Latest Comments by Gerarderloper
Looks like Galaxy in Turmoil, an exciting looking free to play shooter will come to Linux
24 Sep 2018 at 2:35 am UTC
24 Sep 2018 at 2:35 am UTC
Is the video sped up? seems like things are happening quite fast.
Looks like a sandbox halo team match type of game.
Looks like a sandbox halo team match type of game.
War Thunder’s “The Valkyries” update is now live, adding helicopters
20 Sep 2018 at 6:22 am UTC
20 Sep 2018 at 6:22 am UTC
The vulkan performance is good but doesn't work with a few desktop compositors, to get vulkin working the best, I had to use compiz on my plasma5 desktop (no big issue) and set up special decorator and fullscreen conditions for dragor2 (the game class) in order to get the game running in border-less fullscreen which doesn't exist in the config.blk btw. (pick windowed).
Some people are lucky and it just works, but you do need to disable and change some stuff in the config.blk. For those interested in running it without issues refer to the warthunder linux forum!!!
We are all waiting for gaijin to fix the few outstanding bugs with the vulkan support, they are taking their time.
Some people are lucky and it just works, but you do need to disable and change some stuff in the config.blk. For those interested in running it without issues refer to the warthunder linux forum!!!
We are all waiting for gaijin to fix the few outstanding bugs with the vulkan support, they are taking their time.
Valve have opened up the code for their VR 'Moondust' tech demos, also a third revision of the Knuckles controller
18 Sep 2018 at 10:48 pm UTC
18 Sep 2018 at 10:48 pm UTC
The controllers would still need light houses to function however? I can't see how they'd work without them or are they pure gyro/sensor controllers?
Feral confirmed that Total War: WARHAMMER II on Linux will use Vulkan
17 Sep 2018 at 9:55 pm UTC Likes: 1
17 Sep 2018 at 9:55 pm UTC Likes: 1
TR2013 does run and look better with DXVK, I tried it out earlier this year and that was the case. OpenGL was able to get some higher PEAK fps but had absolutely HUGE dips in performances which didn't happen when running via DXVK.
It certainly needs another update by Feral!
It certainly needs another update by Feral!
Some thoughts on State of Mind from Daedalic Entertainment
16 Sep 2018 at 12:15 am UTC
16 Sep 2018 at 12:15 am UTC
some games will include story tips in the end credits, like deus ex.
DXVK 0.72 is out, bringing more configuration options and game fixes
14 Sep 2018 at 10:10 pm UTC
14 Sep 2018 at 10:10 pm UTC
The crashes are probably mostly related to nvapi on nvidia cards, I think a fix has been figured out already other then the spoofing method, but not sure when that will be implemented.
Note disabling NVAPI dlls still results in performance issues and such...
Note disabling NVAPI dlls still results in performance issues and such...
Another glass please, Wine 3.16 is out, fixes issues in multiple games like Overwatch and Warframe
14 Sep 2018 at 10:08 pm UTC Likes: 2
14 Sep 2018 at 10:08 pm UTC Likes: 2
wonder if they fixed that mod organizer 2 virtual file system mounting issue... They fixed it so the program launched but forgot about the uvfs component last time I checked.
Valve have now pushed out all the recent beta changes in Steam Play's Proton to everyone
14 Sep 2018 at 2:14 am UTC
14 Sep 2018 at 2:14 am UTC
Maybe a penguin on top of the windows icon, or should that be the other way around? lol
j/k, obviously they can't do that due to TM laws.
j/k, obviously they can't do that due to TM laws.
Valve have now pushed out all the recent beta changes in Steam Play's Proton to everyone
14 Sep 2018 at 1:44 am UTC
14 Sep 2018 at 1:44 am UTC
-Valve just needs to maybe make XACT dlls integrate with games better,
-better esync support by having a work around for open file limit because it seems nobody increases it!,
-a solution to nvapi nvapi64 needs to be implemented still.
All these issues can be worked around but from what I have seen, most common people DON'T read documents or know howto apply these things or even know about them at all. So it should be done automatically by proton for end users, somehow.
The sound cutout issue is a common SkyrimSE and Fallout4 creation engine bug, I and many others have worked on a solution with only seemingly random successes....
-better esync support by having a work around for open file limit because it seems nobody increases it!,
-a solution to nvapi nvapi64 needs to be implemented still.
All these issues can be worked around but from what I have seen, most common people DON'T read documents or know howto apply these things or even know about them at all. So it should be done automatically by proton for end users, somehow.
The sound cutout issue is a common SkyrimSE and Fallout4 creation engine bug, I and many others have worked on a solution with only seemingly random successes....
An interview with the developer of DXVK, part of what makes Valve's Steam Play tick
12 Sep 2018 at 1:12 am UTC
12 Sep 2018 at 1:12 am UTC
Game developers are still finding it easier to get more framerate with DX12 over vulkan. Not sure why but games that offer both next gen renderer options seem to show DX12 doing better... Not completely sure why that happens yet.
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