Latest Comments by kit89
SEGA Mega Drive and Genesis Classics now officially supports Linux with a big update & price drop
29 May 2018 at 4:03 pm UTC Likes: 1
29 May 2018 at 4:03 pm UTC Likes: 1
Steam currently states its only available on Windows, I'm guessing they've not updated their store page?
RUINER for Linux is now officially on hold (UPDATED)
7 Oct 2017 at 12:23 pm UTC
7 Oct 2017 at 12:23 pm UTC
They probably didn't realise that their game would have more bugs than they originally anticipated. So resources that would have been assigned to the Linux build have been redirected to bug-fixing. At least that's how I'm reading into their comments.
I can understand the cynicism coming from some of the comments, particularly if you've been previously bitten.
At the moment I'll consider this a wait and see.
I can understand the cynicism coming from some of the comments, particularly if you've been previously bitten.
At the moment I'll consider this a wait and see.
Silver, an RPG from the Dreamcast days arrives on Steam with Linux support
2 Jun 2017 at 10:18 pm UTC Likes: 5
2 Jun 2017 at 10:18 pm UTC Likes: 5
I have found that this game does not run out of the box on Kubuntu 17.04 and I would assume the same applies for Ubuntu.
The game is 32-bit and requires libSDL2.0 and libGLEW1.13.
Zesty(17.04) doesn't provide libGLEW1.13 so had to download it from the Xenial(16.04) repo [External Link].
Zesty does provide libSDL2.0 which can be installed with:
The game is 32-bit and requires libSDL2.0 and libGLEW1.13.
Zesty(17.04) doesn't provide libGLEW1.13 so had to download it from the Xenial(16.04) repo [External Link].
Zesty does provide libSDL2.0 which can be installed with:
sudo apt-get install libsdl2-2.0-0:i386
Warhammer 40,000: Dawn of War III releasing for Linux on June 8th
19 May 2017 at 4:51 pm UTC Likes: 2
19 May 2017 at 4:51 pm UTC Likes: 2
I look forward to picking this up. :)
Deterministic floating-point calculations is an exceptionally difficult task and near impossible to guarantee.
Though deterministic fp can be done it is CPU intensive, for most user needs absolutely accurate calculations are not required, they can be 0.0000001 off, however two users playing the same game but getting slightly different results create a cascade of problems.
That minor variance could mean the difference between an NPC turning left or right, dieing and surviving.
If I was a betting man, I would say that different compilers are being used. For Windows it most likely the MS compiler & for Mac/Linux I'd say the GCC/G++.
Different compilers will compile the fp calculations into different assembly instructions which will result in these variations.
My guess is that Feral does not maintain the Windows branch & so any modifications needed to ensure parity is down to Sega and Relic.
Deterministic floating-point calculations is an exceptionally difficult task and near impossible to guarantee.
Though deterministic fp can be done it is CPU intensive, for most user needs absolutely accurate calculations are not required, they can be 0.0000001 off, however two users playing the same game but getting slightly different results create a cascade of problems.
That minor variance could mean the difference between an NPC turning left or right, dieing and surviving.
If I was a betting man, I would say that different compilers are being used. For Windows it most likely the MS compiler & for Mac/Linux I'd say the GCC/G++.
Different compilers will compile the fp calculations into different assembly instructions which will result in these variations.
My guess is that Feral does not maintain the Windows branch & so any modifications needed to ensure parity is down to Sega and Relic.
Dawn of War III looks like it might come to Linux
30 Apr 2017 at 2:46 pm UTC Likes: 4
30 Apr 2017 at 2:46 pm UTC Likes: 4
I hope this port happens.
A small tip for anyone working with Kdenlive and large video files
23 Feb 2017 at 8:14 pm UTC Likes: 1
23 Feb 2017 at 8:14 pm UTC Likes: 1
I've found disabling the timeline video thumbnails to significantly improve performance.
Watch this video of David Airlie (Redhat) talking about Vulkan and other bits
8 Feb 2017 at 5:13 pm UTC
8 Feb 2017 at 5:13 pm UTC
That was a great talk, thank you for sharing.
It's interesting how Valve are attempting to push the open-source drivers and provides insight into their long term plan. It makes sense for for Valve to improve the open-source drivers, as they develop games they can debug/extend the drivers as and when they need and not have to wait for the manufacturer.
It's interesting how Valve are attempting to push the open-source drivers and provides insight into their long term plan. It makes sense for for Valve to improve the open-source drivers, as they develop games they can debug/extend the drivers as and when they need and not have to wait for the manufacturer.
A developer of the awesome itch games client has a blog post on compressing files for updates
22 Jan 2017 at 5:17 pm UTC Likes: 1
22 Jan 2017 at 5:17 pm UTC Likes: 1
Quoting: fasterthanlimePerhaps have the thumbnails static and animate them if the user hovers over it or goes to applications page?Quoting: Doc AngeloI don't understand why they don't use HTML5 video. It's not a new thing by far. Shitty looking dither, ~90% waste of bandwidth... why?We've been playing around with HTML5 video for the homepage - first results are, yep, it saves a lot of bandwidth, but it does make Chrome & FF crash under the sheer amount of videos playing simultaneously. So, more work is needed: either play videos on hover, or something scroll-based that loads them/unloads them on-demand, or something based on MPEG-DASH [External Link] that would be lighter on the browsers.
This thread is full of colorful words so I'll just add this disclaimer: we're a small team [External Link] building a company with no external funding. Usually the answer to the question "why in the world aren't they doing that yet" is "we were busy working on something else". Everything is always planned, there's just so many hours in a day. Thanks for your patience!
Civ VI Steam forum mods banning users for expressing Linux support
20 Dec 2016 at 1:58 pm UTC Likes: 8
20 Dec 2016 at 1:58 pm UTC Likes: 8
If you would like to see a Linux version of a particular game then state you would like to see a Linux version. Engaging with users who consider it negatively is irrelevant and a waste of time. The people you are attempting to persuade are the developers, not the general user.
Stop falling into the trap of fanboyism [External Link].
Also stop calling people out by their name, it encourages more negative reaction from all parties.
Stop falling into the trap of fanboyism [External Link].
Also stop calling people out by their name, it encourages more negative reaction from all parties.
A quick video on SC Controller's new gestures feature, the standalone UI and driver for the Steam Controller
18 Nov 2016 at 11:54 am UTC Likes: 2
18 Nov 2016 at 11:54 am UTC Likes: 2
Doesn't SC stand for Steam Controller?
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