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Latest Comments by lejimster
Wine 2.2 released with even more Shader Model 5 instructions and work towards Direct3D command stream
19 Feb 2017 at 12:13 am UTC

Quoting: Leopard
Quoting: lejimster
Quoting: LeopardIs there anyone knows how can we enable Gallium under native wine?Custom wine version is really needed?
You need Padoka PPA if using Ubuntu based distro. https://launchpad.net/~paulo-miguel-dias/+archive/ubuntu/mesa [External Link]
I'm already using it but in the wine there is only enable csmt,not gallium.I'm using Wine Staging,latest version.Provided by Wine Ubuntu Ppa
My link didn't work properly... I think ive fixed it this time... But goto it. And read down to where it mentions gallium-nine.. They recommend using wine off another ppa. https://launchpad.net/~paulo-miguel-dias/+archive/ubuntu/mesa [External Link]

Wine 2.2 released with even more Shader Model 5 instructions and work towards Direct3D command stream
18 Feb 2017 at 3:27 pm UTC

Quoting: LeopardIs there anyone knows how can we enable Gallium under native wine?Custom wine version is really needed?
You need Padoka PPA if using Ubuntu based distro. https://launchpad.net/~paulo-miguel-dias/+archive/ubuntu/mesa [External Link]

Watch this video of David Airlie (Redhat) talking about Vulkan and other bits
8 Feb 2017 at 7:52 pm UTC

I saw this posted on photonic a few weeks back.
Dave is funny. Although I think he rubs some in the community the wrong way. Haha. Chuckled a little at his dig at their website.

HITMAN for Linux officially announced, port by Feral Interactive and arriving this month
7 Feb 2017 at 4:44 pm UTC

Quoting: cRaZy-bisCuiT@Feral: Will it be vulkan? Are there any vulkan ports to be announcet right now? :)
I asked on Facebook. They said its opengl. Vulkan is coming later in the year, it wasn't clear if they are planning Vulkan for an unreleased game or for titles like Hitman and Dues Ex that have a DX12 back end already.

A reminder that I rely on Patreon funding to keep GamingOnLinux running
4 Feb 2017 at 12:00 am UTC Likes: 2

I can't afford much, but it's my way of supporting the gaming effort on Linux. If the site does well and attracts new users to Linux, this is going to have a snowball effect; more games, better drivers, better support.

So a small amount goes a long way. Great site Liam, I visit it daily. Keep up the good work.

Double Fine confirm that Full Throttle Remastered will see a Linux version after the Windows release
3 Feb 2017 at 11:53 pm UTC

I was trying to finish my collection of 90's puzzle/adventure games about 10 years ago and a friend of mine recommended Full Throttle, I had never heard of it. Anyway, I found a classic boxed version and grabbed a copy of ebay. Fantastic game :D. These remasters look too clean in my mind somehow. I think the low res blockyness has it's charm.

Mesa has a patch from a Valve developer to help ARK Survival Evolved run on the open source drivers
3 Feb 2017 at 11:46 pm UTC Likes: 1

Quoting: Leopard
Quoting: RussianNeuroMancerI don't think this is good idea. Wouldn't it will be better to ask game developers fix their engine?

I also pretty sure someday they will decide to update their engine, probably require higher OpenGL version, discover that Mesa for some reason report 3.2 to the game while support 4.5 or 4.6, they could make another workaround, instead of fixing thing right way, or straight declare Mesa as unsupported driver.
They will update their engine with Vulkan.

https://www.gamingonlinux.com/articles/ark-survival-evolved-plans-to-use-vulkan-for-linux-this-year.8831
True, but like others have said, this is unlikely to happen. It's hard enough to get some developers to port to Linux in the first place, even if they're using OpenGL. Even less likely that they are willing to make changes for one set of drivers. The end users experience should be priority now as it looks like Valve are pushing to replace the pro driver stack with the open source on SteamOS. We want users to have a flawless experience, so they come back and support the community. Not having to hunt around for bug fixes/hacks.

Having said that, if the developers were ever to fully support mesa properly. They could easily submit a patch to revert the "hack", this is the beauty of open source.

It looks like the priority is going to be native titles on Steam, but I hope some workarounds are added for Rage, Doom and other id titles that need it to get OpenGL through wine running properly on mesa.

Shadow of Mordor patch released for Linux, fixes issue with NVIDIA cards and more
26 Jan 2017 at 4:41 pm UTC Likes: 1

Love the fact Feral is still supporting their games after release. I have the game already but won't be playing it till I upgrade my GPU. But this is nice to see. With Vulkan ports coming this year I can't wait to see what games they bring to Linux.

Mesa now has a patch to enable a shader cache for radeonsi (AMD)
25 Jan 2017 at 7:19 am UTC

The article on phoronix says Timothy who introduced a bunch of patches to enable shader cache is going to start work on the radeonsi cache next week. I'm just glad to see somebody tackle it. Been needed for some time now.

Some thoughts on switching from Ubuntu to Antergos for Linux gaming
19 Jan 2017 at 8:38 pm UTC

Quoting: omer666As a GNOME 3 user I can tell you that Arch adopts their updates a little bit soon, and the DE generally becomes stable only when it gets released with Fedora... that's a problem I was tired of.

On another hand, on Fedora there's the automatic bug reporting tool, and I still report more accurately when needed, but not quite as often as with Arch.
I'm sure Fedora is going to be the best distro for Gnome, but I can't think of any significant problems I've had on Antergos/Arch in the last 2 years. Stability issues, zero. Maybe they were more common when Gnome3 was in it's infancy, idk. Their was some minor niggles with the Wayland version of Gnome when it first started appearing on Arch, but I've been using it more and more and it's ready for day to day usage. (although I would prefer to see more native apps)

I did try XFce for a while on a lower powered machine and that ran very well, I've not spent enough time in KDE to comment on that.