Latest Comments by F.Ultra
Canadian customers seeing a temporary delay for the Steam Deck
24 Sep 2022 at 6:56 pm UTC Likes: 1
24 Sep 2022 at 6:56 pm UTC Likes: 1
Quoting: GroganBtw the whole toilet paper thing turned out to be mostly not a thing. The real cause was that people started to go to the toilet at home instead of at the office to a large degree and toilet paper to those two environments where two different supply chains, combine that with the modern just in time production where you have no storage any more and a temporary shortage where created. That shortage then led to some people exacerbating it by hoarding when they noticed that TP was being hard to find.Quoting: Purple Library GuyMaybe everyone fears the coming recession and wants to get theirs while the getting's still good.Also, when something is scarce, it makes people want it all the more. It makes them feel like they are competing for it. Human nature.
You can understand something like toilet paper during the pandemic though. Around here, whenever someone coughed, everyone else beshat themselves :-)
EA AntiCheat could spell trouble for Steam Deck / Linux
14 Sep 2022 at 2:09 am UTC Likes: 3
14 Sep 2022 at 2:09 am UTC Likes: 3
With all the downsides of having a kernel level root kit there is also the added problem of that this doesn't really solve anything, there will be next day / same day cheats sold that will completely bypass this "anti cheat". It's a problem that cannot be avoided by the current direction the industry is taking.
There have been talks before on threads like this that server side AI might be the better option and that is probably true, even though that would of course require quite hefty resources server side to be able to analyze every single match, on the other hand there is no reason why every single match/session have to be monitored at all times either.
Now I have zero experience in writing games, especially online networked games, but I started to think about this a bit when this news announcement. If I'm understanding the main problem is that the server have to give the client data on opponents locations and so forth since network latency is too long for the server to do this in real realtime 60/120fps.
So what if you simply made the game server send out fake data mingled with the real data, with no marking so that neither the game nor any cheat/mod would be able to distinguish which of the data is real and which one is fake, just that the server would remove or move the position of the fake data before the client would be able to render it. This way the server could notice if the client was reacting to the fake data which only a cheat/mod would do.
There have been talks before on threads like this that server side AI might be the better option and that is probably true, even though that would of course require quite hefty resources server side to be able to analyze every single match, on the other hand there is no reason why every single match/session have to be monitored at all times either.
Now I have zero experience in writing games, especially online networked games, but I started to think about this a bit when this news announcement. If I'm understanding the main problem is that the server have to give the client data on opponents locations and so forth since network latency is too long for the server to do this in real realtime 60/120fps.
So what if you simply made the game server send out fake data mingled with the real data, with no marking so that neither the game nor any cheat/mod would be able to distinguish which of the data is real and which one is fake, just that the server would remove or move the position of the fake data before the client would be able to render it. This way the server could notice if the client was reacting to the fake data which only a cheat/mod would do.
Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated)
8 Sep 2022 at 3:59 pm UTC Likes: 2
8 Sep 2022 at 3:59 pm UTC Likes: 2
Quoting: randomgamerguy1997So that is where the community is at, explains a lot then, I mostly only traverse here, Phoronix, LWN and Slashdot and among that populace I have never seen this but I see that the community is a bit larger than my social bubble :)Quoting: F.UltraI literally see people saying it all the time on r/linux_gamingQuoting: randomgamerguy1997Time and time again people in the community say "ThAt A LiNuX BuIlD Is A ClIcK Of A BuTtON" but it's always proven to not be that simple time and time again.When have the community ever said that? I know that a lot of Windows developers using Unity tends to have that idea when they launch their Kickstarter, but the Linux community(?)
The 2K Megahits Bundle is a great looking deal
8 Sep 2022 at 1:40 am UTC Likes: 6
8 Sep 2022 at 1:40 am UTC Likes: 6
Missed opportunity for Humble to call this the 2K launcher bundle :)
Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated)
7 Sep 2022 at 8:57 pm UTC Likes: 1
Doubly so since the games that we talk about is closed source anyway so if they happen to target WIN32 or "Posix" as their API of choice I simply no longer care.
7 Sep 2022 at 8:57 pm UTC Likes: 1
Quoting: EikeWell that explains things since I seldom patrol the Steam forum, there are far to many edge lord gamer gaters there poisoning every single thread.Quoting: F.UltraI read that all the time in the Steam forums, back in the "No Tux, no bucks!" times. "Just press that fu**ing button!!!1!one!"Quoting: randomgamerguy1997Time and time again people in the community say "ThAt A LiNuX BuIlD Is A ClIcK Of A BuTtON" but it's always proven to not be that simple time and time again.When have the community ever said that? I know that a lot of Windows developers using Unity tends to have that idea when they launch their Kickstarter, but the Linux community(?)
Quoting: Whitewolfe80Well to be completely honest I'm starting to wonder what difference it actually makes anyway. I mean back in the day it meant quite a lot but thanks to Valve, Wine by ways of Proton have come such a long way that I see no real difference between having the game running via Proton or running natively.Quoting: SpykerUnfortunately this is a trend that will go on in the future.Its almost as if a technology where developers have to put zero effort into making a linux port would have an effect on native games oh gee sure wish someone saw that coming. Obiviously we all knew this was a posbility and i remember some people saying "yes but real developers will still make native games".
