Latest Comments by ShabbyX
Steam Deck thoughts a year later
23 Jan 2023 at 5:00 pm UTC
23 Jan 2023 at 5:00 pm UTC
You'd think Liam would use a Linux-powered phone...
AYANEO confirm their Linux-based AYANEO OS arrives this year
23 Jan 2023 at 4:58 pm UTC
23 Jan 2023 at 4:58 pm UTC
This conversation is not going anywhere, stop wasting your lives and move on.
The next release of 0 A.D. will have experimental Vulkan API support
20 Jan 2023 at 12:21 pm UTC
20 Jan 2023 at 12:21 pm UTC
Quoting: play0adWith regards to Render doc, you have to change some options in the config (to enable 3.3 GL by default it's set to 2.1) You'll probably see that we have some heavily unoptimized art assets. Also, the lack of instancing, the number of materials, and the great variety in assets.I'll wait for the Vulkan renderer to look at that :)
AYANEO confirm their Linux-based AYANEO OS arrives this year
19 Jan 2023 at 1:23 am UTC Likes: 4
19 Jan 2023 at 1:23 am UTC Likes: 4
I hope they do a good job, otherwise it's Linux's name they'll be dragging through the mud.
Bluetooth support for the Stadia Controller is now live
17 Jan 2023 at 11:55 pm UTC Likes: 1
At least I saw this previously with serial ports and the dialout group.
17 Jan 2023 at 11:55 pm UTC Likes: 1
Quoting: rklI found a post on Reddit that got me further in the process on Linux. Basically, the controller's USB device doesn't have write access for your normal userWhat were the group and permissions of the file originally? I suspect all you needed to do was to add your user to that group.
At least I saw this previously with serial ports and the dialout group.
Valve suffers a huge leak from various games like Portal, Half-Life 2 and Team Fortress 2
16 Jan 2023 at 3:02 pm UTC Likes: 3
16 Jan 2023 at 3:02 pm UTC Likes: 3
Someone educate me, why should a leak like this bother Valve?
State of the industry: MSI offered a chance to win the ability to buy a GPU
16 Jan 2023 at 2:58 pm UTC Likes: 8
16 Jan 2023 at 2:58 pm UTC Likes: 8
The state of the GPU industry is good for the environment though; people stick with their existing GPUs for much longer.
I wish this happened to phones, so people wouldn't be literally changing phones every 2 years. 'this' being shortage, not lottery of course.
I wish this happened to phones, so people wouldn't be literally changing phones every 2 years. 'this' being shortage, not lottery of course.
My current little wish-list for Steam Deck upgrades
15 Jan 2023 at 5:02 am UTC
15 Jan 2023 at 5:02 am UTC
Hibernate would be slower than just adding a few seconds though, why not recharge the deck every few days if you don't play it (but somehow left it in the middle of a game you didn't want to quit)?
The next release of 0 A.D. will have experimental Vulkan API support
14 Jan 2023 at 6:21 am UTC
14 Jan 2023 at 6:21 am UTC
Does it have a campaign yet?
Also, nice, I might look at what they are doing in RenderDoc and give them some pointers (if GPU is their bottleneck)
Also, nice, I might look at what they are doing in RenderDoc and give them some pointers (if GPU is their bottleneck)
The Steam Deck really doesn't need exclusives
30 Dec 2022 at 8:02 pm UTC Likes: 1
However, correlation does not necessarily imply causation. I'd argue that these stand out not _because_ they are exclusive, but rather they were made exclusive because they stand out. I.e. Sony paid them to be exclusive because they are great games. They could have been just as awesome if cross-platform.
30 Dec 2022 at 8:02 pm UTC Likes: 1
Quoting: BeamboomThat is correct, God of War for example and a number of others that were really good games and exclusive to PS4.Quoting: ShabbyXYour argument might only hold for a studio that is really tiny, but then their games aren't heavy enough to warrant a need for such optimizations.The benefit for a small team is a fair argument in itself - depending on their ambition level. But we need not talk about theoretical scenarios here - I will allow myself another attempt to lead attention to the actual real world:
Exclusive titles on Playstation are typically *not* small games by tiny developers - it's quite the contrary - highly ranked and praised AAA games with a massive team behind it.
And if we do consider these real life examples and compare them to multiplat titles, from a pure TECHNICAL point of view they usually stand out and shine and often even quite radically so.
Unless you disagree with this observation I can not fathom how you would argue against this benefit during the design and implementation phase of those games. It's not ONLY because they are damn good developers, it's also because they can FOCUS on one stack and make the most out of that.
However, correlation does not necessarily imply causation. I'd argue that these stand out not _because_ they are exclusive, but rather they were made exclusive because they stand out. I.e. Sony paid them to be exclusive because they are great games. They could have been just as awesome if cross-platform.
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- Hytale has arrived in Early Access with Linux support
- Valve reveal all the Steam events scheduled for 2026
- > See more over 30 days here
- Weekend Players' Club 2026-01-16
- whizse - Venting about open source security.
- rcrit - Away later this week...
- Liam Dawe - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - See more posts
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