Latest Comments by M@GOid
Sublime indie racer art of rally has a big content update out with ghost cars
19 Dec 2020 at 1:50 pm UTC
19 Dec 2020 at 1:50 pm UTC
Quoting: Liam DaweIndeed! The camera modes are more flexible and the controls are more arcade like. This one I may buy.Quoting: M@GOidThen might I suggest Bloody Rally Sim. Might be perhaps more for you.Quoting: whizseI downloaded it from Itch and your description was spot on. It indeed have borderline simulator controls.Quoting: M@GOidI was not so fond on the controls of their previous game, Absolute Drif. The cars lost control too easily, making it very frustrating to control on a gamepad.It is made to play with a gamepad, but Sega Rally it's not. It's described as a "simcade" but it feels much further to the sim end of the spectrum.
I hope this one do better in this regard, like what you get in Sega Rally, for example.
Demo on itch [External Link] if you want to try it, don't think it's available on GOG/Steam?
Unfortunately this is not my cup of tea. The simulator like controls and the camera angle made it a no-go for me. If I wanted a more simulator inclined game there is Dirt Rally (that I already own), with much better graphics and camera options. If this was a true arcade one with more camera options I would buy it.
Sublime indie racer art of rally has a big content update out with ghost cars
18 Dec 2020 at 5:25 pm UTC
Unfortunately this is not my cup of tea. The simulator like controls and the camera angle made it a no-go for me. If I wanted a more simulator inclined game there is Dirt Rally (that I already own), with much better graphics and camera options. If this was a true arcade one with more camera options I would buy it.
18 Dec 2020 at 5:25 pm UTC
Quoting: whizseI downloaded it from Itch and your description was spot on. It indeed have borderline simulator controls.Quoting: M@GOidI was not so fond on the controls of their previous game, Absolute Drif. The cars lost control too easily, making it very frustrating to control on a gamepad.It is made to play with a gamepad, but Sega Rally it's not. It's described as a "simcade" but it feels much further to the sim end of the spectrum.
I hope this one do better in this regard, like what you get in Sega Rally, for example.
Demo on itch [External Link] if you want to try it, don't think it's available on GOG/Steam?
Unfortunately this is not my cup of tea. The simulator like controls and the camera angle made it a no-go for me. If I wanted a more simulator inclined game there is Dirt Rally (that I already own), with much better graphics and camera options. If this was a true arcade one with more camera options I would buy it.
Valve continues tweaking the new 'Proton Experimental' for Cyberpunk 2077
17 Dec 2020 at 6:59 pm UTC
17 Dec 2020 at 6:59 pm UTC
Sublime indie racer art of rally has a big content update out with ghost cars
17 Dec 2020 at 6:41 pm UTC
17 Dec 2020 at 6:41 pm UTC
I was not so fond on the controls of their previous game, Absolute Drif. The cars lost control too easily, making it very frustrating to control on a gamepad.
I hope this one do better in this regard, like what you get in Sega Rally, for example.
I hope this one do better in this regard, like what you get in Sega Rally, for example.
Valve continues tweaking the new 'Proton Experimental' for Cyberpunk 2077
15 Dec 2020 at 1:13 pm UTC Likes: 12
- Rage took a week to work because it needed updated drivers;
- Batman AC worked well until it run away with my 45 hour save, so I had to start over...
- IL-2 Cliffs of Dover was so bugged the developer had given up on it after a while.
Now, if I look to buy a AAA game, I patiently wait until the dust has settled. Let the paying beta testers dust off all the bugs for me.
15 Dec 2020 at 1:13 pm UTC Likes: 12
Quoting: RoosterI learned my lesson almost 10 years ago, when I bought 3 big games on launch:Quoting: TheSHEEEPYeah, but what's the point of buying it now, when you can just wait half a year and get a much better experience for less money?Quoting: GuestIt's almost sad, to see Valve stepping up with so much effort into something that's reportedly so buggy..On PC, it is at least playable, though.
Enough so that many have/had a pretty great time with it despite the bugs.
- Rage took a week to work because it needed updated drivers;
- Batman AC worked well until it run away with my 45 hour save, so I had to start over...
- IL-2 Cliffs of Dover was so bugged the developer had given up on it after a while.
