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Latest Comments by Kristian
Talos Principle & Serious Sam 3 getting Vulkan updates, Serious Sam 4 will be on a much improved engine
26 Jan 2016 at 2:33 pm UTC Likes: 1

The thing I am most worried about with Vulkan will be if Apple doesn't support it. If you have to use Metal and/or OpenGL(ES) for Mac OSX and/or iOS that may keep developers from supporting Vulkan. If that happens then Vulkan is only left with Windows, Linux and Android as platforms. For games without tablet/phone versions that only leaves Windows and Linux.

If you have a Xbox One version using some variant of DX then you are probably going to it for your Windows version as well. Then you might end up dropping Linux support because you can't be bothered to write a Vulkan backend "just" for Linux. The best case scenario for Vulkan is if BOTH Apple(for both their OSes) AND Sony support end up supporting it. Am I totally wrong?

Ori and the Blind Forest won't come to Linux for now, thanks to Microsoft
30 Dec 2015 at 8:53 pm UTC Likes: 1

"Other Microsoft published games have made their way to Linux, so it's not out of the question."

AFAIK only games where MS formally has "published" on Xbox 360 and/or Xbox One. IIRC you can't or atleast couldn't self-publish on XBLA. Minecraft was on Linux before Microsoft acquired Mojang so that doesn't count either.

"they paid for the party"

I don't think any game where that is the case has come to Linux.

I am pretty sure the indie games you are probably thinking about were all self-published on the PC side of things or atleast had a publisher other than MS for the PC version(s).

Looks like Republique is no longer getting a Linux port
24 Dec 2015 at 11:39 pm UTC

" there's nothing more american than Steam Machines which were created in Central California, USA"

Central California? Has Valve moved out of Washington?

Khronos gives an official update on Vulkan
19 Dec 2015 at 4:32 pm UTC

"(share of the revenue of a game instead of a fixed license cost, and very low monthly payment as the $10 for UE4)."

There is no monthly fee on UE4 any more. But it was $19.

Edit:

CryEngine's fee is $9.99/month though. But with no royalties and no source code access.

AMD announce 'GPUOpen', open source tools like Nvidia's GameWorks
15 Dec 2015 at 9:32 pm UTC

MIT license? Interesting..so is the code dependent on AMD hardware somehow? Otherwise Nvidia could integrate anything from this they like in their software.

Edit:

It also means that FLOSS games, including GPL licensed ones, can make use of GPUOpen.

Correction: ASTRONEER The Beautiful Sandbox Game Might Come To Linux
17 Oct 2015 at 11:34 pm UTC Likes: 2

Historically PC = IMB PC. Later compatibles and clones arrived and the term was genericized a bit. Macs back then were not included as they did not use the X86 architecture, so there is historical precendent for for excluding Macs.

Crucially the original PC shipped with MS-DOS. Later DOS was replaced by Windows. So arguably an MS OS was a part of the package.

However it is still hard to argue that a PC ceases to be a PC if you install Linux or any other OS.

Bottomline: PC is not a very usefull and precise term at all.

End Of An Era, LinuxGames Website Looks To Be Shutting Down
18 Jul 2015 at 10:20 am UTC

Why are they so adamant that nobody else continue the site?

The State Of Unity On Linux
12 Jul 2015 at 1:08 pm UTC Likes: 1

The problem with this is that unlike with UE4 Unity doesn't give the community source code access. So the community can't help with this effort. If they decide this isn't worth pursuing internally it dies. If somone else then wants to pick it up, they can't. So lets hope it doesn't come go that.

But that bit about support costs on Linux is VERY VERY interesting!

An Update On The Open Source Project 'Xoreos' Concerning Dragon Age
10 Jul 2015 at 12:23 pm UTC Likes: 2

Thanks. A very very interesting read. Sounds like shader support should be pretty high on the priority list.

Unity Editor For Linux In Progress, Experimental Build Could Come Soon
28 Jun 2015 at 10:07 pm UTC

Quoting: edve98
Quoting: OrkultusIt's about time! Next we need the unity plugin for the browser!
Not sure if we need that (and I'm sure we wont see one, it's pretty much old now). Unity should just improve their webGL or something.
Something I hadn't thought about before seeing you mention webGL in your post: There is a webGL, will there be a webVulkan?