Latest Comments by ShabbyX
State of the industry: MSI offered a chance to win the ability to buy a GPU
16 Jan 2023 at 2:58 pm UTC Likes: 8
16 Jan 2023 at 2:58 pm UTC Likes: 8
The state of the GPU industry is good for the environment though; people stick with their existing GPUs for much longer.
I wish this happened to phones, so people wouldn't be literally changing phones every 2 years. 'this' being shortage, not lottery of course.
I wish this happened to phones, so people wouldn't be literally changing phones every 2 years. 'this' being shortage, not lottery of course.
My current little wish-list for Steam Deck upgrades
15 Jan 2023 at 5:02 am UTC
15 Jan 2023 at 5:02 am UTC
Hibernate would be slower than just adding a few seconds though, why not recharge the deck every few days if you don't play it (but somehow left it in the middle of a game you didn't want to quit)?
The next release of 0 A.D. will have experimental Vulkan API support
14 Jan 2023 at 6:21 am UTC
14 Jan 2023 at 6:21 am UTC
Does it have a campaign yet?
Also, nice, I might look at what they are doing in RenderDoc and give them some pointers (if GPU is their bottleneck)
Also, nice, I might look at what they are doing in RenderDoc and give them some pointers (if GPU is their bottleneck)
The Steam Deck really doesn't need exclusives
30 Dec 2022 at 8:02 pm UTC Likes: 1
However, correlation does not necessarily imply causation. I'd argue that these stand out not _because_ they are exclusive, but rather they were made exclusive because they stand out. I.e. Sony paid them to be exclusive because they are great games. They could have been just as awesome if cross-platform.
30 Dec 2022 at 8:02 pm UTC Likes: 1
Quoting: BeamboomThat is correct, God of War for example and a number of others that were really good games and exclusive to PS4.Quoting: ShabbyXYour argument might only hold for a studio that is really tiny, but then their games aren't heavy enough to warrant a need for such optimizations.The benefit for a small team is a fair argument in itself - depending on their ambition level. But we need not talk about theoretical scenarios here - I will allow myself another attempt to lead attention to the actual real world:
Exclusive titles on Playstation are typically *not* small games by tiny developers - it's quite the contrary - highly ranked and praised AAA games with a massive team behind it.
And if we do consider these real life examples and compare them to multiplat titles, from a pure TECHNICAL point of view they usually stand out and shine and often even quite radically so.
Unless you disagree with this observation I can not fathom how you would argue against this benefit during the design and implementation phase of those games. It's not ONLY because they are damn good developers, it's also because they can FOCUS on one stack and make the most out of that.
However, correlation does not necessarily imply causation. I'd argue that these stand out not _because_ they are exclusive, but rather they were made exclusive because they stand out. I.e. Sony paid them to be exclusive because they are great games. They could have been just as awesome if cross-platform.
The Steam Deck really doesn't need exclusives
30 Dec 2022 at 1:12 am UTC Likes: 1
Your argument might only hold for a studio that is really tiny, but then their games aren't heavy enough to warrant a need for such optimizations.
30 Dec 2022 at 1:12 am UTC Likes: 1
Quoting: BeamboomWell what I'm saying is that there was plenty of room for different engineers to focus on different consoles, and a sister company to focus on PC that you could have both have specially good performance on consoles and target multiple consoles and PCs.Quoting: ShabbyXYour conclusion is not correct however. None of the optimizations I or anybody else made required the game to be exclusive.
Hey, cool to hear from you!
It doesn't REQUIRE it to be, no. I am merely stating the benefit of focusing on one hardware stack, and maximise the utilisation of the chipsets and capacities therein with no consideration of other hardware configurations. And that, in effect, typically implies platform exclusivity. Or ports (a whole other chapter to discuss).
Or do you disagree with that the titles developed for one specific hardware (typically console) as a general observation outperforms the multiplats?
Your argument might only hold for a studio that is really tiny, but then their games aren't heavy enough to warrant a need for such optimizations.
The Steam Deck really doesn't need exclusives
29 Dec 2022 at 7:24 pm UTC Likes: 2
Your conclusion is not correct however. None of the optimizations I or anybody else made required the game to be exclusive. There were just #ifdefs, and the game was released on xbox and PC too.
TL;DR, optimization for specific hardware and exclusivity to said hardware are orthogonal
29 Dec 2022 at 7:24 pm UTC Likes: 2
Quoting: BeamboomLet me explain why this argument doesn't work. FYI, I was a graphics engineer on Shadow of the Tomb Raider with a focus on PS4. You're absolutely right, knowing the exact GPU, and access to PS4 tools, I could do magic that made things faster on PS4 in a way that is unimaginable on Vulkan on desktop for example. So your assumption is correct, knowledge of hardware can lead to optimizations.Quoting: Liam DaweI don't think the argument has much merit of locking to a single platform for any kind of performance benefit that you suggest. Optimization doesn't mean it needs to be exclusive. Optimization at the lower end can benefit the higher end too, and generally it does.We do not need to think, assume, suppose or guess anything: The proof is in the pudding here. Just fire up any Playstation exclusive (of any generation really - I only have experience in PS, but I would assume it's the same on Nintendo too, maybe even Xbox), play it, then compare that to a multiplat game on PC, and do a side-by-side comparison of the hardware VS experience.
