Latest Comments by Mal
AYANEO to have their own AYANEO OS based on Linux
18 Jul 2022 at 12:50 pm UTC Likes: 3
18 Jul 2022 at 12:50 pm UTC Likes: 3
Nice. It seems like a second choice alternative compared to buying a Tesla though, which promises to let you play for weeks with a single charge! :grin:
Now I expect any time Ikea to announce Steam integration in their Angalisk furniture line.
Now I expect any time Ikea to announce Steam integration in their Angalisk furniture line.
Epic Online Services gets free cross-play tooling that will support Linux
18 Jun 2022 at 8:25 am UTC Likes: 3
18 Jun 2022 at 8:25 am UTC Likes: 3
Paraphrasing a popular Tuscan adage:
Better a disconnected steam pal in your team than a "eos user" in your lobby.
Better a disconnected steam pal in your team than a "eos user" in your lobby.
Minecraft - The Wild Update is out now, Java & Bedrock now one purchase
7 Jun 2022 at 9:15 pm UTC
7 Jun 2022 at 9:15 pm UTC
Nice to know.
I will join the parent club soon. So I guess I should start to get updated with the Minecraft news. :P
I will join the parent club soon. So I guess I should start to get updated with the Minecraft news. :P
Diablo Immortal works on Steam Deck, plus a fix for Battle.net being slow
7 Jun 2022 at 12:35 pm UTC Likes: 3
7 Jun 2022 at 12:35 pm UTC Likes: 3
Quoting: stylonAre there any other games out there that play like Diablo 3, work on the deck and support gamepad controls? I got D3 working and it looks great but I hate playing it with the trackpad. :unsure:Look for victor vran on YouTube and see if that is something you might Like.
Diablo Immortal works on Steam Deck, plus a fix for Battle.net being slow
7 Jun 2022 at 7:50 am UTC Likes: 1
Ofc the result was poor even as a microtransaction game.
The "theory" states that the first levels must be fun and rewarding. That you should unlock frequent "free" boosts that you can collect from the store (to train people to go there). That the subsequent levels should start to be tedious, but that can become fun again using the free boosts (to teach users that boosts save them time, time is money, boost is worth XX$). And then levels should become awful to do without paid boosts (finally prompting people to spend money in it... with just some occasional free boost to "remind people" that boosts are good and to make them go to the store to discover time limited 90% discount bundle and the likes).
The problem was that D3 skipped the "whale" training phase alltogether, it gave you nothing to make you addicted to the game before asking for money and instead immediately pointed you to the RMAH. So the game was unfun from the beginning. D4 instead follows the rules of the f2p bible. Its early levels are super fun. But one who knows how f2p works, knows what comes after that. I recommand any user that is susceptible to gamble and addictive mechanics to not even try the early levels of DI (and any other f2p). The self controlled people can ofc play the fun part (the early levels) and then forget the game when it starts asking for money.
7 Jun 2022 at 7:50 am UTC Likes: 1
Quoting: bisbyxThe broken part was that in my first 200 hours of D3 at launch, I found 2 legendaries. And they were poorly itemized. A crossbow with int and a caster offhand with dex. The drop rates and itemization were broken. If they left the RMAH in place, and just fixed the drop rates then there would be no issue.Drops and items were not "broken". They were made in that way to force people to buy and sell from RMAH.
Ofc the result was poor even as a microtransaction game.
The "theory" states that the first levels must be fun and rewarding. That you should unlock frequent "free" boosts that you can collect from the store (to train people to go there). That the subsequent levels should start to be tedious, but that can become fun again using the free boosts (to teach users that boosts save them time, time is money, boost is worth XX$). And then levels should become awful to do without paid boosts (finally prompting people to spend money in it... with just some occasional free boost to "remind people" that boosts are good and to make them go to the store to discover time limited 90% discount bundle and the likes).
The problem was that D3 skipped the "whale" training phase alltogether, it gave you nothing to make you addicted to the game before asking for money and instead immediately pointed you to the RMAH. So the game was unfun from the beginning. D4 instead follows the rules of the f2p bible. Its early levels are super fun. But one who knows how f2p works, knows what comes after that. I recommand any user that is susceptible to gamble and addictive mechanics to not even try the early levels of DI (and any other f2p). The self controlled people can ofc play the fun part (the early levels) and then forget the game when it starts asking for money.
