Latest Comments by Ehvis
Factorio: Space Age and the 2.0 free update set for release in October
7 Jul 2024 at 9:59 am UTC
7 Jul 2024 at 9:59 am UTC
After all these years it's getting close!
The line "This expansion continues your journey after finishing the base game where you blast off into space." is a bit suggestive in that you might assume that it just adds to it and leaves the base game unchanged. But they've already said that adding "Space Age" to a game significantly changes the tech tree and while it's possible to do that on an existing game, it's not recommended. So strange that they worded it like that. So I'll be going from scratch.
I'm currently going through the "Space Exploration" mod pack. The main developer of this modpack is Earendel, who now works at Wube and had a major role in the design of Space Age. It's good, but clearly not suitable for an average player. Balance between build times and research needs is off and parts of it are a giant slog. Solo it'll take hundreds of hours. The FFF stories were interesting in that regard as they mentioned the first gameplay iterations having similar problems and needing extensive changes and balancing to make progression more reasonable. Still, I now have a deadline for finishing it! :grin:
The line "This expansion continues your journey after finishing the base game where you blast off into space." is a bit suggestive in that you might assume that it just adds to it and leaves the base game unchanged. But they've already said that adding "Space Age" to a game significantly changes the tech tree and while it's possible to do that on an existing game, it's not recommended. So strange that they worded it like that. So I'll be going from scratch.
I'm currently going through the "Space Exploration" mod pack. The main developer of this modpack is Earendel, who now works at Wube and had a major role in the design of Space Age. It's good, but clearly not suitable for an average player. Balance between build times and research needs is off and parts of it are a giant slog. Solo it'll take hundreds of hours. The FFF stories were interesting in that regard as they mentioned the first gameplay iterations having similar problems and needing extensive changes and balancing to make progression more reasonable. Still, I now have a deadline for finishing it! :grin:
Drill-ship survival game Volcanoids has a new cozy looking update out
1 Jul 2024 at 12:40 pm UTC
1 Jul 2024 at 12:40 pm UTC
Still on the list to do a full playthrough (did about half of one). But this time when it's content complete. Since they're still mentioning a map update, it's not there yet.
7 Days to Die gets an experimental Beta for the 1.0 release
26 Jun 2024 at 11:30 am UTC Likes: 1
26 Jun 2024 at 11:30 am UTC Likes: 1
I always played the Linux version (with Vulkan enabled). Haven't tried 1.0 yet because it is currently too hot in my computer room.
7 Days to Die gets an experimental Beta for the 1.0 release
25 Jun 2024 at 12:48 pm UTC Likes: 2
I do love this game and I've enjoyed the many iterations of it, but the success of it gave the devs way too many opportunities to keep tinkering with things that didn't really need tinkering with. Still, some things actually did need changing and have changed for the better.
I'll probably start a new game when it goes stable. With all the POIs that were added in the last couple of patches, there's still a lot I haven't seen.
25 Jun 2024 at 12:48 pm UTC Likes: 2
Quoting: EriWhy are they leaving early access if they are going to overhaul half of the game and leave the story mode for more than a year down the road? I bought it on sale when they announced the end of early access but now I'm regretting hard, my fault for trusting an early access, again.I guess they got tired of the "early access for a decade" story. :grin:
I do love this game and I've enjoyed the many iterations of it, but the success of it gave the devs way too many opportunities to keep tinkering with things that didn't really need tinkering with. Still, some things actually did need changing and have changed for the better.
I'll probably start a new game when it goes stable. With all the POIs that were added in the last couple of patches, there's still a lot I haven't seen.
The hybrid combat mechanics in The Nightscarred: Forgotten Gods sounds exciting
18 Jun 2024 at 1:21 pm UTC Likes: 3
18 Jun 2024 at 1:21 pm UTC Likes: 3
The game looks ambitious for what seems to be a first project. So I'll hold of on thinking anything about it until it's clear what they can actually manage.
Quoting: scaineI'll be gutted if this gets Denuvo, haha!Then at least the Linux build will still be free of it. Sometimes it's a blessing when developers can't bother to make a native version of their product. :grin:
Valve faces a £656 million lawsuit in the UK for 'overcharging 14 million PC gamers'
18 Jun 2024 at 1:15 pm UTC Likes: 2
18 Jun 2024 at 1:15 pm UTC Likes: 2
Quoting: LoudTechieIt seems likely that something exists because this chatter has been there for too long. But I've never heard much context. For instance, if the rules say that the freely generated keys can't be used in other stores to undercut prices in the steam store, then I'd say that is a fair rule. That's a far cry from having a rule that states that you can't be more expensive regardless of how it's distributed, then it'd be a major violation of anti-competition rules. My guess is that there is something resembling the first scenario.Quoting: benstor214Alleged rules.Quoting: EikeHow so? Contact some developers, many should be happy to break those alleged rules, someone breaks them, wait if valve reacts.What rules?
forcing game publishers to sign up to pricing restrictions that dictate the lowest price games can be sold for on rival platforms.the add-on content for games must also be purchased from Steam, restricts competition in the market.You both question if they even exist.
Selaco has sold 51,000 copies in only two weeks
17 Jun 2024 at 4:43 pm UTC Likes: 1
17 Jun 2024 at 4:43 pm UTC Likes: 1
Quoting: tfkOk. How do I get the key card in the very first level? There is a door and I want to open it.From demo memory, I'd say through a ventilation shaft.
Selaco has sold 51,000 copies in only two weeks
17 Jun 2024 at 1:16 pm UTC
17 Jun 2024 at 1:16 pm UTC
Demo was great when I played it and the new current game looked even better when I watched Samsai play it. However, the content completion schedule is a bit too long for my liking, so this one will have to sit in the queue for while.
Factory building sim shapez 2 is launching in August
17 Jun 2024 at 1:14 pm UTC Likes: 1
17 Jun 2024 at 1:14 pm UTC Likes: 1
Quoting: TeqI am following this with great anticipation. I like shapes, but the demo for shapes 2 was so much fun for me that I kinda stopped playing shapes because it wasn't the new interface and setup. I will surely play many hours of this.Probably a good idea. I finished the game (as in built a MAM) before the announcement. And I do wonder if the new stuff is enough to make it feel like a whole new game. The demo of Shapez2 definitely felt more like a reskin. The two layer stuff didn't add anything substantial and the rest was just superficial. The full game will have a few new things (colours as fluids, trains and crystals), but it's hard to say if that fundamentally changes the game.
SteamVR 2.6 released with experimental improvements to async on Linux
13 Jun 2024 at 11:10 pm UTC
13 Jun 2024 at 11:10 pm UTC
Quoting: GuestI use that to keep 1.27.5 out of the runtime. It's not needed for 2.6. My issue was that .steam/bin/steam-runtime didn't exist. Apparently .steam/bin should be a symlink, but it wasn't for me.Quoting: EhvisHad initial issues because my .steam directory was not what the setup script wanted and it couldn't find the runtime. After "fixing" that, it worked and I could enable async reprojection.Yep. Basically, run SteamVR using `bin/vrstartup.sh` instead of launching it through Steam. This might also work:
https://github.com/Scrumplex/Steam-Play-None [External Link]
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