I dare say one is of a very prejudice mind if the difference does not appear as striking. The amount of performance the exclusive title is able to squeeze out of the measly 300 euro console is *ridiculous* compared with the PC that in sheer number game should run around in circles around the console.
While that same blinding difference is *not* as apparent on multiplat releases.
I mean, of all arguments AGAINST platform exclusiveness - of whom there are many and legit - I would say this is the ONE majr argument for having a game designed specifically for one hardware stack. And I honestly think it's totally fair game to admit so, while still being against exclusivity. Because the arguments against may still outweigh this advantage.
Your conclusion is not correct however. None of the optimizations I or anybody else made required the game to be exclusive. There were just #ifdefs, and the game was released on xbox and PC too.
TL;DR, optimization for specific hardware and exclusivity to said hardware are orthogonal
The Steam Deck really doesn't need exclusives
29 Dec 2022 at 9:23 am UTC Likes: 2
So, why would I hypothetically release a game only for Linux? Because I don't have windows or mac, and I have no expertise in Android or the consoles. There's nothing wrong with that. You could wish that were not the case as a user, and ask me nicely to port my game, but you can't consider me a terrible person for it.
29 Dec 2022 at 9:23 am UTC Likes: 2
Quoting: Liam DaweIMO, it's important to distinguish between a game running only on one platform vs being exclusive to that platform (even though _literally_ it means the same). The subtle difference is that with exclusives, the devs are contractually obliged to exclude other platforms. Otherwise if your expertise is only on platform X and you release a game only on that platform, it's not really an exclusive, it's just what was in your power to do.Quoting: gbudnyThere’s been a game on Steam before that only had a Linux build. It’s not a hard requirement set by Valve. The point is: why? Exclusives are bad.Quoting: TheSHEEEPIt's not that I couldn't imagine some dev that is in love with the Deck for some reason creating a game specifically made for the Deck's somewhat unique input system.I want to see bundles with games for:
Or that Valve would fund such a thing.
Might be fun, but if that ever happens, it'll be a gigantic rarity and the dev will get a lot of flak if they don't also enable it on normal PC platforms.
- Windows/Linux/Mac
- Windows/Mac
- Windows/Linux
- Linux/Mac
etc.
Valve should stop require rights to publishing a Windows version if a company want to sell only a Linux version.
So, why would I hypothetically release a game only for Linux? Because I don't have windows or mac, and I have no expertise in Android or the consoles. There's nothing wrong with that. You could wish that were not the case as a user, and ask me nicely to port my game, but you can't consider me a terrible person for it.
Steam with Linux now available in Tesla cars (Beta)
15 Dec 2022 at 12:10 am UTC
15 Dec 2022 at 12:10 am UTC
Quoting: KlaasThe steam logo on the dashboard is interesting.I think it's pretty standard to have the car-controlling computer be separate from the entertainment computer. FWIW, all cars have this double-computer system now, there's nothing specific about tesla.
Does anyone know if everything is controlled by a single device or is there some kind of redundancy? Running arbitrary code on a device that is potentially able to kill someone seems like a weird choice.
Here's how to fix Grounded from Obsidian on Steam Deck
8 Dec 2022 at 5:44 am UTC
8 Dec 2022 at 5:44 am UTC
Or just don't play this game, it's not like there is a lack of great games.
I mean, the dev didn't care to test on Linux (even if just through proton), there's an xbox login needed, and probably some of your money is going to microsoft somehow. Avoid!
I mean, the dev didn't care to test on Linux (even if just through proton), there's an xbox login needed, and probably some of your money is going to microsoft somehow. Avoid!
Steam Deck pushed Linux to the highest share on Steam in years
3 Nov 2022 at 4:58 am UTC Likes: 5
3 Nov 2022 at 4:58 am UTC Likes: 5
Quoting: furaxhornyx"Penguin with female parts", now your day/night is ruined ;)Quoting: ShabbyXYou may want to be extra careful on the "sexy" parts :tongue:Quoting: Purple Library GuyI had this idea a few years ago to make a campaign to build cheap short ads for Linux and advertise the hell out of them in China and India. You target a third of the world population with just two languages, and they are generally countries where things are cheap (including advertising).Quoting: LightkeySimplified Chinese users (where Linux usage is near zero)Really, someone's gotta do something about that.
Brains are neural networks, so you repeat "Upgrade to Linux" enough, it's gonna get learned. Unfortunately I never found the time to seriously pursue that. Wanna take up the job?
The job would be:
- (Have someone) Create a sexy website for upgradetolinux.com etc. Have it be simple, and cool, and confidence inspiring, but contentwise be essentially like, here's an ubuntu image (or something we settle on as best for general public), install it with these instructions
- Get funding (I'm sure this will be easy given the numerous Linux enthusiasts)
- Make sexy very short ads (I have a lot of ideas for these)
- Coordinate with somebody in China and India to register these ads with radios, newspapers, tvs, billboards etc (as much as funding allows)
Anyone?