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Latest Comments by ShabbyX
Steam Deck UI comes to Desktop in Beta to replace Big Picture Mode
28 Oct 2022 at 5:10 am UTC Likes: 3

Quoting: Purple Library GuyFunny thing is, I don't think I've ever actually used Big Picture mode. Never seemed like there was anything I wanted/needed to do that Big Picture mode would give me and the normal, um . . . small picture mode :grin:, wouldn't. Is this likely to change that?
You'd want this mode if you are connected to a tv and all you have is a controller. Only place I found that to be useful was that; on my GamerOS console.

JSAUX cancels current Steam Deck Dock with RGB, after competitor pinched it
26 Oct 2022 at 9:35 pm UTC Likes: 7

Quoting: whizseJust FYI it's a design pattern. It covers how the dock looks, not how it works.

They do not have a patent for RGB on the Steam Deck.
The comment stands. I find it absolutely ridiculous to patent something as trivial as "I put this at the bottom". For the very basic reason that it's too trivial to be an invention, anyone could have thought of that.

JSAUX cancels current Steam Deck Dock with RGB, after competitor pinched it
26 Oct 2022 at 9:05 pm UTC Likes: 5

> along with a patent application for it

Barf :sick:

WTF is this, LED lights are every tech student's first thing to try.

Oh wait, the LED lights are _under_ the dock you say? They even change colors? AND THE LENGTH OF THE BAR IS EXACTLY 11.567CM? What a rad new idea :woot:

My current little wish-list for Steam Deck upgrades
24 Oct 2022 at 6:06 pm UTC

Quoting: Forge
Quoting: ShabbyXDoes steam deck make it easy to switch accounts? If not, that would be my number one request. So me and my wife could share one deck without getting our games/progress/achievements mixed up (not that it matters much, but still nice to feel like it's your own user playing, not borrowing the other one's account)
The existing/launch Deck UI supports this brilliantly. You select your pfp in the top right, and one of the very last options is "change user". Once the second/third/etc users sign in, you get a quick select at boot/restart, and can choose to have a login pin.
Awesome thank!

My current little wish-list for Steam Deck upgrades
15 Oct 2022 at 4:27 am UTC Likes: 1

Quoting: slaapliedje
Quoting: PompesdeskySeems no one said it yet, I'd like a battery charging limit so that I can play with the AC plugged in without the device charging the battery to 100% and leaving it there. When you're exclusively playing plugged in it's a waste of battery life (it would degrade less in the long run if we could set a charge limit at 50 or 70%).
Pretty sure batteries no longer work that way.
Reference?

A Robot Named Fight! source code released
13 Oct 2022 at 12:02 pm UTC

Quoting: Purple Library Guy
Quoting: ShabbyX
Quoting: Purple Library Guy
Quoting: Samsai
Quoting: ShabbyXPretty sure can't license code written against unity as GPL. That would require unity's code itself to be GPL-compatible.
I don't think so. The GPL license requires derivative code to be licensed under GPL, and obviously Unity is not derivative work, more like the opposite. It should be possible for you to write a GPL'd piece of code that plugs into a non-GPL system and still enforce all the requirements of GPL when it comes to your code. Obviously you cannot enforce them on the whole system.
Yeah . . . seems to me something like Unity is closest legally/conceptually to being like a programming language & compiler, and it's clearly possible (if not all that common) to compile GPL software on proprietary compilers.
Unity is not really a compiler, not even an interpreter. The application links against it. So no, this isn't the same as compiling with a proprietary compiler.
So Unity games have to include a copy of Unity with the game?
Yes? Not the editor or the tools obviously, but there's a lot of engine code linked with the application code; resource management, renderer, animation, physics etc.

A Robot Named Fight! source code released
12 Oct 2022 at 10:05 pm UTC

Quoting: Purple Library Guy
Quoting: Samsai
Quoting: ShabbyXPretty sure can't license code written against unity as GPL. That would require unity's code itself to be GPL-compatible.
I don't think so. The GPL license requires derivative code to be licensed under GPL, and obviously Unity is not derivative work, more like the opposite. It should be possible for you to write a GPL'd piece of code that plugs into a non-GPL system and still enforce all the requirements of GPL when it comes to your code. Obviously you cannot enforce them on the whole system.
Yeah . . . seems to me something like Unity is closest legally/conceptually to being like a programming language & compiler, and it's clearly possible (if not all that common) to compile GPL software on proprietary compilers.
Unity is not really a compiler, not even an interpreter. The application links against it. So no, this isn't the same as compiling with a proprietary compiler.

That said, I actually have doubts now if GPL code can link against a non-GPL library, if the library is independent of the GPL code.

A Robot Named Fight! source code released
12 Oct 2022 at 11:58 am UTC

Pretty sure can't license code written against unity as GPL. That would require unity's code itself to be GPL-compatible.

VirtualBox 7.0 is out with their DirectX 11 support using DXVK
11 Oct 2022 at 1:13 pm UTC

Implemented new 3D support based on DirectX 11
Sounds like they implemented something new, but were shortsighted enough to do it in d3d. Otherwise, if they are just translating app d3d with dxvk now, wouldn't they say something like "optimized d3d support" or something similar?

My current little wish-list for Steam Deck upgrades
10 Oct 2022 at 12:07 am UTC Likes: 1

Does steam deck make it easy to switch accounts? If not, that would be my number one request. So me and my wife could share one deck without getting our games/progress/achievements mixed up (not that it matters much, but still nice to feel like it's your own user playing, not borrowing the other one's account)