Latest Comments by Mountain Man
Imperator: Rome release date announced for April with new trailer plus a Paradox Humble Bundle!
6 Feb 2019 at 2:24 am UTC
6 Feb 2019 at 2:24 am UTC
Quoting: HoriYeah, but the target audience for these kinds of deep strategy games wouldn't be turned off by the presentation approach.Quoting: Purple Library GuyThat and, well, it's kinda hard to showcase complex strategy games in a trailer. Without making it sound like a presentation, at least.Quoting: Mountain ManWow, that trailer gives you absolutely no idea what the game will actually be like.True enough. I guess strategy titles tend that way--a trailer that shows you clicking on a piece of terrain to build a road or an aqueduct just wouldn't pack a lot of punch drama-wise.
Imperator: Rome release date announced for April with new trailer plus a Paradox Humble Bundle!
5 Feb 2019 at 9:28 pm UTC Likes: 1
5 Feb 2019 at 9:28 pm UTC Likes: 1
Quoting: Purple Library GuyEven Stardock seem to be shifting more Linuxward lately, dunno why. They might have decided to go Vulkan or something. Mind you, they must have been fairly aware of Linux all along, they have a sideline in "Stuff to pimp out your Windows desktop so it does things that Linux DEs do".Windows extensions is not their sideline, it's their primary source of income. Brad Wardell said once that Stardock's game development doesn't bring in much money at all, and in some cases even loses money. But Stardock is going to keep developing games simply because Wardell likes doing it.
Imperator: Rome release date announced for April with new trailer plus a Paradox Humble Bundle!
5 Feb 2019 at 9:20 pm UTC Likes: 1
5 Feb 2019 at 9:20 pm UTC Likes: 1
Wow, that trailer gives you absolutely no idea what the game will actually be like.
At any rate, it will be interesting to see how Paradox is able to distinguish this game from Crusader Kings and Europa Universalis.
At any rate, it will be interesting to see how Paradox is able to distinguish this game from Crusader Kings and Europa Universalis.
Jon Shafer's At the Gates, the indie strategy game from the designer of Civilization 5 is out
24 Jan 2019 at 5:51 pm UTC
24 Jan 2019 at 5:51 pm UTC
Steam reviews suggest that the game is in pretty rough shape, which is not surprising after reading Jon Shafer's blog.
DYSMANTLE from 10tons is an open world action RPG where you can ruin everything
16 Jan 2019 at 6:14 pm UTC Likes: 2
16 Jan 2019 at 6:14 pm UTC Likes: 2
An open-world game where you can ruin everything? That just sounds like life, man.
Ultra Off-Road Simulator 2019: Alaska will be supported on Linux with enough requests
15 Jan 2019 at 2:22 am UTC
15 Jan 2019 at 2:22 am UTC
Quoting: IceTorchHahahaha! This is amazing :D So here I am, writing an official email to gamingonlinux.com, with a question could you guys maybe post an article about us and is Linux community interested. And boom. You did it already, before I even finished the email :DDDThis post confuses. If it's being developed on Linux and for Linux then why wouldn't it just naturally be a Day 1 Linux release?
So, instead of finish that email - I'll just jump in here and talk to you directly - how about that? ^_^
First of all - THANK YOU soooo much! All the kind words and honest curiosity about our game is already so motivating and inspiring. I really haven't seen that one coming. None of us did.
Next, to elaborate about the matter more in-deep:
As I said on the forums: yes, we do not discard Linux port. Actually - Ultra Off-Road is BEING MADE on Linux. Our lead programmer is a huge Linux evangelist and he does all the coding on his penguinish machine. Both Linux and iOS are UNIX operating systems. And as we intend to go with our game on Apple's storefront - having a UNIX supported version of the game was always on our To-Do List. Heck - that is why we discarded all DirectX libs and use OpenGL only. That being said - posting to Linux, when being rather easy - is still not just 'a click of a button'. It still needs some work. Ergo - some time.
So what I can promise, is that Ultra Off-Road WILL support Linux - take it for granted. But it is in your hands - how quickly and how soon. You define its priority. As I've been quoted: spam the living hell out of our game's forum demanding Linux port - and you'll get it, maybe even at the very day of release.
This is no marketing or PR tricks. It's simple math - we do what our players want. If our players want a Linux port - they will get it. After all - we don't make games for ourselves. We do it for you.
You talk - we listen. No strings attached.
So yeah - put this thing on fire guys - and lets all sit and watch the flames :)
Epic and Improbable are taking advantage of Unity with the SpatialOS debacle, seems a little planned
11 Jan 2019 at 5:16 pm UTC Likes: 4
11 Jan 2019 at 5:16 pm UTC Likes: 4
I've never heard of SpatialOS.
An enhanced version of the fan-made Half-Life 2: Episode 3 'Project Borealis' performance test is out
7 Jan 2019 at 2:27 pm UTC Likes: 1
7 Jan 2019 at 2:27 pm UTC Likes: 1
I just wonder if this game is going to have the right "feel" being on the Unreal Engine. It might look like a Half-Life game, but will it feel like one?
Ashes of the Singularity: Escalation inches closer to a Linux release with Vulkan
30 Dec 2018 at 10:20 pm UTC
30 Dec 2018 at 10:20 pm UTC
Quoting: jarhead_hPiracy isn't an issue on Linux, because we barely get anything to pirate, and when we do we're so happy to be able to pay for whatever it is that we do so.Things have certainly changed. I can still remember when the majority of Linux users insisted that everything should be free and effectively drove commercial developers away from Linux with rampant piracy.
Ashes of the Singularity: Escalation inches closer to a Linux release with Vulkan
30 Dec 2018 at 10:08 pm UTC
30 Dec 2018 at 10:08 pm UTC
"We still have a long, long way to go..."
That's not an encouraging sign. It sounds like they're still in the range of years before this sees a release. Stardock should have worked towards a simultaneous release with Windows, which would have gotten them in on the ground floor of Linux gaming when there was less competition. As it is, I think this game has long passed its "sell by" date.
That's not an encouraging sign. It sounds like they're still in the range of years before this sees a release. Stardock should have worked towards a simultaneous release with Windows, which would have gotten them in on the ground floor of Linux gaming when there was less competition. As it is, I think this game has long passed its "sell by" date.
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