Latest Comments by Arehandoro
Neverwinter Nights: Enhanced Edition gets more graphical upgrades
10 August 2020 at 1:35 pm UTC
10 August 2020 at 1:35 pm UTC
Amazing! Tempted getting this.
How's the player base nowadays? Is it based on e3.5 or e5? Is the game, and community, welcoming for a new inexperienced player? How easy is to implement mods and player content in Linux?
How's the player base nowadays? Is it based on e3.5 or e5? Is the game, and community, welcoming for a new inexperienced player? How easy is to implement mods and player content in Linux?
Vulnerability found in GRUB2 bootloader, nicknamed ‘BootHole’, compromising Secure Boot
29 July 2020 at 9:21 pm UTC Likes: 1
29 July 2020 at 9:21 pm UTC Likes: 1
Oh, the irony: https://docs.microsoft.com/en-us/windows-hardware/design/device-experiences/oem-secure-boot
Ron Gilbert, developer of Thimbleweed Park is switching to Linux
27 July 2020 at 4:12 pm UTC
There are few options for mac rentals and virtual OSX, though:
https://www.macincloud.com/
https://www.hostmyapple.com/
I agree with you with all the other things.
27 July 2020 at 4:12 pm UTC
Quoting: LinasQuoting: Alm888The fact we are starting to see Mac refugees on Linux means something truly terrible have happened there. Normally that crowd would swear by MacOS.Quoting: ObsidianBlkAs cool as this news is, my take away is more an interest in what's happening with MacOS development?!Apple has always been very restrictive. Demanding apps to be signed with certificates that you have to pay for, banning apps from the AppStore if they deem them to be competing with Apples' own products, not allowing other browser engines in iOS, and so on and so forth. Add to that them generally not caring about gaming by having crappy outdated OpenGL drivers, not supporting Vulkan, and instead pushing their proprietary Metal API, then dropping 32-bit support.
Building software in any professional capacity is a pain, because you are not allowed to run macOS on a virtual machine. You instead need Mac hardware to do any sort of continuous integration and automated testing. Except Apple do not make servers, so you have to buy some overpriced desktop machine, or an underpowered Mac mini that you stuff somewhere in the corner of your server room while trying not to trip over it.
And of course don't forget that you will need to equip your developers with MacBooks or iMacs that will set you back thousands of dollars. And they will still need their Windows machines.
With Linux, you just install it and run it.
There are few options for mac rentals and virtual OSX, though:
https://www.macincloud.com/
https://www.hostmyapple.com/
I agree with you with all the other things.
GOG have a 'Grand RPG Sale' going on with tons of good games going cheap
27 July 2020 at 3:41 pm UTC
27 July 2020 at 3:41 pm UTC
Really keen on that Numenara offer.
What play button have you been clicking on lately?
26 July 2020 at 2:35 pm UTC Likes: 2
26 July 2020 at 2:35 pm UTC Likes: 2
A bit of Yakuza 0, Xenoblade Chronicles and Paper Mario: The Origami King.
Sorting the mess of vendor specific lighting apps, OpenRGB has a new release
23 July 2020 at 9:23 am UTC
23 July 2020 at 9:23 am UTC
This is something I could make use of! I have a logitech mouse that, in the night, if I'm gaming with the controller the lights just made me bllind. I'll give it a go tonight and see if I get somewhere... or break my PC completely :D
TUXEDO Computers announce the Pulse 15, a high-end AMD Ryzen laptop
21 July 2020 at 1:49 pm UTC Likes: 1
21 July 2020 at 1:49 pm UTC Likes: 1
Oh yeah baby!
Psychological horror adventure 'Saint Kotar' gets extra Kickstarter time
15 July 2020 at 10:43 am UTC
15 July 2020 at 10:43 am UTC
I want to back it but I shit my pants playing horror games.
VKD3D-Proton is the new official Direct3D 12 to Vulkan layer for Proton
7 July 2020 at 10:24 pm UTC
7 July 2020 at 10:24 pm UTC
Thanks everyones for the explanations :)
VKD3D-Proton is the new official Direct3D 12 to Vulkan layer for Proton
7 July 2020 at 3:45 pm UTC
7 July 2020 at 3:45 pm UTC
From a very ignorant point of view. Why start VKD3D-Proton instead of expanding VXDK to use D12 too? Is the difference in APIs between D11 and D12 so big that a different project needs to implemented?
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