Latest Comments by Avehicle7887
AMD reveal RDNA 2 with Radeon RX 6900 XT, Radeon RX 6800 XT, Radeon RX 6800
28 Oct 2020 at 1:32 pm UTC Likes: 2
28 Oct 2020 at 1:32 pm UTC Likes: 2
Despite the performance improvements, I'll keep my current CPU but will most likely upgrade the GPU to AMD.
Windows compatibility layer Wine 5.20 development release is out now
25 Oct 2020 at 11:12 am UTC Likes: 1
In case anyone is also self compiling, steps I took:
Unpacked Wine source
Applied Staging patches
Applied 'fsync-unix-staging.patch'
Ran 'autoreconf -f'
Ran './tools/make_requests'
And the usual './configure' and 'make' commands. Can confirm FSync is working (Outward benefits a lot from this).
Happy Sunday everyone :)
25 Oct 2020 at 11:12 am UTC Likes: 1
Quoting: mickski56It worked, thanks :)Quoting: Avehicle7887Yes all other fsync patches are for older versions and will not apply to 5.20Quoting: mickski56@Avehicle7887Not sure I understood that correctly. Do I have to run "autoreconf -f" and "tools/make_requests" after I apply the fsync patch?
Both of
autoreconf -f
tools/make_requests
are required before configure and make.
autoreconf because staging patches touch configure.ac
and make_requests because fsync-unix-staging.patch touches server/protocol.def so server/protocol.h needs to be regenerated.
HTH
Yes that is correct apply all patches you require i.e staging + fsync then run
autoreconf -f
tools/make_requests
in your build dir then continue to build as you normally do.
Another thing I'm confused about, with 5.20 do I just have to apply the "fsync-unix-staging.patch" file only now?
I'm using this repo: https://github.com/Frogging-Family/wine-tkg-git/tree/54d209fc9370492c3daf754e7a7c27ff3edccece/wine-tkg-git/wine-tkg-patches/proton [External Link]
Correct me if I'm wrong, but the other fsync patches are for older Wine versions right?
I'm hoping some of the other patches will be updated as upstream wine settles down, but it hasn't happened yet.
In case anyone is also self compiling, steps I took:
Unpacked Wine source
Applied Staging patches
Applied 'fsync-unix-staging.patch'
Ran 'autoreconf -f'
Ran './tools/make_requests'
And the usual './configure' and 'make' commands. Can confirm FSync is working (Outward benefits a lot from this).
Happy Sunday everyone :)
Windows compatibility layer Wine 5.20 development release is out now
25 Oct 2020 at 9:58 am UTC
Another thing I'm confused about, with 5.20 do I just have to apply the "fsync-unix-staging.patch" file only now?
I'm using this repo: https://github.com/Frogging-Family/wine-tkg-git/tree/54d209fc9370492c3daf754e7a7c27ff3edccece/wine-tkg-git/wine-tkg-patches/proton [External Link]
Correct me if I'm wrong, but the other fsync patches are for older Wine versions right?
25 Oct 2020 at 9:58 am UTC
Quoting: mickski56@Avehicle7887Not sure I understood that correctly. Do I have to run "autoreconf -f" and "tools/make_requests" after I apply the fsync patch?
Both of
autoreconf -f
tools/make_requests
are required before configure and make.
autoreconf because staging patches touch configure.ac
and make_requests because fsync-unix-staging.patch touches server/protocol.def so server/protocol.h needs to be regenerated.
HTH
Another thing I'm confused about, with 5.20 do I just have to apply the "fsync-unix-staging.patch" file only now?
I'm using this repo: https://github.com/Frogging-Family/wine-tkg-git/tree/54d209fc9370492c3daf754e7a7c27ff3edccece/wine-tkg-git/wine-tkg-patches/proton [External Link]
Correct me if I'm wrong, but the other fsync patches are for older Wine versions right?
Windows compatibility layer Wine 5.20 development release is out now
24 Oct 2020 at 2:38 pm UTC Likes: 9
24 Oct 2020 at 2:38 pm UTC Likes: 9
It's also worth pointing out that the Staging patchset has also been released and esync has now also been re-enabled.
I've compiled 5.20 Staging this morning, esync is definitely back to working. I tried to apply Fsync from Tk-Glitch's github but it wouldn't compile. For now, I'm happy to have esync + mfplat support on without needing too much work, I'll work on the Fsync issue.
As per my usual biweekly mfplat tests, I've yet to run those but I won't leave this post empty handed:
Aquanox: Deep Descent - FMV's are working out of the box, no workarounds required. I ran into a weird memory leak with 5.19 but 5.20 is smooth sailing and dxvk is also working fine.
Shadows: Awakening - I've previously reported FMV's working out of the box already with previous Wine releases, adding Esync provided me a solid 25+ fps increase in some areas. Have yet to test it for any instabilities.
Darksiders 1: Warmastered Edition - Crashes on startup. Works fine with Wine 5.8 + Microsoft mfplat dll's.
