Latest Comments by Avehicle7887
The E3 2019 Linux gaming round-up
11 Jun 2019 at 10:46 pm UTC Likes: 6
11 Jun 2019 at 10:46 pm UTC Likes: 6
Quoting: ShmerlSome weird announcement about The Witcher 3 being developed for Nintendo Switch. It means they are implementing a Vulkan renderer for it after all? With Google trying to attract high profile games to Stadia, it's one step away from it. And two steps away from normal Linux release then.Unfortunately, many devs will happily port to everything and skip Linux aside or at the very best give it lower priority. I haven't looked into how Stadia works underneath, will it require games to be Linux native to make part of it? If so, that could be a nice 2 birds 1 stone.
Commandos 2 HD Remaster announced, Kalypso Media bringing it to Linux
11 Jun 2019 at 6:22 pm UTC
11 Jun 2019 at 6:22 pm UTC
I haven't played this game in years but it's still one of my favorites. Definitely a day-1 purchase should a GOG release happen.
Stop and smell the Rosé, Wine 4.10 is out
10 Jun 2019 at 10:07 pm UTC Likes: 4
10 Jun 2019 at 10:07 pm UTC Likes: 4
IE8 crashes badly when navigating to www.microsoft.comBest bug fix of the lot, the irony.
Klei Entertainment hit the restart button on Griftlands, confirmed to come to Linux but Epic Store first
10 Jun 2019 at 6:23 pm UTC Likes: 6
10 Jun 2019 at 6:23 pm UTC Likes: 6
I used to hold great respect for Klei's work, but they've become very careless. Abandoned GOG users, leaving them with outdated games without a good reason and now this. They might as well sell themselves to Microsoft or some other big company next.
Double Fine Productions acquired by Microsoft for Xbox Game Studios, Psychonauts 2 still for Linux
9 Jun 2019 at 9:54 pm UTC Likes: 1
9 Jun 2019 at 9:54 pm UTC Likes: 1
The thing with these indies joining large companies is always the same in their videos "We're pleased and happy to be taking this step, we'll retain our creative bla bla bla and so forth". But the truth is another, they're lying to their fans and customers right to their face.
The reason why inXile is making a native port of Bard's Tale 4 is because it was part of the crowdfunding campaign. Psychonauts 2 was also crowdfunded which is most likely the reason why a Linux version is still happening (hopefully).
These companies may retain their creativity freedom but on which platform is released is the publisher's choice and Microsoft doesn't care about the 5% (Included Mac users too) of non Windows users. When it comes to Linux they only care in the server and cloud space because that's where it suits them, not the desktop.
The reason why inXile is making a native port of Bard's Tale 4 is because it was part of the crowdfunding campaign. Psychonauts 2 was also crowdfunded which is most likely the reason why a Linux version is still happening (hopefully).
These companies may retain their creativity freedom but on which platform is released is the publisher's choice and Microsoft doesn't care about the 5% (Included Mac users too) of non Windows users. When it comes to Linux they only care in the server and cloud space because that's where it suits them, not the desktop.
The Bard's Tale IV: Barrows Deep to launch on Linux "late summer", no Bard’s Tale Trilogy due to Steam Play
8 Jun 2019 at 11:47 pm UTC
8 Jun 2019 at 11:47 pm UTC
Quoting: F.UltraHowever 0.84% vs 3.26% of Steams 90M users results in 756000 vs 2934000 potential customers and close to 3M potential new users is probably above some threshold for publishing houses to plan to put resources into support. Where exactly that threshold is I don't know but so far it seams to be above 0.84% for at least Linux.I always found those percentages to be a bit misleading, primarily because Linux is a much better gaming OS than Mac. It is quite obvious why Mac appears more popular since the OS is sold with the hardware and Linux is not as widely marketed. For every new Linux user, you get 10 more Apples right off the shelf and the % starts going higher right away.
Quoting: F.UltraSo I would still argue that with or without hype we are still a bit too few for game publishers to care.Chicken and egg situation sort of, the publishers not caring is part of the reason why we're still a bit too few, how are we supposed to do that without them feeding us games? I've seen quite a few people around saying they would try Linux if game x and y ran. The situation has improved over the years, but we need a bigger push to fix those last few issues with Multiplayer anti cheat software.
Quake II RTX released with a demo along and the source code
8 Jun 2019 at 9:24 pm UTC Likes: 2
8 Jun 2019 at 9:24 pm UTC Likes: 2
Quoting: hardpenguinIt's Linux, themed to look like Windows :)Quoting: Avehicle7887(...)Wait, is it Windows or Linux in the screenshot? I am confused :D
The Bard's Tale IV: Barrows Deep to launch on Linux "late summer", no Bard’s Tale Trilogy due to Steam Play
8 Jun 2019 at 10:20 am UTC Likes: 3
8 Jun 2019 at 10:20 am UTC Likes: 3
So they're willing to make a Trilogy native port for Mac because they 'feel sorry for them', but not for Linux because it runs well on Steamplay. That's more than enough reason for me to stay far far away from buying it and besides, I don't see Steamplay on GOG now do I?
As for the Bard's Tale 4, I'll be happy to buy it when it's done.
As for the Bard's Tale 4, I'll be happy to buy it when it's done.
Quake II RTX released with a demo along and the source code
6 Jun 2019 at 4:45 pm UTC
6 Jun 2019 at 4:45 pm UTC
Well I did give it a shot with my humble GPU, at least it runs. With a lower resolution it runs a tad faster, not very playable though, aiming is a pain :)
DXVK 1.2.1 is out pulling in a few game fixes and possible performance improvements
19 May 2019 at 8:15 pm UTC Likes: 1
19 May 2019 at 8:15 pm UTC Likes: 1
Huge thanks to Philip and github user 'K0bin' for The Surge and Lords of the Fallen patch, the latter is now running up to 25fps faster.
Thank you for your work :)
Thank you for your work :)
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Source: i.imgur.com
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