Now, if I look to buy a AAA game, I patiently wait until the dust has settled. Let the paying beta testers dust off all the bugs for me.
Steam broke some huge all-time high records over the weekend
14 Dec 2020 at 8:30 pm UTC
14 Dec 2020 at 8:30 pm UTC
It could be simply their lack of time to fix everything before launch, but it makes you wonder that 2 thing occurred in this launch:
- SMT is disabled when a Ryzen CPU is detected, leading to worse performance compared to their Intel counterparts. Some enterprising gamers managed to re-enable it using a Hex editor on the game executable;
- Ray Tracing is also disabled on AMD GPUs.
Together with the Hardware Unboxed scandal over RT coverage, makes you wonder if it didn't have a Nvidia finger on this wrecked launch, since they sponsored it.
- SMT is disabled when a Ryzen CPU is detected, leading to worse performance compared to their Intel counterparts. Some enterprising gamers managed to re-enable it using a Hex editor on the game executable;
- Ray Tracing is also disabled on AMD GPUs.
Together with the Hardware Unboxed scandal over RT coverage, makes you wonder if it didn't have a Nvidia finger on this wrecked launch, since they sponsored it.
Atari VCS has some game announcements, actually shipping soon
11 Dec 2020 at 1:48 pm UTC Likes: 1
11 Dec 2020 at 1:48 pm UTC Likes: 1
They cornered themselves badly with those prices. $390 bucks is PS5 money, and a XB Series S is $300.
They need a $150 price tag fast or this thing will be a collectors thing in a couple months.
They need a $150 price tag fast or this thing will be a collectors thing in a couple months.
Valve upgrade the Steam browsing experience in the latest Steam Labs experiment
10 Dec 2020 at 8:38 pm UTC Likes: 1
- Low Performance Mode
- Disable Community Content
Those two options alone dropped memory consumption from over 800MB this morning to about 250MB now. And things do feel more snappy.
I was aware of the stuff you said, but it kinda cut too deep in functionality, so the steps I mentioned above are a good mid term.
10 Dec 2020 at 8:38 pm UTC Likes: 1
Quoting: SchattenspiegelI was messing around and more or less found the culprit: the new Library stuff is really bloated. So I entered in Steam>Settings>Library and checked:Quoting: M@GOidIndeed. Since I am stuck with 8GB of RAM, I also notice the Steam Client is eating a awful lot of RAM for a game manager, over 500MB. Making it Chromium-based caused that.If you are ok with 'small mode' you could use 'steam steam://open/minigameslist [External Link] -no-browser %u' to launch Steam. It get's rid of all the webhelper processes that the new 'small mode' keeps running in the background and has lower memory consumption.
Downside is if you change back to the normal you have to do it manually by launching without these parameters and then using the steams menu: view->large mode (if someone knows a launch parameter to trigger 'large mode' a hint would be appreciated ;-) )
- Low Performance Mode
- Disable Community Content
Those two options alone dropped memory consumption from over 800MB this morning to about 250MB now. And things do feel more snappy.
I was aware of the stuff you said, but it kinda cut too deep in functionality, so the steps I mentioned above are a good mid term.
INZANE is an upcoming cinematic side-scroller adventure that looks awesome
10 Dec 2020 at 2:52 pm UTC Likes: 2
10 Dec 2020 at 2:52 pm UTC Likes: 2
Whishlisted on Steam.
I liked Limbo very much, and was disappointed when its sequel didn't released on Linux. So I wish the developers of this one keep their word on a Linux release, since I'm a #NoTuxNoBux gamer.
I liked Limbo very much, and was disappointed when its sequel didn't released on Linux. So I wish the developers of this one keep their word on a Linux release, since I'm a #NoTuxNoBux gamer.
Valve upgrade the Steam browsing experience in the latest Steam Labs experiment
10 Dec 2020 at 2:41 pm UTC Likes: 1
10 Dec 2020 at 2:41 pm UTC Likes: 1
Quoting: SchattenspiegelWay to many options and unclear categorys for fast navigation. The idea is good but the execution makes it not very useful. They would get a much better result in terms of discoverability if they made the browsing experience faster again and decluttered the UI.Indeed. Since I am stuck with 8GB of RAM, I also notice the Steam Client is eating a awful lot of RAM for a game manager, over 500MB. Making it Chromium-based caused that.