Latest Comments by Liam Dawe
Desura adds free adventure games!
13 Jan 2012 at 8:56 pm UTC
13 Jan 2012 at 8:56 pm UTC
I installed Beneath a Steel Sky from Ubuntu's software centre before as well. But hey the more Desura has the better especially that one it's brill.
Humble Indie...Store?
12 Jan 2012 at 9:05 am UTC
12 Jan 2012 at 9:05 am UTC
Quoting: "Cheeseness, post: 3095, member: 122"You asked if there was a possibility for this to put Desura and Gamolith out of business. If they died, I think that would be ultimately be a negative thing.Ah didnt know what you where replying to yes that would be very bad, i doubt it will though Desura i think will still be king. Since they have moddb and indiedb they are already a big name.
Humble Indie...Store?
11 Jan 2012 at 6:35 pm UTC
11 Jan 2012 at 6:35 pm UTC
First of all welcome to GOL Jeff.
Thank you for clarifying what's happening I'm sure Alex will be pleased.
Thank you for clarifying what's happening I'm sure Alex will be pleased.
Humble Indie...Store?
11 Jan 2012 at 1:34 pm UTC
11 Jan 2012 at 1:34 pm UTC
What makes you think it won't be healthy for Linux Gaming? I still prefer [URL='http://www.desura.com']Desura[/URL] and [URL='http://www.gameolith.com']Gameolith[/URL] since I don't have a separate email for every game I have, i have a single login that displays all.
3079 now on Desura!
9 Jan 2012 at 9:00 pm UTC
9 Jan 2012 at 9:00 pm UTC
It looks to be interesting I will be following it :)
Minecraft wasn't the first by any measure, Minecraft actually copied another game to begin with anyway which annoys me all these people on Desura commenting saying OMG MINECRAFT type comments as if to say 3079 is really bad.
Minecraft wasn't the first by any measure, Minecraft actually copied another game to begin with anyway which annoys me all these people on Desura commenting saying OMG MINECRAFT type comments as if to say 3079 is really bad.
Are sales bad for games?
11 Jan 2012 at 12:33 pm UTC
11 Jan 2012 at 12:33 pm UTC
Well cheese your last point will soon no longer be a worry with that news of the indie store heh.
Are sales bad for games?
10 Jan 2012 at 10:47 am UTC
10 Jan 2012 at 10:47 am UTC
Yeah I imagine it would have changed it's sad to hear about really it's no wander the HIB guys don't really put Desura keys on anymore if Desura took their whole business idea heh.
I do prefer HIB over Indie Royale for obvious reasons (Linux support). But I would pick Desura over bundles anyday.
I do prefer HIB over Indie Royale for obvious reasons (Linux support). But I would pick Desura over bundles anyday.
Are sales bad for games?
10 Jan 2012 at 10:30 am UTC
Apparently the HIB guys aren't very friendly towards Desura since they started their own bundles. Don't know how much of it is true or not.
10 Jan 2012 at 10:30 am UTC
Quoting: "Kame, post: 3068, member: 102""having its employees/partners knock similar projects and go so far as to make it problematic for another company to try a bundle system, even when it has a genuinely interesting experiment in place (Indie Royale/Desura anyone?)."
What?
Apparently the HIB guys aren't very friendly towards Desura since they started their own bundles. Don't know how much of it is true or not.
Are sales bad for games?
9 Jan 2012 at 7:10 pm UTC
9 Jan 2012 at 7:10 pm UTC
Wow I didn't think me pointing out a post I found interesting to provoke such a response from everyone, although it's nice to see the website does have lurking visitors!
Point 1 - Please everyone keep it cool, players and game developers alike this applies to all of you, please do not attack other members and be sure to use the "report" button if you are really badly against what someone is saying to you. - Note to self check article replies more often! I often miss posts buried in pages of comments.
I agree on most of your points to be honest apart from the sweary bit at the end.
Point 2 - In hindsight I should have added in more articles as pointed out by Robert (thanks!). Although I did note in the article this was a problem "for a few developers" most developers as pointed out elsewhere seem to be reasonably happy with how things are going on.
Glad to see everyone has such varied opinions!
I think after reading the posts i agree wholeheartedly with Cheese on this one;
If people are interested in your games they will keep an eye on you, that is generally how I do things, any developers from HIB's that had games which where decent I bookmark and check up every couple of weeks.
I think nowadays if you don't have an RSS feed for your news or a twitter account for news then you are missing out. Maybe that's something HIB could do in the future, post a link to the twitter account of each dev for people to follow - that could easily solve a few issues I think.
Point 1 - Please everyone keep it cool, players and game developers alike this applies to all of you, please do not attack other members and be sure to use the "report" button if you are really badly against what someone is saying to you. - Note to self check article replies more often! I often miss posts buried in pages of comments.
Quoting: "Joe, post: 3057"Do you really expect that all those 250k users want to pay $5+ for a sequel that (as far as we know) may never come out? We don't know how dedicated you are to this, or how long it will take. Your only one person, so how is throwing money at the problem gonna help YOU code faster? If I like a game I'll look into updates/sequels myself, I certainly wouldn't want you e-mailing me unless I signed up for it. If you really wanted to reach all your current users then you should have built in a news section in the menu of the game that updates over the internet, don't rely on a third party to inform these people. And finally, don't whine cause you can't fund shitty game with a shittier game.
I agree on most of your points to be honest apart from the sweary bit at the end.
Point 2 - In hindsight I should have added in more articles as pointed out by Robert (thanks!). Although I did note in the article this was a problem "for a few developers" most developers as pointed out elsewhere seem to be reasonably happy with how things are going on.
Glad to see everyone has such varied opinions!
I think after reading the posts i agree wholeheartedly with Cheese on this one;
Moving back on topic a bit more, bundles and sales are a way to potentially reach people beyond those that have existing interest, and you have absolutely no idea whether they have positive or negative predispositions towards your game (which can be a double edged sword).
If people are interested in your games they will keep an eye on you, that is generally how I do things, any developers from HIB's that had games which where decent I bookmark and check up every couple of weeks.
I think nowadays if you don't have an RSS feed for your news or a twitter account for news then you are missing out. Maybe that's something HIB could do in the future, post a link to the twitter account of each dev for people to follow - that could easily solve a few issues I think.
Are sales bad for games?
8 Jan 2012 at 2:24 pm UTC
8 Jan 2012 at 2:24 pm UTC
I meant that bit for Amnesia as they said about their sales numbers being good enough to keep them going. I shall edit the article to reflect what I meant.
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