More to come....
I've compiled 5.20 Staging this morning, esync is definitely back to working. I tried to apply Fsync from Tk-Glitch's github but it wouldn't compile. For now, I'm happy to have esync + mfplat support on without needing too much work, I'll work on the Fsync issue.
As per my usual biweekly mfplat tests, I've yet to run those but I won't leave this post empty handed:
Aquanox: Deep Descent - FMV's are working out of the box, no workarounds required. I ran into a weird memory leak with 5.19 but 5.20 is smooth sailing and dxvk is also working fine.
Shadows: Awakening - I've previously reported FMV's working out of the box already with previous Wine releases, adding Esync provided me a solid 25+ fps increase in some areas. Have yet to test it for any instabilities.
Darksiders 1: Warmastered Edition - Crashes on startup. Works fine with Wine 5.8 + Microsoft mfplat dll's.
More to come....
Classic 3D RTS 'Machines: Wired for War' goes open source under the GPL
22 Oct 2020 at 9:10 pm UTC
-------------
Anyone tried to compile the source yet?
I got a build compiling just fine, game launches I can hear sound but screen is black. Tried with both Mesa (AMD) and Nvidia drivers.
22 Oct 2020 at 9:10 pm UTC
Quoting: BraqoonDoes this require assets from original game or is this a full package ?The assets can be downloaded from his site here: https://lordovervolt.com/machines [External Link]
-------------
Anyone tried to compile the source yet?
I got a build compiling just fine, game launches I can hear sound but screen is black. Tried with both Mesa (AMD) and Nvidia drivers.
The latest horror from Frictional Games with Amnesia: Rebirth is out now
21 Oct 2020 at 10:45 am UTC
21 Oct 2020 at 10:45 am UTC
Quoting: whizseComplete mess :cry:Can confirm this solves the freezing/stuttering issue for me.
It uses legacy OpenGL features, but seems to use a core context. Needs to be run with MESA_GL_VERSION_OVERRIDE=4.6COMPAT
The latest horror from Frictional Games with Amnesia: Rebirth is out now
20 Oct 2020 at 6:32 pm UTC Likes: 1
20 Oct 2020 at 6:32 pm UTC Likes: 1
Got better luck with AMD, the game is *a bit* more playable but stutters and freezes a lot on in a few areas, issue occurs when looking at a specific direction. Terrain at least doesn't disappear like with Nvidia so I managed to get a bit further, still though, I'll wait for the first patches to land before going in, it's unplayable in its' current state.
Here's the game running on Mesa 20.2.1 and RX 5500XT
Here's the game running on Mesa 20.2.1 and RX 5500XT
Quoting: Comandante ÑoñardoOpenGL in the era of Vulkan?I expected the worst when I saw OpenGL but this game runs surprisingly well. Screenshot above is on max details at 3840x1080 and with an i5-4590 / 8GB Ram.
At least they support Linux, unlike big studios.
The latest horror from Frictional Games with Amnesia: Rebirth is out now
20 Oct 2020 at 5:16 pm UTC
20 Oct 2020 at 5:16 pm UTC
Game looked fine for a few minutes, that is until I got out of the plane and walked a few paces. Hopefully they'll sort out the issue quickly. The game scales beautifully at 3840x1080 and I'm really looking forward to play it.
This is with an RTX 2060S and 450.56.11 drivers:
Will give it a run with my AMD GPU system.
This is with an RTX 2060S and 450.56.11 drivers:
Will give it a run with my AMD GPU system.
Story-driven, tactical stealth game Desperados III is now available on Linux PC
19 Oct 2020 at 10:45 am UTC Likes: 3
19 Oct 2020 at 10:45 am UTC Likes: 3
Quick update on this story, I contacted Mimimi regarding this issue a few weeks ago, got their reply this morning and I quote:
Thanks for your email! We always appreciate feedback from our fans. 😊It seems the blocker is THQ indeed here, not the devs themselves.
We understand your disappointment. However, this is a topic that is handled and coordinated by the publisher THQ Nordic. They are in charge of the publishing topics, which also involves the release strategy for the different platforms. We're focusing on making the best game possible.
It's best if you reach out to them directly on Discord or here: https://www.thqnordic.com/company/contact [External Link]. The more people let them know that they want a Mac / Linux release for GoG the better!
Steampunk grid-based dungeon-crawler Vaporum: Lockdown is out for Linux now
17 Oct 2020 at 2:30 pm UTC
17 Oct 2020 at 2:30 pm UTC
And here I thought my game spending was improving, been 17 days last I bought something. The new Amnesia and this will make up for all of that.
I once remember being stuck with a GT1030 playing the first Vaporum, it performed admirably for a Unity+OpenGL game. I'm expecting no less from this one.:grin:
I once remember being stuck with a GT1030 playing the first Vaporum, it performed admirably for a Unity+OpenGL game. I'm expecting no less from this one.:grin:
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