Making native Linux games is hard especially when you have to deal with third party engine which may not handle Linux as well as Windows.
i remember have that exact comment thrown my way. My reply no they wont why bother if you target the largest market and no pay a penny for a linux version and leave a third party to handle all the error logs and fixing various issues. Lets face it here i ll be generous here we about 2 percent of the market now if you include steam deck. If its my job to make a profit for the company and keep it a float I am not going to make linux my priority or pay for a linux developer or Ryan C Gordon to port it for me, when i can let valve fix and fund making my game work on linux.
But it does go back to my main point i made 3 years ago 2 percent of sales to game made on budget of under 500k is a hell of lot of sales so there is insentive there to make sure you linux fu is strong enough to put out a native version. But if your say Sega and you dont see the benefit any longer in funding feral to port anything anymore because valve will do it for free or without a licence agreement then your going to pick zero cost each time.
Doubly so since the games that we talk about is closed source anyway so if they happen to target WIN32 or "Posix" as their API of choice I simply no longer care.
Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated)
7 Sep 2022 at 3:05 pm UTC Likes: 4
7 Sep 2022 at 3:05 pm UTC Likes: 4
Quoting: randomgamerguy1997Time and time again people in the community say "ThAt A LiNuX BuIlD Is A ClIcK Of A BuTtON" but it's always proven to not be that simple time and time again.When have the community ever said that? I know that a lot of Windows developers using Unity tends to have that idea when they launch their Kickstarter, but the Linux community(?)
Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated)
6 Sep 2022 at 10:09 pm UTC Likes: 3
6 Sep 2022 at 10:09 pm UTC Likes: 3
Quoting: KlaasSorry if I worded that incorrectly, it wasn't my intention to mean that only external devs care about compatibility issues. And you are quite correct, sdlcompat was started by iccolus, don't know why I remember it being started by a 3d party... Sorry about that.Quoting: F.UltraUnfortunately not many lib deverlopers think about keeping ABI compatibility, one major culprit here is SDL, thankfully there are external devs trying to fix this like https://github.com/libsdl-org/sdl12-compat [External Link] that is a lib that is ABI compatible with v1.2 of SDL but that uses the newer 2.x distro supplied lib for the actual implementation, aka a shim.The shim you linked to is a project that is part of the official SDL github account and has many commits by icculus and other SDL developers, so it is debatable that only external devs care about compatibility issues.
Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated)
6 Sep 2022 at 4:05 pm UTC Likes: 5
Unfortunately not many lib deverlopers think about keeping ABI compatibility, one major culprit here is SDL, thankfully there are external devs trying to fix this like https://github.com/libsdl-org/sdl12-compat [External Link] that is a lib that is ABI compatible with v1.2 of SDL but that uses the newer 2.x distro supplied lib for the actual implementation, aka a shim.
And what we need is more such projects (or for lib devs to follow how glibc handles backwards compatibility).
6 Sep 2022 at 4:05 pm UTC Likes: 5
Quoting: iWeaker4YouDo note that many of those are not "Linux" libraries and that the games uses them on Windows as well (SDL, OpenAL and so forth). The difference is that these are supplied by the distribution on Linux and by the game devs on Windows and Windows devs does not know how to properly bundle libs on Linux so they depend instead on that the distro provided libs maintain ABI compatibility.Quoting: SpykerUnfortunately this is a trend that will go on in the future.or Linux libraries... it change very frequently and break many applications, it's hard to maintain a software if you can't maintain a stable system, or avoid manipulating the userspace
Making native Linux games is hard especially when you have to deal with third party engine which may not handle Linux as well as Windows.
Unfortunately not many lib deverlopers think about keeping ABI compatibility, one major culprit here is SDL, thankfully there are external devs trying to fix this like https://github.com/libsdl-org/sdl12-compat [External Link] that is a lib that is ABI compatible with v1.2 of SDL but that uses the newer 2.x distro supplied lib for the actual implementation, aka a shim.
And what we need is more such projects (or for lib devs to follow how glibc handles backwards compatibility).
Various BioShock games get a 2K Launcher calling it a 'Quality of Life Update'
6 Sep 2022 at 12:12 am UTC Likes: 2
6 Sep 2022 at 12:12 am UTC Likes: 2
One problem is that the posted fixes is for the Windows version of the games but Bioshock Infinite have a perfectly fine native version, anyone know if there exists a fix for this as well or is Protom the only way to fix it?
Various BioShock games get a 2K Launcher calling it a 'Quality of Life Update'
5 Sep 2022 at 4:01 pm UTC Likes: 5
5 Sep 2022 at 4:01 pm UTC Likes: 5
A real quality of life for me would be if they all (Uplay, Origin, WTF) would just remove their completely unnecessary launchers.
- Epic Games just laid off over 1,000 people
- Give fascists the finger and a few bullets in Too Many F*cking Nazis
- NVIDIA driver 595.58.03 released as the big new recommended stable driver for Linux
- AMD FSR SDK 2.2 released with FSR Upscaling 4.1 and FSR Ray Regeneration 1.1
- GE-Proton 10-34 brings fixes for God of War Ragnarök, Assassin's Creed, Final Fantasy XIV
- > See more over 30 days here
- Proton/Wine Games Locking Up
- Caldathras - I think I found my Discord alternative
- ridge - steam overlay performance monitor - issues
- Jarmer - Patreon updates
- Ehvis - What have you been playing recently?
- sana-chan - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck