Latest Comments by Kimyrielle
Hegemone Pass, a 2D stealth RPG that will support Linux is on Kickstarter
15 May 2019 at 2:32 pm UTC Likes: 2
15 May 2019 at 2:32 pm UTC Likes: 2
"Hegemone Pass, a 2D stealth RPG that might or might not support Linux is on Kickstarter"
Fixed it for you. Don't trust a game to be on Linux, unless it's on Linux. Particularly not a Kickstarter campaign.
Fixed it for you. Don't trust a game to be on Linux, unless it's on Linux. Particularly not a Kickstarter campaign.
BattlEye now say they're working with Valve to support Steam Play
12 May 2019 at 7:43 pm UTC Likes: 1
12 May 2019 at 7:43 pm UTC Likes: 1
The sad thing is that PUBG's printing money at such an astonishing rate, they could port it Linux and write the costs off as charity. There is really no excuse why this game isn't on Linux. Not that I personally care, but I know a lot of people are into it.
Easy Anti-Cheat is actually still supported for Linux, a statement from Epic Games
7 May 2019 at 5:39 pm UTC Likes: 1
7 May 2019 at 5:39 pm UTC Likes: 1
Quoting: TermyThat's not what I said nor the point of my post. It's not acceptable NOT to patch your Anti-Cheat software to keep up with the cheaters. You can't "pause" developing it.Quoting: Kimyrielle"Pausing" to work on such a piece of software is a funny concept overall. How do you "pause" supporting Anti Cheat software? This isn't a MMO where you can stop releasing new features for half a year and nothing bad will happen other than users getting bored. Anti-Cheat software is really a binary thing: It either works as intended, or does not. There is no in-between. Clients using this software HAVE to rely on it working correctly at any time. You can't hand them an anti cheat tool that stops the game from working on the platform its supposed to run on, nor can you tell them that it will catch only 50% of the known cheats because development is "paused".well, no.
It makes...no sense to me.
No Anticheat will ever be 100% bulletproof. And pausing may mean just no new features/updated cheat-definitions and no fixing of bugs - but it will still work as it does at the time.
I don't know how you can live in the illusion that ANY anticheat can prevent ALL cheats 100% ^^
Easy Anti-Cheat is actually still supported for Linux, a statement from Epic Games
7 May 2019 at 4:43 pm UTC Likes: 1
7 May 2019 at 4:43 pm UTC Likes: 1
"Pausing" to work on such a piece of software is a funny concept overall. How do you "pause" supporting Anti Cheat software? This isn't a MMO where you can stop releasing new features for half a year and nothing bad will happen other than users getting bored. Anti-Cheat software is really a binary thing: It either works as intended, or does not. There is no in-between. Clients using this software HAVE to rely on it working correctly at any time. You can't hand them an anti cheat tool that stops the game from working on the platform its supposed to run on, nor can you tell them that it will catch only 50% of the known cheats because development is "paused".
It makes...no sense to me.
It makes...no sense to me.
Easy Anti-Cheat is actually still supported for Linux, a statement from Epic Games
7 May 2019 at 3:27 pm UTC Likes: 2
7 May 2019 at 3:27 pm UTC Likes: 2
Quoting: mao_dze_dunOh, for fuck sake, what do you people want? A written statement signed in Tim Sweeney's blood? They're not stopping anything and just being honest about prioritizing Windows over Linux because duh. Being critical of Epic is one thing, but being ridiculous tin foil wearer is just absurd.I guess it's because of the tremendous amount of bad blood caused by Epic Games in the community lately. The reaction to this is...quite human, I guess? It's hard to trust somebody with a track record of not giving a flying fish about you and openly saying so. Trust has be earned, and their posting is a first step towards reconciliation after breaking more porcelain than the proverbial bull in the china shop, nothing more, nothing less.
Easy Anti-Cheat are apparently "pausing" their Linux support, which could be a big problem (updated)
6 May 2019 at 3:37 am UTC Likes: 4
6 May 2019 at 3:37 am UTC Likes: 4
Valve just could blacklist every game using their dumbass software from Steam. They'd go bankrupt within 5-10 mins. Which would be awesome. World needs less anti-cheat rootkits and more smart coding that doesn't need it.
Facepunch Studios have given an update on the future of Rust for Linux, issues with "third parties"
2 May 2019 at 7:15 pm UTC Likes: 12
2 May 2019 at 7:15 pm UTC Likes: 12
Developers who plan to release on platforms without making sure that any middleware they want to use is working on their target platforms will never cease to amuse me. Maybe "Facepalm Studios" would be a more apt name for them?
Psyonix, creator of Rocket League is joining Epic Games (updated)
1 May 2019 at 9:47 pm UTC
1 May 2019 at 9:47 pm UTC
Quoting: liamdaweExcept that such a game is basically guaranteed never to get updated again, so it would be worthless in a few months when they make changes to multiplayer etc. People would still essentially lose the game.Quoting: DASPRiDOkay, so let me get this straight:That's usually what would happen, when a game leaves Steam for whatever reason.
They are pulling RocketLeague from the Steam store (presumably not only the Windows version, but all). So Linux gamers can still play the game after it got pulled, but new Linux gamers will not be able to purchase the game in any store, do I get this right?
Psyonix, creator of Rocket League is joining Epic Games (updated)
1 May 2019 at 9:38 pm UTC Likes: 5
1 May 2019 at 9:38 pm UTC Likes: 5
Is everyone in the gaming industry founding studios just to sell their team to the Borg at the earliest opportunity and run off with the profit?
Epic looking fantasy RPG 'Edge Of Eternity' still plans a Linux release, not soon though
26 Apr 2019 at 4:46 pm UTC Likes: 21
26 Apr 2019 at 4:46 pm UTC Likes: 21
It's so hilarious how the gaming industry operates as if proper project management wouldn't be a thing. I don't get it how you can plan multi-platform deployment - and then write Windows-only software instead of developing a multi-platform game from the get-go. Forcing you to put a lot of work into porting the thing later. With the realistic possibility of running into all sorts of trouble, e.g. when your Windows only game is using Windows-only middleware you figure out 3-4 years later isn't even available for the other platforms. Not that that ever happened, or so.
That...makes no sense, but neither does burning out your devs in 100 hour work weeks, to keep unrealistic deadlines in about 100% of all projects you ever start.
The gaming industry is strange...
That...makes no sense, but neither does burning out your devs in 100 hour work weeks, to keep unrealistic deadlines in about 100% of all projects you ever start.
The gaming industry is strange...
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