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Latest Comments by F.Ultra
Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated)
7 Sep 2022 at 3:05 pm UTC Likes: 4

Quoting: randomgamerguy1997Time and time again people in the community say "ThAt A LiNuX BuIlD Is A ClIcK Of A BuTtON" but it's always proven to not be that simple time and time again.
When have the community ever said that? I know that a lot of Windows developers using Unity tends to have that idea when they launch their Kickstarter, but the Linux community(?)

Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated)
6 Sep 2022 at 10:09 pm UTC Likes: 3

Quoting: Klaas
Quoting: F.UltraUnfortunately not many lib deverlopers think about keeping ABI compatibility, one major culprit here is SDL, thankfully there are external devs trying to fix this like https://github.com/libsdl-org/sdl12-compat [External Link] that is a lib that is ABI compatible with v1.2 of SDL but that uses the newer 2.x distro supplied lib for the actual implementation, aka a shim.
The shim you linked to is a project that is part of the official SDL github account and has many commits by icculus and other SDL developers, so it is debatable that only external devs care about compatibility issues.
Sorry if I worded that incorrectly, it wasn't my intention to mean that only external devs care about compatibility issues. And you are quite correct, sdlcompat was started by iccolus, don't know why I remember it being started by a 3d party... Sorry about that.

Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated)
6 Sep 2022 at 4:05 pm UTC Likes: 5

Quoting: iWeaker4You
Quoting: SpykerUnfortunately this is a trend that will go on in the future.
Making native Linux games is hard especially when you have to deal with third party engine which may not handle Linux as well as Windows.
or Linux libraries... it change very frequently and break many applications, it's hard to maintain a software if you can't maintain a stable system, or avoid manipulating the userspace
Do note that many of those are not "Linux" libraries and that the games uses them on Windows as well (SDL, OpenAL and so forth). The difference is that these are supplied by the distribution on Linux and by the game devs on Windows and Windows devs does not know how to properly bundle libs on Linux so they depend instead on that the distro provided libs maintain ABI compatibility.

Unfortunately not many lib deverlopers think about keeping ABI compatibility, one major culprit here is SDL, thankfully there are external devs trying to fix this like https://github.com/libsdl-org/sdl12-compat [External Link] that is a lib that is ABI compatible with v1.2 of SDL but that uses the newer 2.x distro supplied lib for the actual implementation, aka a shim.

And what we need is more such projects (or for lib devs to follow how glibc handles backwards compatibility).

Various BioShock games get a 2K Launcher calling it a 'Quality of Life Update'
6 Sep 2022 at 12:12 am UTC Likes: 2

One problem is that the posted fixes is for the Windows version of the games but Bioshock Infinite have a perfectly fine native version, anyone know if there exists a fix for this as well or is Protom the only way to fix it?

Various BioShock games get a 2K Launcher calling it a 'Quality of Life Update'
5 Sep 2022 at 4:01 pm UTC Likes: 5

A real quality of life for me would be if they all (Uplay, Origin, WTF) would just remove their completely unnecessary launchers.

Games publisher PQube accused of 'predatory practices' and being manipulative (updated)
30 Aug 2022 at 2:10 am UTC

Quoting: Guest
Quoting: F.UltraIf they don't provide a service, why do you think that dev houses uses them for publishing of their games?
Why do people all around the world choose to get exploited every day working under unfair conditions? Because they can't really choose! Your childlike vision of the gaming industry, and to an extent of the whole society we live in, is so sad...
So who forbids you from self publishing in Steam, The Epic store, GOG and foremost itch.io? True that there are people all over the world being exploited by ruthless employers, but does this really mean that all wage jobs are equal to slavery (mine sure as hell aren't) and that employers at base are evil parasites on society?

You seem to have a very black and white world of the world, reality is always complex, and much more diverse than so.

I also just noticed that you included Tencent in your list, they are not a publishing house, they are just investors (in this case) holding 40% of the share votes of Epic. And the others on your list are not pure game publishers, they all started out as game developers but then started to self publish when they got big enough and once that worked they started to publish other companies games and then when they got really big they started to straight out purchase dev houses.

So to be honest I don't think that your grief really is with publishers but with something else and you are just confusing that "else" with game publishers.

You also for some reason have a tendency to leave small personal attacks/snarks in every single comment, does that make you feel stronger somehow?

Games publisher PQube accused of 'predatory practices' and being manipulative (updated)
28 Aug 2022 at 7:56 pm UTC

Quoting: Guest
Quoting: F.UltraNow that is of course the ideal naive version
More than naive I'd say delusional: Tencent, Activision Blizzard, Electronic Arts, Ubisoft... do I really need to go on?
Yes all those provide services for developer houses, they also sometimes do shitty things, the two is not mutually exclusive. If they don't provide a service, why do you think that dev houses uses them for publishing of their games?

Games publisher PQube accused of 'predatory practices' and being manipulative (updated)
24 Aug 2022 at 3:04 pm UTC Likes: 3

Quoting: GuestI know nothing about "games publishing" but in my mind, a games developer is someone who wants to make games, while a games publisher is someone who wants to make money... off someone else creativity, talent, and hard work.
Yes and no, if you are a games publisher then you really want to make money of your own creativity, talent and hard work when it comes to publishing which is a whole different talent than developing. Now that is of course the ideal naive version and I'm not saying that this is how every single publisher works (which this very article shows) but lets not pretend that publishing is "not work" or "not worth anything" or every single dev out there would be self published.

Now happen to get your game showcased on some big YT channel and sales will handle itself without a publisher, but that is the exception, not the rule.

Embracer Group to swallow up Tripwire, Tuxedo Labs, The Lord of the Rings
21 Aug 2022 at 1:42 am UTC Likes: 1

Quoting: StalePopcorn
Quoting: Eike
Quoting: StalePopcornToo bad the countries wherein these monolithic, soulless viruses exist also dictate the minds of their respective governments—as most successful parasites do.
The countries dictate the minds of their governments?
Strangely put, but it doesn't actually sound like something bad.
I see the misunderstanding based on my confusing/incorrect grammar.

"These monolithic, soulless viruses also dictate the minds of their respective governments in the countries wherein they exist—as most successful parasites do."

That better?
Embracer is from and have it's HQ in Sweden, so please explain what you mean how your quote matches them?

Embracer Group to swallow up Tripwire, Tuxedo Labs, The Lord of the Rings
21 Aug 2022 at 1:41 am UTC Likes: 2

Quoting: Comandante ÑoñardoIs Embracer Group on stock market or is a 100% private?
They are a publicly traded company, the three main owners (Lars Wingefors [Embracer, former THQ Nordic], Matthew Karch [Saber Interactive] and Andrey Iones[Saber Interactice]) together owns aprox 60% of the votes so they do not have to bend to the will of the other share holders.