Diablo Immortal works on Steam Deck, plus a fix for Battle.net being slow
6 Jun 2022 at 10:06 pm UTC Likes: 1
This Diablo is pure Activision. Based on M$ history the future looks brighter for Blizzard IPs now than in the Kotik era. Diablo 3 was as bas as this one when it was released. The drops were so bas that there was no way to progress without spending money in the AH. That's just them trying yet again to force microtransactions in the game. I guess Activision love for microtransactions is more unkillable than Diablo. :grin:
6 Jun 2022 at 10:06 pm UTC Likes: 1
Quoting: foobrewPersonally I disagree. M$ has bad CV for what concerns platform lock ins, PC tech stagnation, bad software usability and whatever more. But it's not a bad game developer by any means. Their historical IPs continue to produce very good off the shelf games without microtransactions, loot boxes or other mind fucking tricks.Quoting: ShabbyXBlizzard is dead to meAgreed. The purchase by M$ was the nail in the coffin for me. I'll continue to play D1-3 but I'm no longer interested in anything beyond that from them.
This Diablo is pure Activision. Based on M$ history the future looks brighter for Blizzard IPs now than in the Kotik era. Diablo 3 was as bas as this one when it was released. The drops were so bas that there was no way to progress without spending money in the AH. That's just them trying yet again to force microtransactions in the game. I guess Activision love for microtransactions is more unkillable than Diablo. :grin:
Diablo Immortal works on Steam Deck, plus a fix for Battle.net being slow
6 Jun 2022 at 3:44 pm UTC
6 Jun 2022 at 3:44 pm UTC
Awesome! I just need the 100k to finish the game now.
Jokes aside, I admire Blizzard problem solving skills:
- Develop Diablo III masterpiece
- Boardroom crooks push to ruin it with bad drop rates and real money action house
- get backlash from angry PC gamers
- Blizzard forced to release a dlc with no ah and balanced drops.
- game becomes a (true) masterpiece
- Boardroom finally learnt its lesson: for next Diablo they drop pc gamers altogether and move to mobile junkies to sell their addictive microtransaction shit.
If it wasn't that we still don't have a proper Diablo IV I would actually be grateful to them for not trying to sell us their crap again.
Jokes aside, I admire Blizzard problem solving skills:
- Develop Diablo III masterpiece
- Boardroom crooks push to ruin it with bad drop rates and real money action house
- get backlash from angry PC gamers
- Blizzard forced to release a dlc with no ah and balanced drops.
- game becomes a (true) masterpiece
- Boardroom finally learnt its lesson: for next Diablo they drop pc gamers altogether and move to mobile junkies to sell their addictive microtransaction shit.
If it wasn't that we still don't have a proper Diablo IV I would actually be grateful to them for not trying to sell us their crap again.
Stellaris: Overlord expansion confirmed for release on May 12
22 Apr 2022 at 3:17 pm UTC
22 Apr 2022 at 3:17 pm UTC
Good DLC for what concerns the foreign policy. A vassal rework was sorely needed. I see also some adjustments in the movement that should help a little with warfare, namely the space highways. These should make less painful to repel incursions later in the game.
Althogh I believe that overall a lot of the content of this DLC will be dead on arrival until they rework movement.
When I read "reinforce your borders by employing powerful fortress vassals and all sort of static defense bonuses" and "avoid any enemy static defense with the new teleport anywhere (like enemy capital) wonder" and in the very same patch notes... I'm more and more conviced that whoever is charge is more concerned in bloating the DLCs with all sort of catchy but useless stuff rather than actually put toghether a sound game design. But hei! Maybe next week there will be some surprise patch note and everything will make sense for once.
Althogh I believe that overall a lot of the content of this DLC will be dead on arrival until they rework movement.
When I read "reinforce your borders by employing powerful fortress vassals and all sort of static defense bonuses" and "avoid any enemy static defense with the new teleport anywhere (like enemy capital) wonder" and in the very same patch notes... I'm more and more conviced that whoever is charge is more concerned in bloating the DLCs with all sort of catchy but useless stuff rather than actually put toghether a sound game design. But hei! Maybe next week there will be some surprise patch note and everything will make sense for once.
Return to Monkey Island announced for 2022
5 Apr 2022 at 12:17 pm UTC
5 Apr 2022 at 12:17 pm UTC
I'm still confused if this is an A fish that has gone to waste or a real thing. Perhaps we've been all trapped in a dream world made up by Lechuck?
NVIDIA GeForce RTX 3090 Ti 'BFGPU' has rolled out
30 Mar 2022 at 11:23 pm UTC
30 Mar 2022 at 11:23 pm UTC
Quoting: peta77450W?!!?!?!?! so we just need losts of 3090Ti in germany and we'd be independent of putins gas in no time! :tongue:Wut? I thought you guys opted to use lignite for electricity. Putin gas is just for home heating. If anything those cards will actually help you by keeping houses warm during winter without the need of gas. :grin: