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Latest Comments by F.Ultra
Google gives up on Stadia, will offer refunds on games and hardware
29 Sep 2022 at 7:46 pm UTC Likes: 1

Quoting: BlackBloodRum
Quoting: Klaas
Quoting: kuhpunktheld seminars
If I recall correctly, they claimed that they were cleverer than the wine developers because they needed so much time.

Anyhow, I'm glad that this scheme is dead.
Sadly, a lot of the large proprietary businesses think like this. It's not overly uncommon for a large business to claim "our product is much better than any free version you can get, it works better yadda yadda".

When they do release the product it can be either:
- Very limited in features
- Buggy / has lots of problems
- Just generally not very good
- Sometimes, rarely, actually a good product :tongue:

:grin:

(I'm biased...)
The age old "how hard can it be". Well quite often: much.

Canadian customers seeing a temporary delay for the Steam Deck
27 Sep 2022 at 6:00 pm UTC Likes: 1

Quoting: Grogan
Quoting: F.UltraJIT is in the producer line and not in the shop so to speak, unless you have some specific local brands of course (or if we speak about a farmers market).
Production is different here too. Here, if a farmer produces something they take it to a marketing board receiving center. Produce as much as you can, and there's a guaranteed sale of it. Livestock, foul, eggs, milk etc. There are also farmer's market type places as anywhere, but the supply chain side may be different too. We've got big grocery chain conglomerates that source things from wherever they can and they go to distribution centers to be distributed to stores. There are mom and pop places, but big grocery stores are all affiliated with some supply chain conglomerate even if they aren't under their name. Then there are Walmart stores in most localities and most are superstores with grocery.

We didn't really have much in the way of shortages. There are umpteen different brands of arsewipe for that example, so if one brand is scarce there are others. Shortages of manufactured commodities may have been more of a problem in the cities though.
So a farmers market, happy to hear that there are some hold outs still there in the world!

Canadian customers seeing a temporary delay for the Steam Deck
26 Sep 2022 at 10:25 am UTC

Quoting: Grogan
Quoting: F.UltraWhere is "here"? Yes stores in most places put limits in place before the JIT could scale up. The same thing happened with say food items, before quarantines or working at home most people eat their lunch out, now all of a sudden they do it at home, that is a 33% increase in demand right there and it took a while for the JIT to keep up.
I'm in a town in Southwestern Ontario, Canada. Our population actually grew during the pandemic (and/or never shrank as seasonal people got their residences changed to their primary residence so they could stay during the pandemic etc.) People didn't need to go back to where they were.

Also, we're not so JIT'ish here in general. Stock is warehoused.
JIT is in the producer line and not in the shop so to speak, unless you have some specific local brands of course (or if we speak about a farmers market).

Canadian customers seeing a temporary delay for the Steam Deck
25 Sep 2022 at 11:46 pm UTC

Quoting: Grogan
Quoting: F.UltraBtw the whole toilet paper thing turned out to be mostly not a thing...
There wasn't actually a toilet paper shortage around here, I was just working that in. People were hoarding things though, and it was more of a problem in other areas. Stores did have limits on how many items you could buy for a while, though.
Where is "here"? Yes stores in most places put limits in place before the JIT could scale up. The same thing happened with say food items, before quarantines or working at home most people eat their lunch out, now all of a sudden they do it at home, that is a 33% increase in demand right there and it took a while for the JIT to keep up.

Canadian customers seeing a temporary delay for the Steam Deck
25 Sep 2022 at 11:43 pm UTC

Quoting: 1xok
Quoting: F.UltraBtw the whole toilet paper thing turned out to be mostly not a thing.
In Germany, it was definitely a thing. Has tradition here. In France people hoard wine and condoms, in Germany toilet paper.
It was the same in Germany as in every other country, the shortage was created by the JIT production and business vs homes having different distribution lines. Then when the shortage happened people started to hoard.

Canadian customers seeing a temporary delay for the Steam Deck
24 Sep 2022 at 6:56 pm UTC Likes: 1

Quoting: Grogan
Quoting: Purple Library GuyMaybe everyone fears the coming recession and wants to get theirs while the getting's still good.
Also, when something is scarce, it makes people want it all the more. It makes them feel like they are competing for it. Human nature.

You can understand something like toilet paper during the pandemic though. Around here, whenever someone coughed, everyone else beshat themselves :-)
Btw the whole toilet paper thing turned out to be mostly not a thing. The real cause was that people started to go to the toilet at home instead of at the office to a large degree and toilet paper to those two environments where two different supply chains, combine that with the modern just in time production where you have no storage any more and a temporary shortage where created. That shortage then led to some people exacerbating it by hoarding when they noticed that TP was being hard to find.

