requirements. In my experience I've found that this matters more than some other libraries in native titles.
As someone who's still running Debian 9 (glibc 2.24) I've encountered 2 games where my glibc wasn't high enough SteamWorld: Quest and Neverwinter Nights: Enhanced Edition. For the former game I've compiled a newer glibc from source into a custom folder and LD_PRELOAD'ed the library which solved the issue (game is awesome). Meanwhile for NwN:EE, the same method couldn't be applied, however I've found a complicated method to run it still.
It seems Beamdog was already aware of this issue and in the latest patch they noted "Linux binaries are now built against Debian Stretch (9), fixing requirements to Debian 9, Ubuntu 18.04 LTS, or newer. This should take care of the glibc issues some folks were seeing, as well as the stray libsndio linkage."
So to sum it up, it's not the distro type, package manager or whatever name it's given, but the libraries you're compiling against. It's better to use a slightly older distro for broader compatibility and 'you' as the developer won't have to go back to the drawing board and set up a compiling environment all over again for your game in order to fix them.
Nice work Ethan, if you read this, keep it up and thanks for all you do.
Beamdog need testers for major updates to Baldur's Gate: Enhanced Edition
11 Nov 2020 at 10:12 pm UTC Likes: 9
11 Nov 2020 at 10:12 pm UTC Likes: 9
Respect to Beamdog for supporting these games for so long, not many companies support a game this long (8 years since BG:EE was released).
OpenRazer 2.9.0 is out, adding plenty of new Razer device support on Linux
9 Nov 2020 at 3:19 pm UTC Likes: 3
9 Nov 2020 at 3:19 pm UTC Likes: 3
Back in my Windows days, my biggest gripe with razer was in their software which requires online access, which I never believed it should be a requirement for basic peripherals such as mouse and keyboard. Maybe in time thanks to these wonderful projects, I'll buy a razer product should the need arises.
Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release
7 Nov 2020 at 12:12 pm UTC
7 Nov 2020 at 12:12 pm UTC
Quoting: rustybroomhandleI hope it's still coming. Interesting note on that - the native port uses libdxvk.soInteresting find, so it seems the Linux version will be based off DX11. Only plus side I can think of having a native version is that it bypasses Wine's overhead.
See https://steamdb.info/patchnotes/4929373/ [External Link]
Get a piece of gaming history with Crystal Caves HD now supported on Linux
6 Nov 2020 at 1:16 pm UTC Likes: 3
6 Nov 2020 at 1:16 pm UTC Likes: 3
Linux installer on GOG has been added:grin:
Unity Technologies committed to supporting the Linux Editor for the Unity game engine
4 Nov 2020 at 5:02 pm UTC
4 Nov 2020 at 5:02 pm UTC
Unity has advanced a lot in recent years, however it has a big hunger for CPU usage. While not native, many Windows games in Wine can gain anywhere from 20 up to even 40 fps with esync/fsync enabled. I haven't seen such an improvement with Unreal or other engines.
FPS game engine GZDoom 4.5.0 is out as the first 64bit only release
4 Nov 2020 at 4:57 pm UTC Likes: 2
4 Nov 2020 at 4:57 pm UTC Likes: 2
I suggest taking a look at Pirate Doom [External Link], it's one hell of a crazy TC and sometimes challenging too. Completed it a few months back.
Also you might want to take a look at Total Chaos [External Link], a very impressive and graphically intense mod.
Also you might want to take a look at Total Chaos [External Link], a very impressive and graphically intense mod.
Testing integer scaling with Valve's gamescope micro-compositor for Linux
2 Nov 2020 at 10:33 am UTC
2 Nov 2020 at 10:33 am UTC
This will come in handy for me with stubborn games which don't scale particularly well on ultrawide. Will give it a shot later this week :)
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