Latest Comments by Ehvis
Squadron 42 finally 'feature complete', CIG talk up Vulkan support for Star Citizen
27 Oct 2023 at 8:39 am UTC Likes: 4
In that context, 10 years is not really extraordinary. Modern AAA games are in development for 5 years as well and that doesn't include tech/engine development which games back almost 20 years. The big difference is that AAA developers don't tell you much of what they're up to where CIG tells almost everything.
Personally I find it quite interesting. I have no real stake in the project since I'm not a backer, but according to Lutris I still managed to clock 280 hours in the current install (which probably means the total exceeds 300). From a technical perspective it's a fascinating piece of software with some good gameplay in there. But it's definitely incomplete.
But hey, the player counts of the current live builds rival the top games on steam, so they must be doing something right. And it would definitely be good for the games industry if this project got there in the end. Because the AAA industry could use a few more humbling experiences like the one that Baldurs Gate 3 gave them.
27 Oct 2023 at 8:39 am UTC Likes: 4
Quoting: LinasSo wait wait wait... Is this a sequel to a game that is not released yet? :huh:Prequel actually. SQ42 is the first part in a series of events that are technically "lore" for the SC universe.
Quoting: TuxeeAs is often the case, there's a bigger story to that. They could have (and maybe should have) stuck with the plans they did the kickstarter with. If you look back in their youtube channel you can find the old concepts of what that would have looked like. But when the money kept pouring in they changed the scope, something that proper business people probably would not have done.Quoting: pete910The trouble is it's taken longer than both backers and the devs initially thought!That's an euphemism. We are talking about years and years. The initial release (according to the Kickstarter campaign) should have happened in late 2014. They may be "only" 10 years late.
In that context, 10 years is not really extraordinary. Modern AAA games are in development for 5 years as well and that doesn't include tech/engine development which games back almost 20 years. The big difference is that AAA developers don't tell you much of what they're up to where CIG tells almost everything.
Personally I find it quite interesting. I have no real stake in the project since I'm not a backer, but according to Lutris I still managed to clock 280 hours in the current install (which probably means the total exceeds 300). From a technical perspective it's a fascinating piece of software with some good gameplay in there. But it's definitely incomplete.
But hey, the player counts of the current live builds rival the top games on steam, so they must be doing something right. And it would definitely be good for the games industry if this project got there in the end. Because the AAA industry could use a few more humbling experiences like the one that Baldurs Gate 3 gave them.
Squadron 42 finally 'feature complete', CIG talk up Vulkan support for Star Citizen
26 Oct 2023 at 10:34 pm UTC Likes: 1
26 Oct 2023 at 10:34 pm UTC Likes: 1
Next free fly for Star Citizen should be for the IAE at the end of November. My guess would be the 24th, but I could be a week off.
Also, if you ever decide to give it a try and create an account, use someone's referral code. Not immediately useful, but if you ever decide to buy a game package, it could give you some extras if you time that right.
Also, if you ever decide to give it a try and create an account, use someone's referral code. Not immediately useful, but if you ever decide to buy a game package, it could give you some extras if you time that right.
Valve released big new Steam desktop, Steam Deck and SteamVR 2.0 updates
26 Oct 2023 at 8:32 pm UTC
26 Oct 2023 at 8:32 pm UTC
Some conclusions after testing:
- Enabling Async Reprojection causes failure to display anything in HMD. (Mirror view works fine though, so game runs.) Bug #616 [External Link]
- Error 303. No practical effect for me other than SteamVR icon not lighting up in client. Bug #623 [External Link]
- Still getting a settings window shown automatically.
So really the async reprojection issue is the only real new problem. Unfortunately, it is a deal breaker, so I'm going to try and downgrade.
Edit: downgrade successful, everything back as it was.
- Enabling Async Reprojection causes failure to display anything in HMD. (Mirror view works fine though, so game runs.) Bug #616 [External Link]
- Error 303. No practical effect for me other than SteamVR icon not lighting up in client. Bug #623 [External Link]
- Still getting a settings window shown automatically.
So really the async reprojection issue is the only real new problem. Unfortunately, it is a deal breaker, so I'm going to try and downgrade.
Edit: downgrade successful, everything back as it was.
Valve released big new Steam desktop, Steam Deck and SteamVR 2.0 updates
26 Oct 2023 at 11:30 am UTC
26 Oct 2023 at 11:30 am UTC
I was hoping for SteamVR 2.0 to be in beta for a bit longer. I'll have to see how things are running now.
Harebrained Schemes and Paradox Interactive to split
18 Oct 2023 at 2:09 pm UTC
18 Oct 2023 at 2:09 pm UTC
Quoting: scaineCalling Paradox a cash-grab publisher for doing DLC? Insultingly petty and wholly disingenuous.I don't entirely agree with you here. When I see something like Stellaris having a DLC list that totals 7 times the price of the game, I just don't believe that what they added is worth that much. It just seems that they abuse the DLC method to try and sell content for an inflated price. Which may not be the traditional cash-grab, but it's still related.
Quoting: scaineYes, it would be nice if Steam made DLC clearer when there's overlap (many of the "expansion" DLC for CK2 are now in bundles called "collections", but with such an old game and so many expansions, good luck figuring it all out).And this creates a problem. If figuring it out is made so difficult, it's just easier to let it go. When I see DLC lists with hundreds of euros of stuff, I just move on to something that doesn't require a degree to figure out.
Diablo 4 now Steam Deck Verified before launch but no Steam keys for Battle.net buyers
13 Oct 2023 at 2:41 pm UTC
13 Oct 2023 at 2:41 pm UTC
Quoting: Liam DaweWhile Valve generally limit key generation, I've no doubt they would work with bigger publishers on this.That's quite the assumption. Valve hasn't shown much of a will to bend to publishers. They've let them leave steam because the publishers didn't get what they wanted.
Diablo 4 now Steam Deck Verified before launch but no Steam keys for Battle.net buyers
13 Oct 2023 at 2:24 pm UTC
13 Oct 2023 at 2:24 pm UTC
Quoting: Liam DaweIf small publishers can't, why should big ones be able to? Don't see Valve setting such a precedent.Quoting: EhvisValve would never allow them to generate so many free Steam keys.What makes you say that? I see no reason Valve wouldn't allow it for such a publisher.
Diablo 4 now Steam Deck Verified before launch but no Steam keys for Battle.net buyers
13 Oct 2023 at 1:33 pm UTC Likes: 3
13 Oct 2023 at 1:33 pm UTC Likes: 3
Valve would never allow them to generate so many free Steam keys.
Quoting: Linux_RocksI'm glad that I waited & I didn't buy it on Battle.net yet. I'll probably wait for it to go on sale too.Last I heard, the game isn't actually "finished", so waiting for a proper endgame to appear would be a good idea.
Valve locking down publishing Steam builds with SMS codes due to Malware
12 Oct 2023 at 3:20 pm UTC Likes: 5
12 Oct 2023 at 3:20 pm UTC Likes: 5
I find it kind of weird that we've had to provide a login every time we have to pay, but that devs could just change public facing builds without any form of extra explicit authentication. Sounds like something that should have been done a long time ago.
Valve dropped Counter-Strike 2 support on macOS and older hardware
11 Oct 2023 at 11:33 am UTC Likes: 15
11 Oct 2023 at 11:33 am UTC Likes: 15
Could it be Valve saying to Apple to "support Vulkan or get left behind"?
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