EA AntiCheat could spell trouble for Steam Deck / Linux
14 Sep 2022 at 2:09 am UTC Likes: 3

With all the downsides of having a kernel level root kit there is also the added problem of that this doesn't really solve anything, there will be next day / same day cheats sold that will completely bypass this "anti cheat". It's a problem that cannot be avoided by the current direction the industry is taking.

There have been talks before on threads like this that server side AI might be the better option and that is probably true, even though that would of course require quite hefty resources server side to be able to analyze every single match, on the other hand there is no reason why every single match/session have to be monitored at all times either.

Now I have zero experience in writing games, especially online networked games, but I started to think about this a bit when this news announcement. If I'm understanding the main problem is that the server have to give the client data on opponents locations and so forth since network latency is too long for the server to do this in real realtime 60/120fps.

So what if you simply made the game server send out fake data mingled with the real data, with no marking so that neither the game nor any cheat/mod would be able to distinguish which of the data is real and which one is fake, just that the server would remove or move the position of the fake data before the client would be able to render it. This way the server could notice if the client was reacting to the fake data which only a cheat/mod would do.

Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated)
8 Sep 2022 at 3:59 pm UTC Likes: 2

Quoting: randomgamerguy1997
Quoting: F.Ultra
Quoting: randomgamerguy1997Time and time again people in the community say "ThAt A LiNuX BuIlD Is A ClIcK Of A BuTtON" but it's always proven to not be that simple time and time again.
When have the community ever said that? I know that a lot of Windows developers using Unity tends to have that idea when they launch their Kickstarter, but the Linux community(?)
I literally see people saying it all the time on r/linux_gaming
So that is where the community is at, explains a lot then, I mostly only traverse here, Phoronix, LWN and Slashdot and among that populace I have never seen this but I see that the community is a bit larger than my social bubble :)

The 2K Megahits Bundle is a great looking deal
8 Sep 2022 at 1:40 am UTC Likes: 6

Missed opportunity for Humble to call this the 2K launcher bundle :)

Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated)
7 Sep 2022 at 8:57 pm UTC Likes: 1

Quoting: Eike
Quoting: F.Ultra
Quoting: randomgamerguy1997Time and time again people in the community say "ThAt A LiNuX BuIlD Is A ClIcK Of A BuTtON" but it's always proven to not be that simple time and time again.
When have the community ever said that? I know that a lot of Windows developers using Unity tends to have that idea when they launch their Kickstarter, but the Linux community(?)
I read that all the time in the Steam forums, back in the "No Tux, no bucks!" times. "Just press that fu**ing button!!!1!one!"
Well that explains things since I seldom patrol the Steam forum, there are far to many edge lord gamer gaters there poisoning every single thread.

Quoting: Whitewolfe80
Quoting: SpykerUnfortunately this is a trend that will go on in the future.
Making native Linux games is hard especially when you have to deal with third party engine which may not handle Linux as well as Windows.
Its almost as if a technology where developers have to put zero effort into making a linux port would have an effect on native games oh gee sure wish someone saw that coming. Obiviously we all knew this was a posbility and i remember some people saying "yes but real developers will still make native games".
i remember have that exact comment thrown my way. My reply no they wont why bother if you target the largest market and no pay a penny for a linux version and leave a third party to handle all the error logs and fixing various issues. Lets face it here i ll be generous here we about 2 percent of the market now if you include steam deck. If its my job to make a profit for the company and keep it a float I am not going to make linux my priority or pay for a linux developer or Ryan C Gordon to port it for me, when i can let valve fix and fund making my game work on linux.

But it does go back to my main point i made 3 years ago 2 percent of sales to game made on budget of under 500k is a hell of lot of sales so there is insentive there to make sure you linux fu is strong enough to put out a native version. But if your say Sega and you dont see the benefit any longer in funding feral to port anything anymore because valve will do it for free or without a licence agreement then your going to pick zero cost each time.
Well to be completely honest I'm starting to wonder what difference it actually makes anyway. I mean back in the day it meant quite a lot but thanks to Valve, Wine by ways of Proton have come such a long way that I see no real difference between having the game running via Proton or running natively.

Doubly so since the games that we talk about is closed source anyway so if they happen to target WIN32 or "Posix" as their API of choice I simply no longer care.