Latest Comments by kit89
MXGP3 - The Official Motocross Videogame has been released for Linux
23 Nov 2018 at 10:19 am UTC
I picked up a copy and it crashes, has anybody got it running?
23 Nov 2018 at 10:19 am UTC
Quoting: liamdaweI agree it should have been properly tested before release, they need to improve their deployment methodology.Quoting: KristianYes, that was my point that seems to have been missed. You shouldn't release if you have no time to deal with urgent issues. Firing and forgetting as seems to have been the case yesterday is not a good idea for anyone. Why should we have to wait 12/24 etc hours until it works? If it releases, it shouldn't just fail to work for seemingly everyone.Quoting: kit89The total amount of hours is one thing. But this issue could be avoided with releases earlier in the work day so that you actually have time to receive(and act on) feedback.Quoting: liamdaweI would hope they have a life outside of the office, and their company ensures they work the contracted hours, no more no less.Quoting: GuestEither way it's not a very good look. I am constantly surprised when devs release something and then go home without waiting on reports first.Quoting: XpanderGive it another 12 hours. Time zones and all that - VP employees are probably not at work right now. They'll be having a fun day tomorrow though I guess.Quoting: liamdaweOuch, another botched release? Was hoping that wouldn't happen after The Witcher 2.I wonder how they tested it on their systems or did they validate it at all.
I't might be just simple silly thing like missing some files from the build they sent up to steam though..
I wouldnt call this a botched release yet. Lets give them some time. But it worries me that theres even not a single reply from devs/VP to the issue.
I don't want to be overly negative, but it's very annoying.
I picked up a copy and it crashes, has anybody got it running?
MXGP3 - The Official Motocross Videogame has been released for Linux
23 Nov 2018 at 10:04 am UTC Likes: 4
23 Nov 2018 at 10:04 am UTC Likes: 4
Quoting: liamdaweI would hope they have a life outside of the office, and their company ensures they work the contracted hours, no more no less.Quoting: GuestEither way it's not a very good look. I am constantly surprised when devs release something and then go home without waiting on reports first.Quoting: XpanderGive it another 12 hours. Time zones and all that - VP employees are probably not at work right now. They'll be having a fun day tomorrow though I guess.Quoting: liamdaweOuch, another botched release? Was hoping that wouldn't happen after The Witcher 2.I wonder how they tested it on their systems or did they validate it at all.
I't might be just simple silly thing like missing some files from the build they sent up to steam though..
I wouldnt call this a botched release yet. Lets give them some time. But it worries me that theres even not a single reply from devs/VP to the issue.
What are you playing this weekend?
1 Sep 2018 at 12:23 pm UTC
It's covered in detail here [External Link] by AlexeyProkhin comment.
1 Sep 2018 at 12:23 pm UTC
Quoting: GuestYou need to create a custom dxvk config.Quoting: Mr. PinskyGTA V.How? I've seen footage of it running on Linux, but couldn't find anything to tell me how to get past that Social Club loading.
Yes, it runs on Steam Play/Proton :D
Needs a workaround to make it start, and it occasionally starts stuttering after a while, but overall it's a pretty smooth experience.
It's covered in detail here [External Link] by AlexeyProkhin comment.
The CTO of Croteam has written up a post about 'The Elusive Frame Timing'
26 Jul 2018 at 7:05 pm UTC
26 Jul 2018 at 7:05 pm UTC
Looks like they are using a variable-delta time for their rendering-subsystem. I had a similar problem with my own rendering system - I mitigated the problem by implementing a fixed-timestep that didn't accumulate elapsed-time. There is no need to 'catch-up' on missed frames. I found it more important to have consistent frames.
SEGA Mega Drive and Genesis Classics now officially supports Linux with a big update & price drop
29 May 2018 at 4:03 pm UTC Likes: 1
29 May 2018 at 4:03 pm UTC Likes: 1
Steam currently states its only available on Windows, I'm guessing they've not updated their store page?
RUINER for Linux is now officially on hold (UPDATED)
7 Oct 2017 at 12:23 pm UTC
7 Oct 2017 at 12:23 pm UTC
They probably didn't realise that their game would have more bugs than they originally anticipated. So resources that would have been assigned to the Linux build have been redirected to bug-fixing. At least that's how I'm reading into their comments.
I can understand the cynicism coming from some of the comments, particularly if you've been previously bitten.
At the moment I'll consider this a wait and see.
I can understand the cynicism coming from some of the comments, particularly if you've been previously bitten.
At the moment I'll consider this a wait and see.
Silver, an RPG from the Dreamcast days arrives on Steam with Linux support
2 Jun 2017 at 10:18 pm UTC Likes: 5
2 Jun 2017 at 10:18 pm UTC Likes: 5
I have found that this game does not run out of the box on Kubuntu 17.04 and I would assume the same applies for Ubuntu.
The game is 32-bit and requires libSDL2.0 and libGLEW1.13.
Zesty(17.04) doesn't provide libGLEW1.13 so had to download it from the Xenial(16.04) repo [External Link].
Zesty does provide libSDL2.0 which can be installed with:
The game is 32-bit and requires libSDL2.0 and libGLEW1.13.
Zesty(17.04) doesn't provide libGLEW1.13 so had to download it from the Xenial(16.04) repo [External Link].
Zesty does provide libSDL2.0 which can be installed with:
sudo apt-get install libsdl2-2.0-0:i386
Warhammer 40,000: Dawn of War III releasing for Linux on June 8th
19 May 2017 at 4:51 pm UTC Likes: 2
19 May 2017 at 4:51 pm UTC Likes: 2
I look forward to picking this up. :)
Deterministic floating-point calculations is an exceptionally difficult task and near impossible to guarantee.
Though deterministic fp can be done it is CPU intensive, for most user needs absolutely accurate calculations are not required, they can be 0.0000001 off, however two users playing the same game but getting slightly different results create a cascade of problems.
That minor variance could mean the difference between an NPC turning left or right, dieing and surviving.
If I was a betting man, I would say that different compilers are being used. For Windows it most likely the MS compiler & for Mac/Linux I'd say the GCC/G++.
Different compilers will compile the fp calculations into different assembly instructions which will result in these variations.
My guess is that Feral does not maintain the Windows branch & so any modifications needed to ensure parity is down to Sega and Relic.
Deterministic floating-point calculations is an exceptionally difficult task and near impossible to guarantee.
Though deterministic fp can be done it is CPU intensive, for most user needs absolutely accurate calculations are not required, they can be 0.0000001 off, however two users playing the same game but getting slightly different results create a cascade of problems.
That minor variance could mean the difference between an NPC turning left or right, dieing and surviving.
If I was a betting man, I would say that different compilers are being used. For Windows it most likely the MS compiler & for Mac/Linux I'd say the GCC/G++.
Different compilers will compile the fp calculations into different assembly instructions which will result in these variations.
My guess is that Feral does not maintain the Windows branch & so any modifications needed to ensure parity is down to Sega and Relic.
Dawn of War III looks like it might come to Linux
30 Apr 2017 at 2:46 pm UTC Likes: 4
30 Apr 2017 at 2:46 pm UTC Likes: 4
I hope this port happens.
A small tip for anyone working with Kdenlive and large video files
23 Feb 2017 at 8:14 pm UTC Likes: 1
23 Feb 2017 at 8:14 pm UTC Likes: 1
I've found disabling the timeline video thumbnails to significantly improve performance.
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