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Latest Comments by Kristian
Grab a glass as Wine 3.14 is out today with DXTn texture decompression support and plenty of fixes
18 Aug 2018 at 2:25 pm UTC Likes: 3

Quoting: EhvisNobody commenting on that this is Wine π! :)

[edit]Even though pi looks really bad in the used font.[/edit]
That is because we are all tau fans here :P

The Linux version of Forsaken Remastered is now available on GOG
12 Aug 2018 at 5:52 pm UTC

Quoting: slaapliedjeNah, for a game this old it probably only uses a small amount of the spec. On the otherhand DX 11 requirement means that it requires Windows 8+, right?
Actually, the system requirements mention DX10 and Windows 7: https://www.gog.com/game/forsaken [External Link]

The Linux version of Forsaken Remastered is now available on GOG
12 Aug 2018 at 1:46 pm UTC

Quoting: Guest
Quoting: slaapliedje
Quoting: Guest
Quoting: Dunc
Quoting: GuestTempting to pick it up, though I have no nostalgia over this game so wouldn't know if it's worth it
Me neither, but there's a source port of the original [External Link] which you can try out for free. The binary download includes all the assets apart from the music, which... well, I'm just assuming it's all above board and legal, since the project seems to have been around for at least a decade. Anyway, having messed around with it for a couple of hours I have to say it's not really my kind of thing. I can see why it blew people away back in the day - being a child of the '80s, I totally get the garish colours and OTT sound effects - but it hasn't aged well.
Thanks, I'll be sure to check it out

Would love to know though about steam/gog crossplay for this game, would even be willing to purchase the steam version of Forsaken with any of you guys willing to test it with me, and then I'll refund and buy the GOG version

Still waiting on Turok 2 for linux on GOG, don't have any nostalgia for that game either but also would like to know if that will have windows/linux and gog/steam crossplay multiplayer

That's what I really liked about Overload that came out recently, being able to play with my windows friends, on linux, with no client with a drm-free gog version, and just "play" online mp... feels great, really want the same thing for turok 2 and forsaken
I already have the Steam versions, but we should try that out and get some Linux gamers to play (whether GOG or Steam). Still haven't sat down and played Forsaken beyond seeing it starts up. Been working on Unepic.
Yeah sounds good to me :)

Feel free to hit me up a friend request on Steam

https://steamcommunity.com/id/doktor1990/ [External Link]

Edit: after actually looking abit closer on the storepage on GOG.com, the MP for this game requires GOG Galaxy so no online MP at all for linux users who own the GOG version :-\
That is too bad. It is not like GOG are hurrying up with Galaxy for Linux.

I have a question regarding this release:

"OpenGL 3.2, DirectX 11 support"

Does that mean that the Linux version lacks feature parity with the Windows version? Isn't OpenGL 4.x equivalent to DX11 and OpenGL 3.x equivalent to DX10?

Looks like Valve may be preparing a 64bit version of the Steam client
9 Aug 2018 at 2:25 pm UTC Likes: 5

When I read the headline my immediate reaction was: "They don't have that already?".

The Xenko Game Engine recently became free and open source
6 Aug 2018 at 6:15 pm UTC

I have heard of C# used for gameplay code/scripting but this is an actual engine written in C#? I don't think I have heard of that before.

Football Manager 2019 announced and sadly it's not coming to Linux
6 Aug 2018 at 10:22 am UTC Likes: 1

This is of course bad news. But I guess it is a good thing it is news. 10 years ago, a game not coming to Linux wouldn't have been news. It would just be the normal state of affairs.

DXVK, the Vulkan-based layer for Direct3D 11 with Wine has another fresh release
5 Aug 2018 at 3:57 pm UTC

Quoting: Shmerl
Quoting: KristianSo DXVK not being merged into Wine, does that mean that the Wine project will continue their effort to implement DX11 on top of OpenGL? So there will be two separate DX11 implementations on Linux?
Yes, they are continuing working on D3D11 over OpenGL. It's already working for the most part, except for performance issues which they didn't address yet.

See https://bugs.winehq.org/show_bug.cgi?id=44315 [External Link]
Thanks that is quite interesting. At one point then there could be two complete implementations of D3D11 on Linux. Might seem a bit redundant, but a natural consequence of FLOSS. In the proprietary world if you don't like something, too bad. You often can't do anything about it.

DXVK, the Vulkan-based layer for Direct3D 11 with Wine has another fresh release
5 Aug 2018 at 3:12 pm UTC

So DXVK not being merged into Wine, does that mean that the Wine project will continue their effort to implement DX11 on top of OpenGL? So there will be two separate DX11 implementations on Linux?

Facepunch are no longer selling the Linux version of the survival game Rust (updated)
28 Jul 2018 at 3:07 pm UTC Likes: 1

Quoting: Whitewolfe80
Quoting: KristianWhitewolfe80, is it okay for Garry to act basically like he is accusing the Linux community of doing?
He not accusing he is outright saying it and is he wrong as there is plenty of shade being thrown his way on twitter
I will grant that for the sake of argument. But is it okay for him but not everyone else? If so, why?

Edit:

It just seems to me that Garry Newman is expecting much more of everyone else than of himself.